Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

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  • Brother3Wright
    Rookie
    • Oct 2009
    • 28

    #31
    Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

    Originally posted by strawberryshortcake
    Would you care either further elaborate on these "issues" or link to sources that goes further on the "clean up" process of motion captures?


    With any motion capture you're always going to have inconsistencies between what the motion from the actor was, and what the rig actually recorded. Things like fingers don't get recorded. Forearm rotation, depending on the complexity of your rig can be limited. The way the head moves on a neck is something that's very easy to make look unnatrual from mocap, it can look like the head is "floating" above the shoulders with the neck just skin that connects them.

    MoCap also tends to create small little movements that create a stutter, or shake to the animation. As an animator I want clean, easily read movements that have a sense of real weight to them. MoCap can give me a base for this movement, but the stutters it creates need to be edited out to give a cleaner more natural look to the movement.

    Animations also have to be retargeted to work with the model rigs you're using like in the video above. Doing this can warp your model if it isn't weighted correctly, or applied correctly.

    These are just a couple examples, but what most people think of as "MoCap" is not an end-all be-all for animation. It's one tool that can help dramatically speed up the animation process, but still needs a lot of work after to get a finished, polished product.
    Last edited by Brother3Wright; 07-03-2014, 01:14 PM. Reason: Removed breathing example to make stutter's easier to understand.

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    • jpdavis82
      All Star
      • Sep 2005
      • 8794

      #32
      Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

      Originally posted by m0ney_moon
      Apparently EA needs to hire ppl who actually play madden. Same Commentary, same animations, same gameplay. Again, EA deceives us with the trailer.... I wish 2k sports would release a football game already.
      Keep calm and troll on

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      • SageInfinite
        Stop The GOAT Talk
        • Jul 2002
        • 11896

        #33
        Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

        They gotta add back the head tracking to the ball carrier as well. They look when they point out a defender for a blocker, but that's all I really see. Break away runs I'd like to see runners looking back to see how close defenders are.

        On the Gore outside run you can definitely see the lack of head tracking.
        Last edited by SageInfinite; 07-03-2014, 01:37 PM.
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        • jpdavis82
          All Star
          • Sep 2005
          • 8794

          #34
          Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

          Originally posted by SageInfinite
          They gotta add back the head tracking to the ball carrier as well. They look when they point out a defender for a blocker, but that's all I really see. Break away runs I'd like to see runners looking back to see how close defenders are.
          That would be cool to see, I don't think I've ever seen that done well in a football game.

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          • Big FN Deal
            Banned
            • Aug 2011
            • 5993

            #35
            Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

            Originally posted by SageInfinite
            Pretty sure it was a user controlled error that made him pull up like that. Not that that doesn't happen in Madden 25 all the time, but I think this specifically was user controlled.
            I agree that was a User control play but it does bring to mind my difference of philosophy with Tiburon about it. Maybe I'm just nostalgic but I seem to recall back when there were other football games, there was a representation of momentum in animations. I don't really know how to describe it other than to say I can't remember switching to User control a player in full motion and them being capable of just stopping cold. It seems like there was a brief follow through transition, in regard to what the player was doing before the User took over, before giving the User complete movement control. It seems to me that instantaneous ability to halt the players animation/movement, stems from that core POV that User control should trump all, even physics. In that video there is a deep pass thrown, with a WR and defender that should be running as hard as they can down field, not on some leisurely stroll, like it plays out once the defender is User controlled.

            In regard to the mocap stuff, I wonder if there isn't a core issue with the way they are instructed to break up the fluid uninterrupted mocap, into segments of animations for branching or if the Protak or whatever system they use now, breaks it up. Either way, it seems apparent and Ian even admitted, it's hurting the realism and fluid movement of the game.

            All that said, even weirder still is the fact that they don't even use/have longer more realistic animations for CPU controlled players, where limited User control isn't a factor.

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            • Rams_3
              Pro
              • Aug 2012
              • 682

              #36
              Meh. I just hate the way madden animates. Looks stiff. I guess the ignite engine was all talk. I can't tell as far as the immersion goes. Waaaay to many one on one tackles. SAME OL STUFF JUST A DIFFERENT GAME. Smh

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              • FBall Life
                Rookie
                • Nov 2013
                • 334

                #37
                Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

                Originally posted by jpdavis82
                That would be cool to see, I don't think I've ever seen that done well in a football game.
                It was excellent in Backbreaker.

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                • jpdavis82
                  All Star
                  • Sep 2005
                  • 8794

                  #38
                  Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

                  Originally posted by Rams_3
                  Meh. I just hate the way madden animates. Looks stiff. I guess the ignite engine was all talk. I can't tell as far as the immersion goes. Waaaay to many one on one tackles. SAME OL STUFF JUST A DIFFERENT GAME. Smh
                  The Ignite Engine is for all EA Sports titles it was definitely not all talk, the physics tech that's new for pileups and in the future gang tackling, is part of Ignite.

