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Madden NFL 15 Developer Livestream, Watch it Here

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  • RogueHominid
    Hall Of Fame
    • Aug 2006
    • 10905

    #346
    Re: Madden NFL 15 Developer Livestream Starts at 4:30 PM EST, Watch it Here

    Originally posted by Kaiser Wilhelm
    You cannot be serious? The two systems share one similarity, and that is they are progression systems. In MLB THE SHOW, I'm not able to rack up points and make an F Potential SS into Derek Jeter. I can tell them what I want them to focus on in practice, which allows me to indirectly mold a player to fit my vision, but I can't just turn him into a godly player by racking up base hits, steals and putouts.

    In Madden, as an above poster described, I could take a scrambling QB, rack up rushing yards and rushing TDs, and use the experience from that to make him a better passer. Madden's progression system also doesn't allow for backups to progress. Instead what we end up with is All-NFL starters on every team with terrible depth, except the User whom has players with almost 10k more XP points, meaning he has even better starters as well as better depth.

    Now lets view that as a bug, or design flaw and look at the system even more meta. Ratings in Madden equal a players ability. A player does not break out unless they have the ability to do so, or the system around them benefits them more than the previous system. In Madden, we expect guys without the ability to break out, to get better because the user forced them to breakout by constantly feeding their stat line. This is even easier to do because of the lack of drops, terrible coverage, robo-accurate quarterbacks, and lack of fatigue. Meaning bad players can play well above their ratings, which creates a snowball effect where playing above your ratings means your ratings should be higher, which means the user can do even better with the player, leading him to play above his ratings even more, leading to further progression.
    Good points. Also, in MLBTS, players will regress in-season. The old ones can fall quite hard and quite fast--to the tune of 25 pts. OVR over 162 games.

    Does Madden have in-season regression? I barely played last year's game, so I can't remember. If not, that would be a nice touch to add.

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    • GiantBlue76
      Banned
      • Jun 2007
      • 3301

      #347
      Re: Madden NFL 15 Developer Livestream Starts at 4:30 PM EST, Watch it Here

      Originally posted by bucky60
      The Show is potential driven. Which is far more realistic than XP driven.
      You schedule players to work on certain things. That doesn't guarantee they will improve on those things, or how much.

      XP is driven by stats and goals. You reach a goal or stat and you get better. It's the opposite of real life. In real life, you get better at something and your performance goes up.

      The Show follows a more realistic path.
      I have to agree. After playing in a long term online cfm with 32 guys, it was horrific. I picked up 3 or 4 scrub CBs prior to season one starting. I picked them up because they had decent speed and agility, but were in the 60s rated. By season 2, all of them were Darrell Revis. Even the guys who didn't play. There is nothing realistic about it.

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      • Big FN Deal
        Banned
        • Aug 2011
        • 6076

        #348
        Re: Madden NFL 15 Developer Livestream, Watch it Here

        Originally posted by reyes the roof
        That's an awesome idea, the only problem is that the QBs tend to throw the ball where the receiver is, rather than where he is supposed to be. It could still lead to miscommunications if the WR runs the wrong route, but I'd like to see the QB throw to a spot where the WR is nowhere near when there is a miscommunication. For instance, WR is supposed to run a dig, but instead runs a go route and never breaks off, and the QB throws right to a defender with no WR near him
        I definitely agree Madden desperately needs route based passing, that goes hand in hand with inaccuracies, imo, maybe that's a part of WR/DB interaction upgrades for next year somehow. In the meantime disabling play art would at least make the stick jockeys have to pay more attention to what they're doing presnap versus these autopilot like presnap combos they do now. Not to mention it would remove the need for the screen to be pulled back/forth or all those annoying preplay popups. I posted a whole thread on this stuff before about how annoying it is to watch a game of Madden, seeing all that arcade stuff on screen, even in big money tournaments. It amazes me that guys which claim to be soooo good at Madden, need all those arcade visual feedback ques. It's time to clean that up, at least on the higher settings and include more organic visual ques using the on field players when possible.

