TTD, I can get on with this campaign and that is ultimately what to
spatially look for in terms of weighing the fundamental gains.
A stiff arm from Gore that knocks a DRC on his butt and another that recoils into the RB's chest due to the force and size of the LB pursuing him (Patrick Willis on Lamar Millar).
Ratings that invite more range for error and ineffectiveness will also invite a new bridge of outcomes.
As Rex alluded to: We were not seeing a richer range of animations due to how effectively accurate QBs were by default - couple that w tethered passing and DB backpedal momentum being exaggerated and we expereience the side effects of a sweet tooth in the passing game.
It would be amazing to see offensive tackles have their backpedal momentum delay their response on certain cuts like DBs do. It would be nice to see that as a start so we can see DEs and Rush Backers attempt jukes and generic shimmy dances.
I am not blind to the fact that EA does serve us too many junk sweets over nutritional substance which later create early signs of cavity and decay in the said components of gameplay: some bitter-fruit (lemon) can be a good compliment to the sugarcane.
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