But even with that said how many 32 team online franchises are there? I know there are some but there can't be that many.
That means any league that doesn't have 32 users still has the same imbalance on the CPU controlled teams in online play as there is in an offline CFM.
Whether that was an acceptable loss based on design decision I have no idea but if it was designed strictly for online play versus offline it was still designed poorly.