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        • underdog13
          MVP
          • Apr 2012
          • 3232

          #349
          Re: Madden NFL 15 Developer Livestream Starts at 4:30 PM EST, Watch it Here

          Originally posted by GiantBlue76
          I have to agree. After playing in a long term online cfm with 32 guys, it was horrific. I picked up 3 or 4 scrub CBs prior to season one starting. I picked them up because they had decent speed and agility, but were in the 60s rated. By season 2, all of them were Darrell Revis. Even the guys who didn't play. There is nothing realistic about it.
          Did you do practice mode?
          PSN: Dalton1985
          Steam: Failure To Communicate

          Comment

          • johnnyg713
            MVP
            • Dec 2007
            • 1469

            #350
            Re: Madden NFL 15 Developer Livestream, Watch it Here

            Originally posted by Big FN Deal
            There was discussion about communicating hot routes last year or the year before, where Bezo was pretty much stating the "signaling" doesn't really take that much time in real life. Also in the stream the devs were saying they actually consulted NFL QBs about it, so considering they acknowledge the amount of preplay adjustments were ridiculous, they seem to have also added in an increased chance of false start on the offense when doing too much adjusting, it's a good start.

            I think the next step should be taking away the ability to bring up the playart on All Pro and All Madden by default and add in an increased chance for miscommunication/players running a different route than what the QB adjusted to, for less AWR players and the more preplay adjustments made. In real life QBs have no idea for certain what any other player is going to do, they only know what they should do based on the play call/ audible/adjustment. So since offensive Users are essentially the QBs presnap at the LOS, stop giving them the ability to be certain of the other players assignments/adjustments by bringing up the playart. Leave on by default on lower settings as a teaching tool but have it off by default and an option for All Pro/All Madden. That way it's off by default for online ranked and optional for league Commissioners/offline Users.
            Absolutely love this idea. Another way to add player separation. "Playbook knowledge" or "communication" could be a great attribute which adds trust with certain WRs. Being a patriots fan, many people know how selective Tom Brady is with his receivers. If he doesn't trust a guy, he wont even look his way (ex danny amendola).

            Originally posted by FBall Life
            I like that you have to wait for the QB to finish the audible animation before calling another one. HOWEVER, the animations they have are way way way too quick and robotic. It doesn't look like a natural movement. He stands, points, then gets back under center in an incredibly herky-jerky kinda way. That other football game had the QB naturally pointing and signaling. The QB would even, from time to time, walk away from center to communicate with the wide out.
            Another great point. I hope they address subtle animations such as these. Even things such as false starts are barely noticeable. Would like to see them a little more drawn out.

            Comment

            • jpdavis82
              All Star
              • Sep 2005
              • 8697

              #351
              Re: Madden NFL 15 Developer Livestream Starts at 4:30 PM EST, Watch it Here

              Originally posted by DNMHIII
              Maybe JP could do it if he has time because I have no idea who to send it to. I think adding little enhancements to features like this would go a long way with the realism of how the game looks. Right now the way the feature is they just take a few steps forward and then drop into zone because you sure wouldn't do it for man coverage.

              Actually a bluff blitz for both man and zone would be cool because you could also bluff blitz a safety but man him up on a TE or RB and they wouldn't blitz in they'd just play man but on Zone they'd take those few steps up and then drop.
              I could be wrong but I believe this is already in, I listened to a podcast by Zan of forward progress and he talked about using bluff blitz like Polamalu does in real life.


              Sent from my iPhone using Tapatalk

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              • jpdavis82
                All Star
                • Sep 2005
                • 8697

                #352
                Madden NFL 15 Developer Livestream, Watch it Here

                Ok here's the link for the podcasts where he talks about gameplay and I think at the end of the first one, maybe in both of them, he talks about bluff blitz






                Sent from my iPhone using Tapatalk
                Last edited by jpdavis82; 07-20-2014, 08:59 PM.

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                • DNMHIII
                  MVP
                  • Feb 2011
                  • 2363

                  #353
                  Re: Madden NFL 15 Developer Livestream, Watch it Here

                  Originally posted by jpdavis82
                  Ok here's the link for the podcasts where he talks about gameplay and I think at the end of the first one, maybe in both of them, he talks about bluff blitz






                  Sent from my iPhone using Tapatalk


                  @ 25:00 they go over it and the player just stays in position and his posture doesn't change. It would be cool to see the player move into a blitzing position and change to a more aggressive posture pre snap so he looks more like a blitzing threat and make the offensive player take that into account in his/her pre-snap read.
                  Last edited by DNMHIII; 07-20-2014, 09:14 PM.

