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Old 07-09-2014, 09:23 AM   #48
BezO
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Re: Madden 15 Feature Focus QB Contain

Quote:
Originally Posted by hanzsomehanz
If we put this in hypothetical perspective though, lets say they do have the d-linemen launch out their stance like receiver do and couple that with offensive tackles dropping to give depth and attemptig to steer the defender away from their now entrenched QB.

What would this nee pocket expose to the Defense? I immediately see potential exploits in the pass rush game via blitzes and user blitzes more specifically, especially from the B gap which will now offer a gaping hole.
It's a game and will likely always have some exploits. But if they program blockers to think football, most of the exploits will be football based. If folks could get pressure via realistic stunts and/or blitzes, there'd be less need to cheese. And those that choose to cheese will cheese no matter what.

And when I say think football, I'm talking about blocking assignments. Instead of the Madden way where the blocking assignments are tied to the defensive call, blockers whould block areas. Head up to outside, head up to inside, fan, pinch, slide, etc. The success of these methods would be based on player awareness, technique & physical ability.

Quote:
Originally Posted by hanzsomehanz
Consider this, if Madden is able to tune DB backpedals are they really unable to tune offensive linemen dropbacks? Its not a matter of competence or hardware but cautioned choice - there is a method to their madness.
I disagree. It's more than linemen's footwork. It's a matter of overhauling the way players "think". The foundation of the code is not based on football principles and you're thinking based on that broken code. NFL linemen are not aware of defensive schemes and predetermining who they block like Madden.

Quote:
Originally Posted by hanzsomehanz
Reference what Rex said in this iinterview w Shop: he has a toruney guy, RG, who tests exploits. I cannot see them offering the offensive line reactions that we are looking for until they also fill those new holes created by the new enviornment of trench interactions.
The fact that improvements are based on current exploits proves that they're not addressing the real issue. They're simply building on broken code.

Quote:
Originally Posted by hanzsomehanz
...it would be wise to balance the new pockets and overall simulated trench interactions with tailored DB/WR interactions that would balance the entrenched pocket fire.
Agreed!

Quote:
Originally Posted by hanzsomehanz
Imagine for two seconds what it would be like to constantly be blitzed and pressed and have little to no wiggle room on 95% of your passes and couple that with a propensity for innaccurate inaccurate passess when under duress.
It would be like taking advantage of single coverage just like real life. Blitzing is a gamble. Every scheme has it's weaknesses. If you rush more defenders than there are blockers, that means cover zero... no help. QBs would love that, especially if they know it's coming.

Slip screens, traps, shallow crossing routes, fly & seam patterns, slants... there are plays to beat blitzes. If there weren't, NFL teams would blitz every play.

Quote:
Originally Posted by hanzsomehanz
Do we (Sim) advocates really think we are stronger at this game than RG and these other toruney guys? Lets not kid ourselves. They are the same guys who will be spreading these U shaped pocket fire exploits to the masses via Youtube and will make life a livig hell for the very sim community who advocated for more pressure and a tighter pocket.
Those guys might be better, but it would be because of the practice they put in, not exploits. We'd all be at the mercy of football. For every great blitz package, there's a blocking scheme and/or play to beat it. Practicing as much as they do, they'd discover it all.

Quote:
Originally Posted by hanzsomehanz
Some people will not get a grip that certain things are left open to a degree in this videogame [i]intentionally[/b] and that is to satisfy the reality that the average gamer cannot meet the standards of the average NFL player in their core competency metrics let alone wear their coachig hat w the same reverance as Coach Landry.

If Madden was a full Sim like a Flight Simulator then surely the Pros would be the best players but Madden would also edge out their core casual consumer in the processs due to the exceptionally high standard of difficulty constraints.
Disagree. It's still a video game. We don't have to worry about getting hit, injuries, being in shape, job security, etc.

Everything is easier. Reading coverage is easier when you are not worried about a real life 300 lb man coming for you, when you can see the entire field, when throwing is as easy as pressing a button, etc. Same for running the ball. We're not troubled with the physical aspects of the real game.

Pros would be the best players if they put in the time to learn the video game. Peterson running an outside zone in real life is not the same as running it in Madden. Mastering a video game controller is much different than mastering the actual game.

Quote:
Originally Posted by hanzsomehanz
Re; sliders: it goes both ways and they can make the default enviornment fit for the average and have the elite tweak it tighter and the noobs tweak it looser.
Agreed!

Quote:
Originally Posted by hanzsomehanz
A consistent U shaped pocket and average 2s pocket fire is not the salvation to our misery.
I don't know what 2s pocket fire is, but pockets forming realistically & contextually is part of what will make this game great.
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