Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

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  • BezO
    MVP
    • Jul 2004
    • 4414

    #16
    Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

    Some of the blockers on the kick return just slid into position. And what's wrong with #44? Couldn't make up his mind. #40 does the same on the next KO.

    Play at 2:29 looked good except for the ROT completely stymying the DE at the LOS. But good D by Thomas.

    Was that a pulling TE on the extra point?

    The game needs players to play through the whistle. @ 5:24, no way the D doesn't jump on what could've been ruled a fumble. Nice rush by CPU Smith though.

    Decent double teams at 5:59. Awkward for Lynch not to release in that situation.

    Originally posted by SageInfinite
    Interception animation was awful. I liked Kaep's throwing animation on the touchdown, seemed fluid, and the Boldin catch was kool.
    I like the interception up until he hits the ground. DB always seems to head up field the wrong way 1st.

    Boldin catch was cool. Too bad for the stuttering DB that let him catch it.

    Originally posted by jpdavis82
    Nice consecutive hit tackle on INT out of bounds, live how the camera shows Wilson after the INT, that's true broadcast there. Liked how Gore broke out of the tackle to keep running. Lots of good stuff to see here, more good than bad. Also liked the jumbotron after the TD.
    That 2nd hit on the DB looked great up to the dead fish fall after. That would be a great head injury animation.

    Cut to Wilson was great.

    I hated the Gore run. With no lateral movment from engaged players & no attempts to contain, outside runs always look bad to me. And that spin move is not good. Gore dragging the DB looked good until they showed the replay.
    Shout out to The Watcher! Where you at bruh?

    Comment

    • Greene_Flash03
      MVP
      • Oct 2005
      • 2118

      #17
      I stopped watching after seeing that spin move by Gore. I can't believe that cheese is still there. Not to mentioned that interception animation. ugh.

      Comment

      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #18
        Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

        Originally posted by SmittyD81
        Actually, I've got nothing on CFM as I solely focus on gameplay only.
        Appreciate the clarification and as a gameplay focus guy, is Tiburon aware of the need for more WR awareness on passes, such as an ability to "become the defender" on errant passes to prevent easy INTs and give a more organic flow to the passing game? In the first INT of this video, Percy Harvin keeps going along the balls initially flight path, even though the defender adjusts to the pass for an INT.

        Also there needs be some other animation added for players to avoid players on the ground besides that "jump back step" to protect their legs/knees from getting rolled up on. Maybe some hurdle/jump over, lean down forward putting a hand down to brace, etc, just more variation. Right now it's too repetitive and players will do the same exact animation at times right next to each other. In the video on the Kap touchdown pass, that jump back animation triggers just because the receiver is on the ground, after catching a diving pass/falling into the endzone and it looks awkward, imo.

        My final point, right at the end of the quarter/half the QB attempts a playaction pass, which at least ultimately results in an incomplete pass due to the pass rush getting there. I hope that is a consistent them in M15 because no defenders should be getting fooled by a playaction pass in that situation, LBs in coverage shouldn't be frozen and pass rushers should be teeing off on the QB, opening up the potential for something like a draw play or quick screen but not some big pass play because defenders fooled.

        Comment

        • SageInfinite
          Stop The GOAT Talk
          • Jul 2002
          • 11896

          #19
          Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

          Originally posted by BezO
          I like the interception up until he hits the ground. DB always seems to head up field the wrong way 1st.
          Same complaint I have. They use the catch animations for defenders and receivers for the most part. I just hate how the quality of the animation was some PS2 ****. So stiff, not fluid at all. I just think I should stop talking about animations, the game is never going to get them right. It's pointless.
          http://twitter.com/sageinfinite

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          • dghustla
            Pro
            • Apr 2009
            • 721

            #20
            Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

            Originally posted by BezO
            Some of the blockers on the kick return just slid into position. And what's wrong with #44? Couldn't make up his mind. #40 does the same on the next KO.

            Play at 2:29 looked good except for the ROT completely stymying the DE at the LOS. But good D by Thomas.

            Was that a pulling TE on the extra point?

            The game needs players to play through the whistle. @ 5:24, no way the D doesn't jump on what could've been ruled a fumble. Nice rush by CPU Smith though.

            Decent double teams at 5:59. Awkward for Lynch not to release in that situation.

            I like the interception up until he hits the ground. DB always seems to head up field the wrong way 1st.

            Boldin catch was cool. Too bad for the stuttering DB that let him catch it.

            That 2nd hit on the DB looked great up to the dead fish fall after. That would be a great head injury animation.

            Cut to Wilson was great.

            I hated the Gore run. With no lateral movment from engaged players & no attempts to contain, outside runs always look bad to me. And that spin move is not good. Gore dragging the DB looked good until they showed the replay.

            first off Smitty THANKS FOR A GREAT VID.