                  Comment

                  • jpdavis82
                    All Star
                    • Sep 2005
                    • 8697

                    #354
                    Re: Madden NFL 15 Developer Livestream Starts at 4:30 PM EST, Watch it Here

                    Originally posted by DNMHIII
                    Post play is looking so much better and gone is the lost cattle feel with players running into each other and sprinting towards the locker room. Its small things like that that I appreciate them fixing after all these years.
                    Me too, really looking forward to the presentation stream. Hopefully the halftime show was much improved after E3. I noticed on the first drive for SD a gong rings and the crowd gets louder on 3rd down.


                    Sent from my iPhone using Tapatalk

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                    • CT Pitbull
                      MVP
                      • Aug 2010
                      • 1689

                      #355
                      Re: Madden NFL 15 Developer Livestream, Watch it Here

                      Originally posted by Big FN Deal
                      There was discussion about communicating hot routes last year or the year before, where Bezo was pretty much stating the "signaling" doesn't really take that much time in real life. Also in the stream the devs were saying they actually consulted NFL QBs about it, so considering they acknowledge the amount of preplay adjustments were ridiculous, they seem to have also added in an increased chance of false start on the offense when doing too much adjusting, it's a good start.

                      I think the next step should be taking away the ability to bring up the playart on All Pro and All Madden by default and add in an increased chance for miscommunication/players running a different route than what the QB adjusted to, for less AWR players and the more preplay adjustments made. In real life QBs have no idea for certain what any other player is going to do, they only know what they should do based on the play call/ audible/adjustment. So since offensive Users are essentially the QBs presnap at the LOS, stop giving them the ability to be certain of the other players assignments/adjustments by bringing up the playart. Leave on by default on lower settings as a teaching tool but have it off by default and an option for All Pro/All Madden. That way it's off by default for online ranked and optional for league Commissioners/offline Users.


                      great idea I would love to see this. another nice touch they could add is one that EA already had in one of its titles. remember "home field advantage" in the ncaa football series? trying to audible on the road with inexperienced freshman wrs you had no idea if they received the audible thus having no idea where they were going to run their route. certain stadiums known for their hostile environments were tougher to change plays at the line than others. what im saying is it should be tougher to audible on the road in a close game/playoff game in seattle or new orleans than it would be to do the same in a 100 pm game in Jacksonville in October.
                      It's not the dog in the fight, it's the fight in the dog...
                      XBL GT: Godz Hittman

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                      • Skyboxer
                        Donny Baseball!
                        • Jul 2002
                        • 20317

                        #356
                        Re: Madden NFL 15 Developer Livestream Starts at 4:30 PM EST, Watch it Here

                        Originally posted by DNMHIII
                        I'd love to see the bluff blitz feature taken one step further and actually automatically position the player in a blitz look on the field once that action has been initiated and automatically changing his posture to a blitz look at the same time and then they drop back into their assignment. The feature the way it is now does nothing to a pre-snap read.
                        Originally posted by Big FN Deal
                        I agree, what you're describing seems like what "show blitz" should be in Madden instead of a how it is now, which basically seems like stacking the box, not showing bltiz, imo. I'm think "bluff blitz" is fine and has merit but having both would be better. Good point and someone should tweet that little nuance to the devs.
                        Add to that I'd like the players to have the intelligence/awareness rating go a step further.
                        Example:

                        I'd love for the players to make a call on their own and they switch assignments in cases like when the O motions changing the strong side etc.. etc..
                        (Now a blitzing LB is in zone and the LB that was in zone now knows he's blitzing)

                        Have the awareness rating dictate when they make the right call or not. They screw up (1 or both) and now I have both LB's blitzing or both in zone or they do what was originally called.

                        basically make the players themselves have their own "life/input" and not just a puppet on a string relying on a "coach" to yell out "Hey they changed formation.. now do this!!".