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                  • jmurphy31
                    MVP
                    • Jun 2008
                    • 2803

                    #39
                    Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

                    It's a small thing presentation wise, but I like the NFL wipe into replays

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                    • yardz23
                      Rookie
                      • Dec 2009
                      • 147

                      #40
                      Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

                      Originally posted by jpdavis82
                      Nice consecutive hit tackle on INT out of bounds, live how the camera shows Wilson after the INT, that's true broadcast there. Liked how Gore broke out of the tackle to keep running. Lots of good stuff to see here, more good than bad. Also liked the jumbotron after the TD.

                      Very true. Loved that collision on the sideline. The second defender didn't just stand by which is great.

                      One thing that does bother is how the spin move is utilized as a juke move, and is more effective than than the juke move.

                      On that Gore stretch play to the right, he spins in the open field and it dazzles the AI defender (pretty sure it wasn't User controlled). Spin should be used as a breaktackle measure not as an avoid contact measure.

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                      • Jerros
                        Rookie
                        • Aug 2002
                        • 118

                        #41
                        Originally posted by hanzsomehanz
                        Yea I thought that was a clutch throw, on the money! I am left to wonder why Sherman pulled up though - if he had not of pulled up he may of very well made a play on the ball.

                        I love the block shedding by Aldon Smith. Pocket is not compressing but the pressure is there. If there is no pocket compression then we need some insta block shedding to at least hurry the QB of we cannot contain him fundamentally.

                        That toss play that ended outside left me a bit concerned because I did not see any edge defenders. The back got outside so quickly cause all the LB's seemed to crash the interior of the trench albeit there may have been a mid blitz called.

                        I am not seeing any heat-seeker tackles nor am I seeing any rediculous shoestring dives. The absense of these lazy tactics is making the tackle and run game look more organic albeit there is still work to be done to introduce more tackling interactions.

                        Overall, the game still plays like M25 for 360 but it does play noticably better. I am starting to warm up to the visuals but I am yet to see the D really standout in any way that screams, "this is the year of the D!" and that is the most underwhelming takeaway.

                        While EA may very well miss the mark on actually portraying a mean defensive style gauntlet game it does not takeaway from the fact that the game is improving but I am still deflated by the former point.

                        The D lacks the soul and it may be due in part to so much focus on making individual olays opposed to championship football that predicates itself on swarming to the ball and playing fundamental team defense.

                        Sherm did not look clutch in any way. P Willy made a great stop on the screen but the game is still fundamentally wide open for 1v1 user plays which is why it is still like M25 old gen at the core of gameplay.

                        Sent from my SGH-I727R using Tapatalk
                        One thing I have always hated about Madden is the lack of catch animations. Every receiver seems sure footed 95 percent of the time. Seeing a dive catch is like spotting a unicorn. I was playing APF 2k8 last night and the variety of catches in that game are ridiculous. There are even catches where receivers slide on their knees to make the reception. Receivers falling backwards off balance to adjust to the ball. That's just a small sample of the variety you can find in that game. Also, the illusion of line play in Madden is so frustrating. Watch the videos above of real NFL footage and show me one play where O-linemen simply turn forward looking down field once the defender they were blocking gets past them. Where's the pursuit and continuing to play through to regain their protection in case the qb steps up into the pocket or escapes? Simple o-line logic., where is it? It's been far too many years for these things to not be a given in Madden by now.

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                        • jaynral
                          Rookie
                          • Aug 2012
                          • 93

                          #42
                          Okay...this video was better than the last 2 videos but with these same animations, the game is going to get boring very quickly.....but i enjoyed the video more...i dont know if it was more impressive or mentally we all have slowly lowered our standards again......That toss play still look to easy and may eventually be a cheese which is ironic cause that is the hardest play to run in the NFL.......the spin move was bad again!!....I dont have nothing to say about that.......Im glad i saw one but still on the fence that we only saw one 2 man tackle...this is football, gang tackling happens almost every down and last but not least, still no wow or no damn play/animation play...lets be honest, this could have been a 360/PS3 video..I still want next gen stuff!!!

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                          • Branchurian
                            Rookie
                            • Dec 2013
                            • 65

                            #43
                            No matter how you spin, no matter what "innovations" is included, Madden is still Madden. Same game through & through. I feel like Chris from Family Guy when referring to Kevin Costner "How does this guy keep getting work!?" Well if the sheep like it then Madden will continue to prevail....
                            It's not about the win or loss that reveals a man, but the journey to get there and the battle that transpired. This speaks Volumes

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                            • TheRealHST
                              Banned
                              • Jan 2011
                              • 1755

                              #44
                              Is it just me, or is the information on these upcoming games (Madden 15, NHL 15, NBA 2k15, NBA 15) even more scarce this year than last? A complained about lack of information last year and this year it feels worse in my opinion.

                              As far as the video is concerned there is nothing new I haven't seen except the pass from Kaep to Bolden. It looks like passing is more precise but of course I need to play it myself. So more precise passing for me is inconclusive..

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                              • Segagendude
                                Banned
                                • Aug 2008
                                • 7940

                                #45
                                Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (Smitty)

                                Originally posted by FBall Life
                                My god, the way 15 moves into position to block the returner is just.............
                                Looked like NHL 15...Lol


                                And where are the living sidelines??
                                Last edited by Segagendude; 07-03-2014, 06:13 PM.

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