FBGRatings Seeks to Recalibrate Madden Ratings, Change Game - Operation Sports Forums

FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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  • Yubbed
    Rookie
    • Jan 2013
    • 194

    #1231
    Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

    I don't care about the overall ratings if they play like they should then I'm happy. Unfortunately I have to do all the roster manually no internet sucks haha. I do play with the teams I have done so far on play now have to say I'm pleased!! Very well done job!


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    • DCEBB2001
      MVP
      • Nov 2008
      • 2580

      #1232
      Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

      Originally posted by Yubbed
      I don't care about the overall ratings if they play like they should then I'm happy. Unfortunately I have to do all the roster manually no internet sucks haha. I do play with the teams I have done so far on play now have to say I'm pleased!! Very well done job!


      Sent from my iPhone using Tapatalk

      Thank you. Should have another update done within the next week with updated player movement, ratings, etc.
      Dan B.
      Player Ratings Administrator
      www.fbgratings.com/members
      NFL Scout
      www.nfldraftscout.com/members

      Petition to EA for FBG Ratings:
      https://www.change.org/p/ea-sports-t...bers-index-php

      Comment

      • Knelltone
        Rookie
        • Jul 2014
        • 25

        #1233
        Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

        Originally posted by da professor
        Scouting and film of a player is probably 80-90% of a teams data for drafting...and the remaining 10 or so % is combine measurables. By FBGP ratings, everything is based on the past if I understand the explanation...which is a terrible representation of the current player. Lesean McCoy was a highlight reel almost every game. His cut backs/vision while the play was broken was remarkable, but Ray Rice is more agile/faster/quicker...but he couldn't get out of his own way last year.

        1. I doubt they will change, especially since I'm the only one that thinks they are broken. It's obvious they are broken

        2. How can the players play as they should when they are over or under rated? I've given multiple examples and nobody can give a good explanation.

        3. Because the ratings are so incredible wrong that it bothers me that nobody has issue...
        Perhaps I can elaborate more on the lesean mccoy vs. ray rice stat comparison. Firstly, just because lesean mccoy was awesome to watch last year doesn't mean he is the more agile of the 2 runners. Every single NFL run is a culmination of situational factors and player skill. That is to say, if a running back never gets past the line of scrimmage, you may never see him go full speed or perform some of his most ankle breaking cuts. Also, If the offensive line can't open holes the running back will have a hard time showcasing his talent. Also, keep in mind injury has an effect on player skill. Statistically, ray rice was horrible last year, but if you watched his games he hardly ever made it into the open field. This can be explained by injury and offensive line troubles.

        Lesean mccoy on the other hand is often gifted with nice, wide running lanes. Whether this is because of blocking/cohesion(all the eagles starting line went injury free last year)offensive scheme, or desean jackson pushing safeties back is unimportant; suffice it to say, lesean mccoy had a fair few opportunities to break ankles.

        Now if you look at ray rice version 2012, there are many more opportunities to see how he cuts in open space. In my amateuristic opinion, ray rice is just as(if not more) gifted at yuking opposing defenders 1 on 1. He definitely isn't as flashy as mccoy, but his change of direction is just as potent.

        What you need to realize is that stats are not completely representative of a players skill and ability. It is a team sport, and the eagles were a much better offense last year, resulting in lesean mccoy appearing to be the better running back(they are at least similar based upon ray rice version 2012). Similar to peyton manning making every wide receiver he's ever played with look like a HOF-er, a great team can make an individual have better stats than he would have without them(not saying mccoy isn't good).

        The goal of a perfect player rating is to numerically describe his talent, not rate his production/ popularity.

        Comment

        • DCEBB2001
          MVP
          • Nov 2008
          • 2580

          #1234
          Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

          Originally posted by Knelltone
          Perhaps I can elaborate more on the lesean mccoy vs. ray rice stat comparison. Firstly, just because lesean mccoy was awesome to watch last year doesn't mean he is the more agile of the 2 runners. Every single NFL run is a culmination of situational factors and player skill. That is to say, if a running back never gets past the line of scrimmage, you may never see him go full speed or perform some of his most ankle breaking cuts. Also, If the offensive line can't open holes the running back will have a hard time showcasing his talent. Also, keep in mind injury has an effect on player skill. Statistically, ray rice was horrible last year, but if you watched his games he hardly ever made it into the open field. This can be explained by injury and offensive line troubles.

