07-19-2014, 04:08 PM
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#2
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MVP
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Though they wouldn't admit it, I wounder if Xanathols editor impacted including greater customization?
Only a matter of time before we were able to edit certain visual assets externally then inject back into the game through the modified Uniform DLC save.
Just a side question.
But I'm trying to understand who the average Joe would be as it pertains to video games?
I wish I could find a video game marketing study that was done a couple of years ago in which their data suggested that video gamers are very distinct in what type of genre/gaming they are into.
So much so, that most marketing models used would/does not push them to try other genre and/or games they're not into.
I wonder how true this notion is.
If a certain sect of gamers are not into sports games, they're just not interested in them and don't think twice about buying them.
Same is true for shooter, fantasy etc...
Some people just don't like football for whatever reason.
I'm like this with baseball, will not buy one because it's just not for me.
So back to the average Joe and an unlicensed, fully customizeable sports game, if that study holds some truth, if the gamer is not interested in sports games, he/she would care less if it's licensed or unlicensed.
I'm going to assume that the reverse would apply to the gamer that does like sports, in particular, College Football, that if there's an customizable option available that allows them to edit to their liking, an unlicensed game (College Football) on the shelf wouldn't matter because sports gaming is a genre they're in to.
Anywho, it's good wonder and discuss the what if's right about now with nothing available.
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