                        Hope I'm making sense.
                        Joshua:
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                        a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                        • Big FN Deal
                          Banned
                          • Aug 2011
                          • 6076

                          #357
                          Re: Madden NFL 15 Developer Livestream Starts at 4:30 PM EST, Watch it Here

                          Originally posted by Skyboxer
                          Add to that I'd like the players to have the intelligence/awareness rating go a step further.
                          Example:

                          I'd love for the players to make a call on their own and they switch assignments in cases like when the O motions changing the strong side etc.. etc..
                          (Now a blitzing LB is in zone and the LB that was in zone now knows he's blitzing)

                          Have the awareness rating dictate when they make the right call or not. They screw up (1 or both) and now I have both LB's blitzing or both in zone or they do what was originally called.

                          basically make the players themselves have their own "life/input" and not just a puppet on a string relying on a "coach" to yell out "Hey they changed formation.. now do this!!".

                          Hope I'm making sense.
                          You're making perfect sense and during the power point presentation, at about 16:38, there was a bullet point on one of the slides about "you can depend on AI defenders to do their job", so hopefully things like what you are suggesting can be implemented in the future. Option routes for receivers where they read the defense, receivers sitting down in zones, defenders freelancing ala Ed Reed, some players taking plays off not giving full effort, etc all based on ratings. That is IF they ever get progression figured out so it's not too easy to give every player HOF ratings. Then again DPP seemingly could be fleshed out way more to encompass those things, to give players more individual personalities and play styles.

                          Oh the possibilities.

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                          • Skyboxer
                            Donny Baseball!
                            • Jul 2002
                            • 20317

                            #358
                            Re: Madden NFL 15 Developer Livestream Starts at 4:30 PM EST, Watch it Here

                            On lunch break so I'm just thinking about all this.

                            As far as on D
                            Some players(gamers) might be like "My D, even my captain, is way to young and I don't want them changing assignments/plays!.."

                            So have it where you name your captains. Then have captain settings in your coach settings , or wherever.
                            Captain Settings:
                            NONE = Not allowed to deviate from called play
                            Moderate: Only on plays outside the 50 (or could be only on 1st down etc..)
                            High: "Fire when ready"

                            Then the user can still be in charge as much as they want.. and give as much freedom as they want to rookies/veterans.

                            Tie it into the whole weeks gameplan etc..
                            Joshua:
                            "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                            • jpdavis82
                              All Star
                              • Sep 2005
                              • 8697

                              #359
                              Re: Madden NFL 15 Developer Livestream, Watch it Here

                              Sim just made a quick stream recap video and said he was sending his feedback to Rex and Clint on this http://youtu.be/x1C4jjC1Frk


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                              • Big FN Deal
                                Banned
                                • Aug 2011
                                • 6076

                                #360
                                Re: Madden NFL 15 Developer Livestream Starts at 4:30 PM EST, Watch it Here

                                Originally posted by Skyboxer
                                On lunch break so I'm just thinking about all this.

                                As far as on D
                                Some players(gamers) might be like "My D, even my captain, is way to young and I don't want them changing assignments/plays!.."

                                So have it where you name your captains. Then have captain settings in your coach settings , or wherever.
                                Captain Settings:
                                NONE = Not allowed to deviate from called play
                                Moderate: Only on plays outside the 50 (or could be only on 1st down etc..)
                                High: "Fire when ready"

                                Then the user can still be in charge as much as they want.. and give as much freedom as they want to rookies/veterans.

                                Tie it into the whole weeks gameplan etc..
                                Yeah man, I really hope the concept of making the virtual football world as realistic as possible and providing options so the User can have as much direct influence as they choose is built on. I could really see some of things you're mentioning coming about due to the "QB AI" tech they touted in the stream at about the 20:35 mark, that will allow Cam Newton to translate his playstyle into the QB AI for his virtual character in M15. I think that tech could be the next evolution of what was attempted with Gameplans under Ian, expanding it out to individual players/positions, not just coaches.

                                It instantly reminded me of the VIP system from that other football game and it would be really awesome to see that expanded out to all positions. I don't want to get too into this but just imagining the potential for having real NFL and lesser tier football players, player locking on in-game counterparts for Madden and having their playstyle integrated into that players AI would be sweet. I noticed that feature seemed to fly under the radar a little with the community, there wasn't much discussion about it.

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