          Lesean mccoy on the other hand is often gifted with nice, wide running lanes. Whether this is because of blocking/cohesion(all the eagles starting line went injury free last year)offensive scheme, or desean jackson pushing safeties back is unimportant; suffice it to say, lesean mccoy had a fair few opportunities to break ankles.

          Now if you look at ray rice version 2012, there are many more opportunities to see how he cuts in open space. In my amateuristic opinion, ray rice is just as(if not more) gifted at yuking opposing defenders 1 on 1. He definitely isn't as flashy as mccoy, but his change of direction is just as potent.

          What you need to realize is that stats are not completely representative of a players skill and ability. It is a team sport, and the eagles were a much better offense last year, resulting in lesean mccoy appearing to be the better running back(they are at least similar based upon ray rice version 2012). Similar to peyton manning making every wide receiver he's ever played with look like a HOF-er, a great team can make an individual have better stats than he would have without them(not saying mccoy isn't good).

          The goal of a perfect player rating is to numerically describe his talent, not rate his production/ popularity.
          One of the best posts I have read in this topic. Very well said. This is exactly what I am aiming for. Millions of factors lead to production, but a trait like agility, "is what it is".
          Dan B.
          Player Ratings Administrator
          www.fbgratings.com/members
          NFL Scout
          www.nfldraftscout.com/members

          Petition to EA for FBG Ratings:
          https://www.change.org/p/ea-sports-t...bers-index-php

          Comment

          • dk6663
            Rookie
            • Jul 2002
            • 224

            #1235
            Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

            Where can I download this roster ??

            Comment

            • HC0023
              MVP
              • Mar 2009
              • 1370

              #1236
              Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

              Originally posted by dk6663
              Where can I download this roster ??
              Unfortunately you cant download it from the site .Believe me i am waiting for it on PS4 LOL

              Comment

              • dk6663
                Rookie
                • Jul 2002
                • 224

                #1237
                Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                How is it being done ?

                Comment

                • HC0023
                  MVP
                  • Mar 2009
                  • 1370

                  #1238
                  Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                  Originally posted by dk6663
                  How is it being done ?
                  You can input the rosters in manually if you own a PS4 I believe charter has them on XBOX1

                  Comment

                  • DCEBB2001
                    MVP
                    • Nov 2008
                    • 2580

                    #1239
                    Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                    Originally posted by HC0023
                    You can input the rosters in manually if you own a PS4 I believe charter has them on XBOX1
                    If I had a team of roster creators/editors, I could offer them for download. However, it takes so much time to properly edit the database, that I personally don't have time to do both.
                    Dan B.
                    Player Ratings Administrator
                    www.fbgratings.com/members
                    NFL Scout
                    www.nfldraftscout.com/members

                    Petition to EA for FBG Ratings:
                    https://www.change.org/p/ea-sports-t...bers-index-php

                    Comment

                    • HC0023
                      MVP
                      • Mar 2009
                      • 1370

                      #1240
                      Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                      Originally posted by DCEBB2001
                      If I had a team of roster creators/editors, I could offer them for download. However, it takes so much time to properly edit the database, that I personally don't have time to do both.
                      Well to make madden better for all us football maniacs out there in the words of rockys manage in the rocky movies Mickey WHAT ARE WE WAITING FOR LETS DO THIS

                      Comment

                      • Chris Hitchens
                        Rookie
                        • Apr 2014
                        • 42

                        #1241
                        Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                        probably just a publicity stunt.
                        If you wanna join a online racing league for Forza 4 click here.http://motorhorseracing.webs.com/

                        Comment

                        • DCEBB2001
                          MVP
                          • Nov 2008
                          • 2580

                          #1242
                          Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                          Originally posted by Chris Hitchens
                          probably just a publicity stunt.
                          How do you figure that?
                          Dan B.
                          Player Ratings Administrator
                          www.fbgratings.com/members
                          NFL Scout
                          www.nfldraftscout.com/members

                          Petition to EA for FBG Ratings:
                          https://www.change.org/p/ea-sports-t...bers-index-php

                          Comment

                          • Hooe
                            Hall Of Fame
                            • Aug 2002
                            • 21548

                            #1243
                            Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                            I've taken up the task of building a roster file with the ratings from the website on PS4 (charter04 is doing the same for XBOX One). I've played a couple games, and I've been writing up some detailed impressions to DCEBB as I play the games to give him some feedback.