            The graphics on this game IMO look really really good. The broadcast look and feel are damn near perfect, big kudos there. It's just as the poster above me mentioned in motion there are just so many eyes sores in such a small video clip. The DEs are still blocking dummies on outside runs. The spin move looks like it can be used to circumvent true step for an instant change in direction up field. There was more double team tackling by the offense after Wilson's INT than in all of the defensive clips. It might be nit picking but these are just some of the things that standout to me.

            Comment

            • strawberryshortcake
              MVP
              • Sep 2009
              • 2438

              #21
              Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

              Originally posted by SageInfinite
              I mean I don't know **** about motion capture and engineering, so I don't know if other devs do this, but it seems like to me that Tiburon goes is and messes with the animations after they're captured. No way a human jumps and catches a ball that stiff. No way humans move like the way some of these players move.
              The issue with in studio motion capture seems to steam from the poor directing, and the fact that it differs from real game adrenaline infused performance.

              @3:02 mark "... and then Eldon will look at the data after it's been capture and he can clean it up. When he's done, he'll send the data off to the game team and they'll put it on the model ... " Not exactly sure what his definition of "clean it up" is.

              @2:31 mark: One of the motion capture director does a QB drop back "bounce" in place. Very robotic scripted "bounce." This "bounce" is frequently seen in Madden's QB, but I have never really seen it in a real life game. This Madden bounce lacks a real purpose. I have included video highlights of both Drew Brees and Russell Wilson below. Take notice of their drop back bounces in the pocket.

              @2:57 mark: Not sure why they would motion capture a slowed down version of a play action pass (hand off)

              @3:24 mark: Not exactly sure what that is suppose to depict. Either a possible reception or an interception, but that particular "jump towards the ball" motion capture doesn't represent anything I have seen in a real life game. I think it's what's seen during a swat in Madden. It looks poorly scripted, and poorly executed by the motion capture artist.

              <iframe src="//www.youtube.com/embed/FMsCnrfIpg0" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>




              Notice how the QB "bounce" in the pocket (e.g. Russell Wilson, Drew Brees) has real purpose unlike the Madden's motion captured or directed QB "bounce." Madden's QB "bounce" looks to be aesthetics only with no real purpose.

              <iframe src="//www.youtube.com/embed/_W4c8LWm4bs" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

              <iframe src="//www.youtube.com/embed/z5RlXSxb7AU" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
              Fixes
              NBA2k Defense AI,Footplant, Gameplay
              MLB Show Pitching/throwing
              Madden/Live Animations Walking, Throwing

              Comment

              • dghustla
                Pro
                • Apr 2009
                • 721

                #22
                Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

                Originally posted by strawberryshortcake
                The issue with in studio motion capture seems to steam from the poor directing, and the fact that it differs from real game adrenaline infused performance.

                I don't know any of the technical side of MoCapping but is it possible to MoCap from a video or map out animations from video?

                Comment

                • Brother3Wright
                  Rookie
                  • Oct 2009
                  • 28

                  #23
                  Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

                  Originally posted by dghustla
                  I don't know any of the technical side of MoCapping but is it possible to MoCap from a video or map out animations from video?
                  "MoCap" no, but you can rotoscope from video reference. And just for general consumption, good MoCap is always touched up by animators. MoCap is just a good base to start from, but there's still issues that need to be resolved.

                  Comment

                  • m0ney_moon
                    Rookie
                    • Jul 2013
                    • 15

                    #24
                    Apparently EA needs to hire ppl who actually play madden. Same Commentary, same animations, same gameplay. Again, EA deceives us with the trailer.... I wish 2k sports would release a football game already.

                    Comment

                    • hanzsomehanz
                      MVP
                      • Oct 2009
                      • 3275

                      #25
                      Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

                      Originally posted by SageInfinite
                      Interception animation was awful. I liked Kaep's throwing animation on the touchdown, seemed fluid, and the Boldin catch was kool.
                      Yea I thought that was a clutch throw, on the money! I am left to wonder why Sherman pulled up though - if he had not of pulled up he may of very well made a play on the ball.

                      I love the block shedding by Aldon Smith. Pocket is not compressing but the pressure is there. If there is no pocket compression then we need some insta block shedding to at least hurry the QB of we cannot contain him fundamentally.

                      That toss play that ended outside left me a bit concerned because I did not see any edge defenders. The back got outside so quickly cause all the LB's seemed to crash the interior of the trench albeit there may have been a mid blitz called.

                      I am not seeing any heat-seeker tackles nor am I seeing any rediculous shoestring dives. The absense of these lazy tactics is making the tackle and run game look more organic albeit there is still work to be done to introduce more tackling interactions.

                      Overall, the game still plays like M25 for 360 but it does play noticably better. I am starting to warm up to the visuals but I am yet to see the D really standout in any way that screams, "this is the year of the D!" and that is the most underwhelming takeaway.

                      While EA may very well miss the mark on actually portraying a mean defensive style gauntlet game it does not takeaway from the fact that the game is improving but I am still deflated by the former point.

                      The D lacks the soul and it may be due in part to so much focus on making individual olays opposed to championship football that predicates itself on swarming to the ball and playing fundamental team defense.

