Game 1 - Cowboys (me) v Eagles (CPU)
All-Pro difficulty, default sliders across the board
10-minute quarters, accelerated clock to 15 seconds
Cowboys 24 - Eagles 17
Tony Romo - 20/26, 244 yds, 2 TD, long of 44
Mark Sanchez - 17/19, 157 yards, TD, long of 44
Nick Foles - 1/1, 12 yards
Demarco Murray - 17 attempts, 64 yards, 11 after first hit, long of 12
Darren Sproles - 7 attempts, 41 yards, TD, 4 after first hit, long of 26
LeSean McCoy - 3 attempts, 6 yards
Lance Dunbar - 2 attempts, 10 yards, fumble
Nick Foles - 1 attempt, 9 yards
Dez Bryant - 8 catches, 158 yards, 31 YAC, long of 44
Riley Cooper - 5 catches, 79 yards, TD, 20 YAC, long of 44
Demarco Murray - 5 catches, 29 yards, 36 YAC, long of 17
Jeremy Maclin - 4 catches, 46 yards, 6 YAC, long of 15
Darren Sproles - 3 catches, 2 yards, 9 YAC, long of 4
Jason Witten - 3 catches, 38 yards, 2 TDs, 4 YAC, long of 25
Terrance Williams - 3 catches, 7 yards, TD, 1 YAC, long of 4
Jordan Matthews - 2 catches, 18 yards, 6 YAC, long of 14
LeSean McCoy - 2 catches, 23 yards, 12 YAC, long of 12
Josh Huff - catch, 2 yards, 2 drops
Cole Beasley - catch, 12 yards, 2 drops
Gavin Escobar - drop
George Selvie - sack, 2 TFLs, fumble forced
Connor Barwin - sack, 3 TFLs
Fletcher Cox - sack, TFL
Sean Lee - sack, 2 TFLs
Malcolm Jenkins - pass deflection
IMPRESSIONS - QBs still felt too accurate on default settings - typical of Madden - though Sanchez was content to throw dippy short passes most of the game once Foles and McCoy left due to injury (both left in the first quarter). Sanchez did go down field in the 4th quarter with success, however. Coverage never felt very tight for either side, most of the incompletions were dropped passes. Sanchez's 44-yard pass was the result of a missed jam by Brandon Carr (PRS 87) against Riley Cooper (RLS 97) who then couldn't win a footrace down the sideline. Clearly FBGratings has graded Mark Sanchez as not a very accurate passer (TAS 76, TAM 70, TAD 68), yet he was pretty solid in this game. This will likely require a slider adjustment to correct, but I anticipated this.
The players with high ratings looked and felt very good; Bryant, Free, Witten, Sproles, Lee, Ryans, Barwin all stood out easily. Kickoff length seemed very short compared to today's touchback-heavy NFL, but that's a simple slider adjustment. Dez Bryant in particular was really fun to use; he kept getting open and was able to break some tackles after the catch to get further downfield.
The one thing that jumped out at me about player movement was that it felt harder to break away for a game-breaking play. I think this is by design with the ratings, though; Bryant isn't graded so much as a burner (80 SPD, 86 ACC) as much as he is a physically dominating receiver who can be dangerous after the catch (79 STR, 74 SFA, 76 TRK, 82 ELU, 93 SPM, 95 JKM, 94 BCV) and everyone knows Jason Witten isn't running away from anyone (78 SPD, 76 ACC). Dallas in general doesn't really have a "home-run hitter" sorta player. Putting drives together to move the ball was important.
The other phases of the game to me felt really good. I could tell that Ron Leary was a weak link in the Cowboys' line in all phases, while Doug Free was a bit of a monster to run behind and Tyron Smith was trustworthy in blindside protection. I'm not sure I've ever noticed the differentiation in OL skill in Madden so obviously before. At least some of that is the new advertised OL logic, admittedly; I admittedly don't have a large breadth of experience playing Gen-8 Madden yet. Melton wasn't consistently a force, but with his high athletic ratings (SPD 76, STR 86, AGI 76, ACC 80), he was able to really blow up a play a time or two.
Other than the pass accuracy being too high - which again, is typical Madden - this is one of the best experiences I've had playing a Madden game out of the box with no settings adjustments. Encouraging so far, but I obviously want to play more games against other teams to get more data to this end. Probably the first thing I will do is reduce QB accuracy to 25 for both User and CPU before my next game. Everything in general felt a little more measured than a typical Madden game, for lack of a better phrase for it. I'm a fan.


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