                            Going forward, I'm going to cross-post those impressions as to my experiences with the FBGratings player re-rates on an individual game basis here. All my games played will be Play Now games against the CPU, 10 minute quarters with accelerated clock run-off to 15 seconds; slider changes will only be made as deemed necessary. I'll be adding to this thread shortly impressions of my first two games with these ratings.

                            Given that I'm on a PS4, I'll also see about broadcasting to Twitch going forward to let others watch the games I'm playing to get a glimpse for themselves as to what I'm seeing. Unfortunately, I did not do this for the first two games I played.

                            EDIT: just to preface my impressions - the game I'm playing is still Madden, and player interactions in the game still are bound by the rules defined by Tiburon; i.e. OL/DL pass blocking interactions are still very much win/loss affairs, the re-rates won't add LBs defending assigned gaps if that logic doesn't already exist in the game, etc. Rather, what the re-rates are attempting to accomplish is get player behavior within Tiburon's system producing more realistic results, under FBGratings' premise that consistently assigning all the players' ratings based on empirical data will yield a better-playing game that the media-influenced ratings Tiburon provides.
                            Last edited by Hooe; 07-09-2014, 01:20 AM.

                            Comment

                            • Hooe
                              Hall Of Fame
                              • Aug 2002
                              • 21548

                              #1244
                              Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                              Game 1 - Cowboys (me) v Eagles (CPU)
                              All-Pro difficulty, default sliders across the board
                              10-minute quarters, accelerated clock to 15 seconds

                              Cowboys 24 - Eagles 17

                              Tony Romo - 20/26, 244 yds, 2 TD, long of 44
                              Mark Sanchez - 17/19, 157 yards, TD, long of 44
                              Nick Foles - 1/1, 12 yards

                              Demarco Murray - 17 attempts, 64 yards, 11 after first hit, long of 12
                              Darren Sproles - 7 attempts, 41 yards, TD, 4 after first hit, long of 26
                              LeSean McCoy - 3 attempts, 6 yards
                              Lance Dunbar - 2 attempts, 10 yards, fumble
                              Nick Foles - 1 attempt, 9 yards

                              Dez Bryant - 8 catches, 158 yards, 31 YAC, long of 44
                              Riley Cooper - 5 catches, 79 yards, TD, 20 YAC, long of 44
                              Demarco Murray - 5 catches, 29 yards, 36 YAC, long of 17
                              Jeremy Maclin - 4 catches, 46 yards, 6 YAC, long of 15
                              Darren Sproles - 3 catches, 2 yards, 9 YAC, long of 4
                              Jason Witten - 3 catches, 38 yards, 2 TDs, 4 YAC, long of 25
                              Terrance Williams - 3 catches, 7 yards, TD, 1 YAC, long of 4
                              Jordan Matthews - 2 catches, 18 yards, 6 YAC, long of 14
                              LeSean McCoy - 2 catches, 23 yards, 12 YAC, long of 12
                              Josh Huff - catch, 2 yards, 2 drops
                              Cole Beasley - catch, 12 yards, 2 drops
                              Gavin Escobar - drop

                              George Selvie - sack, 2 TFLs, fumble forced
                              Connor Barwin - sack, 3 TFLs
                              Fletcher Cox - sack, TFL
                              Sean Lee - sack, 2 TFLs
                              Malcolm Jenkins - pass deflection

                              IMPRESSIONS - QBs still felt too accurate on default settings - typical of Madden - though Sanchez was content to throw dippy short passes most of the game once Foles and McCoy left due to injury (both left in the first quarter). Sanchez did go down field in the 4th quarter with success, however. Coverage never felt very tight for either side, most of the incompletions were dropped passes. Sanchez's 44-yard pass was the result of a missed jam by Brandon Carr (PRS 87) against Riley Cooper (RLS 97) who then couldn't win a footrace down the sideline. Clearly FBGratings has graded Mark Sanchez as not a very accurate passer (TAS 76, TAM 70, TAD 68), yet he was pretty solid in this game. This will likely require a slider adjustment to correct, but I anticipated this.