                      Sherm did not look clutch in any way. P Willy made a great stop on the screen but the game is still fundamentally wide open for 1v1 user plays which is why it is still like M25 old gen at the core of gameplay.

                      Sent from my SGH-I727R using Tapatalk
                      how could I lose? im playing by my own rules..

                      Comment

                      • greenegt
                        G-Men
                        • Feb 2003
                        • 4494

                        #26
                        Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

                        I'm really liking the graphical detail and presentation updates. The game looks much better in those departments. Still some legacy issues that I would like to see fixed (wr/db interaction, working penalties, etc.), but it looks like it'll be fun.
                        XBL: Mean Greene

                        PSN: OGMeanGreene

                        Twitter: @greenegt

                        Comment

                        • strawberryshortcake
                          MVP
                          • Sep 2009
                          • 2438

                          #27
                          Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

                          Originally posted by Brother3Wright
                          "MoCap" no, but you can rotoscope from video reference. And just for general consumption, good MoCap is always touched up by animators. MoCap is just a good base to start from, but there's still issues that need to be resolved.
                          Would you care either further elaborate on these "issues" or link to sources that goes further on the "clean up" process of motion captures?
                          Fixes
                          NBA2k Defense AI,Footplant, Gameplay
                          MLB Show Pitching/throwing
                          Madden/Live Animations Walking, Throwing

                          Comment

                          • BezO
                            MVP
                            • Jul 2004
                            • 4414

                            #28
                            Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

                            Originally posted by strawberryshortcake
                            The issue with in studio motion capture seems to steam from the poor directing, and the fact that it differs from real game adrenaline infused performance.
                            Word!!!

                            When I 1st saw this vid, I realized why the animations are so bad. No determination, no struggle. The animations are too scripted. "OK, let's get a pancack animation. Go!" So the guy getting pancaked provides no resistance. They should instead let guys battle and record what happens.
                            Shout out to The Watcher! Where you at bruh?

                            Comment

                            • SageInfinite
                              Stop The GOAT Talk
                              • Jul 2002
                              • 11896

                              #29
                              Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

                              Originally posted by strawberryshortcake
                              The issue with in studio motion capture seems to steam from the poor directing, and the fact that it differs from real game adrenaline infused performance.

                              @3:02 mark "... and then Eldon will look at the data after it's been capture and he can clean it up. When he's done, he'll send the data off to the game team and they'll put it on the model ... " Not exactly sure what his definition of "clean it up" is.

                              @2:31 mark: One of the motion capture director does a QB drop back "bounce" in place. Very robotic scripted "bounce." This "bounce" is frequently seen in Madden's QB, but I have never really seen it in a real life game. This Madden bounce lacks a real purpose. I have included video highlights of both Drew Brees and Russell Wilson below. Take notice of their drop back bounces in the pocket.

                              @2:57 mark: Not sure why they would motion capture a slowed down version of a play action pass (hand off)

                              @3:24 mark: Not exactly sure what that is suppose to depict. Either a possible reception or an interception, but that particular "jump towards the ball" motion capture doesn't represent anything I have seen in a real life game. I think it's what's seen during a swat in Madden. It looks poorly scripted, and poorly executed by the motion capture artist.

                              <iframe src="//www.youtube.com/embed/FMsCnrfIpg0" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>




                              Notice how the QB "bounce" in the pocket (e.g. Russell Wilson, Drew Brees) has real purpose unlike the Madden's motion captured or directed QB "bounce." Madden's QB "bounce" looks to be aesthetics only with no real purpose.

                              <iframe src="//www.youtube.com/embed/_W4c8LWm4bs" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

                              <iframe src="//www.youtube.com/embed/z5RlXSxb7AU" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
                              Dope post. Another big problem with the mo-cap as you stated, the direction and talent. Add that with the bad implementation, you get the mess we have today. Doesn't look to be changing either.
                              http://twitter.com/sageinfinite

                              SageInfinite Bandcamp
                              https://sageinfinite.bandcamp.com/album/interminable
                              https://soundcloud.com/sageinfinite
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                              https://www.youtube.com/watch?v=hf5nW4rGTFM

                              #makethemaddenforumgreatagain

                              Comment

                              • SageInfinite
                                Stop The GOAT Talk
                                • Jul 2002
                                • 11896

                                #30
                                Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

                                Originally posted by hanzsomehanz
                                Yea I thought that was a clutch throw, on the money! I am left to wonder why Sherman pulled up though - if he had not of pulled up he may of very well made a play on the ball.
                                Pretty sure it was a user controlled error that made him pull up like that. Not that that doesn't happen in Madden 25 all the time, but I think this specifically was user controlled.
                                http://twitter.com/sageinfinite

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                                https://sageinfinite.bandcamp.com/album/interminable
                                https://soundcloud.com/sageinfinite
                                Hidden Language Video Feat. Grandmilly
                                https://www.youtube.com/watch?v=hf5nW4rGTFM

                                #makethemaddenforumgreatagain

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