                              The players with high ratings looked and felt very good; Bryant, Free, Witten, Sproles, Lee, Ryans, Barwin all stood out easily. Kickoff length seemed very short compared to today's touchback-heavy NFL, but that's a simple slider adjustment. Dez Bryant in particular was really fun to use; he kept getting open and was able to break some tackles after the catch to get further downfield.

                              The one thing that jumped out at me about player movement was that it felt harder to break away for a game-breaking play. I think this is by design with the ratings, though; Bryant isn't graded so much as a burner (80 SPD, 86 ACC) as much as he is a physically dominating receiver who can be dangerous after the catch (79 STR, 74 SFA, 76 TRK, 82 ELU, 93 SPM, 95 JKM, 94 BCV) and everyone knows Jason Witten isn't running away from anyone (78 SPD, 76 ACC). Dallas in general doesn't really have a "home-run hitter" sorta player. Putting drives together to move the ball was important.

                              The other phases of the game to me felt really good. I could tell that Ron Leary was a weak link in the Cowboys' line in all phases, while Doug Free was a bit of a monster to run behind and Tyron Smith was trustworthy in blindside protection. I'm not sure I've ever noticed the differentiation in OL skill in Madden so obviously before. At least some of that is the new advertised OL logic, admittedly; I admittedly don't have a large breadth of experience playing Gen-8 Madden yet. Melton wasn't consistently a force, but with his high athletic ratings (SPD 76, STR 86, AGI 76, ACC 80), he was able to really blow up a play a time or two.

                              Other than the pass accuracy being too high - which again, is typical Madden - this is one of the best experiences I've had playing a Madden game out of the box with no settings adjustments. Encouraging so far, but I obviously want to play more games against other teams to get more data to this end. Probably the first thing I will do is reduce QB accuracy to 25 for both User and CPU before my next game. Everything in general felt a little more measured than a typical Madden game, for lack of a better phrase for it. I'm a fan.

                              Comment

                              • Hooe
                                Hall Of Fame
                                • Aug 2002
                                • 21548

                                #1245
                                Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                                Game 2: Redskins (me) @ New York Giants (CPU)
                                All-Pro difficulty, default sliders across the board baseline
                                HUM and CPU QB Accuracy slider at 25
                                10 minute quarters, accelerated clock to 15 seconds

                                Redskins 26 - Giants 20

                                Robert Griffin III - 17/25, 179 yards, 2 INT, long of 27
                                Curtis Painter - 9/22, 111 yards, TD, 3 INT, long of 22
                                Ryan Nassib - 10/15, 91 yards, 2 INT, long of 15

                                Alfred Morris - 16 attempts, 54 yards, 14 after first hit, long of 11
                                Roy Helu Jr. - 9 attempts, 42 yards, 6 after first hit, long of 15
                                Rashad Jennings - 6 attempts, 18 yards, TD, 2 after first hit, long of 10
                                Robert Griffin III - 4 attempts, 15 yards, TD, 2 after first hit, long of 11

                                Andre Roberts - 6 catches, 71 yards, 10 YAC, long of 27, drop
                                Desean Jackson - 5 catches, 64 yards, 7 YAC, long of 21, drop
                                Mario Manningham - 4 catches, 41 yards, 26 YAC, long of 15
                                Reuben Randle - 3 catches, 39 yards, 9 YAC, long of 19, 2 drops
                                Victor Cruz - 3 catches, 38 yards, TD, -2 YAC, long of 22

                                Jon Beason - 7 tackles, TFL
                                Ryan Kerrigan - 2 tackles, 2 TFLs, sack
                                Stephen Bowen - tackle, TFL, sack
                                Cullen Jenkins - 4 tackles
                                Prince Amukamara - 6 tackles
                                Stevie Brown - 5 tackles, INT
                                DeAngelo Hall - 4 tackles, INT
                                Nat Berhe - 4 tackles, TFL, INT
                                Jose Gumbs - INT
                                David Amerson - 5 tackles, 3 INTs

                                IMPRESSIONS - This was a sloppy game to play overall. The Giants dug themselves a hole early with some rather bonehead throws into obvious coverage by Ryan Nassib (he has the "Trigger Happy" player trait), which led to easy interceptions. He left the game partway through with an injury but came back. In the meantime, Curtis Painter's accuracy issues (TAS 71, TAM 62, TAD 52) were readily apparent, though inconsistent; sometimes he would throw darts and sometimes his passes would sail. His inaccuracy was most obvious when he was under pressure (he has the "Paranoid" DPP trait, and TOR of 54). An improvement over the previous game I played for sure, however, where Mark Sanchez pretty much couldn't miss. RGIII's low mid-range accuracy rating (66 TAM) appeared to manifest itself in receivers having to come back to passes more often than not, which led to longer down-and-distance situations and a few more failed 3rd down conversions than the previous game. The INT I threw to Stevie Brown was user error where I picked the wrong receiver to throw to and he obviously wasn't open.

                                The opening quarter of the game also featured a fumble returned for a touchdown after Brandon Meriweather destroyed an effectively-stationary and dead-to-rights Henry Hynoski (CAR 68) in the flat.

                                The Giants were content to let me keep putting the ball into Morris' hands on the read option, they stayed at home on RGIII far more often than not and I never attempted to force the issue. Griffin's TD run came off of a playaction bootleg where he just beat the defense to the corner without much of a challenge after a long drive.

                                I don't normally sub heavily in Madden, really only doing so as need as the formation sub interface is clunky, but by the end of this game the fatigue of my players on the offensive side of the ball was obvious. I struggled in the later stages of the game to gain much on the ground with Morris and had to yank him for Roy Helu at times. Going forward I want to try subbing players earlier and more often to see if I can have a more effective team in the 4th quarter, as this game was a bit of a struggle to close out after I got off to a hot 13-0 start. The fatigue was also obvious on the defensive front; when I used the DL sub package in the 4th quarter (having not really subbed at all in the game before that point), the fresh players did have a burst on the ball my starters simply didn't have at that point. Nothing which struck me as unrealistic - in fact, I think the toning down of player ACC ratings on both the OL and DL helps out the play there a lot, I don't see any unusual bursts - but a difference was evident.

                                One comment I will make about running plays is that, I'm guessing on account of the general rise in defenders' AWR and PRC ratings, draw plays are consistently tough to succeed with, and screen plays can also be hit or miss; I struggle to even get back to the line with draws, and screen passes certainly don't feel like the easy yards they were at times on XBOX 360 Madden 25 on account of a more active and smarter defense. When there's a particularly athletic DL in the mix - such as Henry Melton for the Cowboys (not in this game, I was just running plays in practice mode afterward) - the issue is exacerbated a bit.

                                It was readily apparent who on my defense was really bad at coverage, particularly man coverage where guys with low MCV ratings flat-out would wait sometimes as much as (eye-balling) about a third of a second before reacting to a receiver's cut. The more balanced / less extreme SPD / ACC ratings FBGratings provides also seem to either mitigate or eliminate weird boosts on the ball downfield players sometimes get towards a ball when tracking a pass; I didn't feel gipped out of anything on the two INTs I threw and I didn't ever feel like the AI for my team or the CPU's was cheating.

                                I remain happy with what I'm seeing from the game with these rosters, and in particular I'm impressed by how few slider adjustments I've had to make to get competitive games. Again, the only slider I've touched is pass accuracy (which I think I may have overdone, but I need to actually play against a good QB for a whole game, they keep getting hurt!) and I don't really see the need to touch anything else right now. That said, I probably will mess with the auto-sub sliders because my curiosity about fatigue is piqued.

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