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Old 07-21-2014, 02:16 AM   #34
4thQtrStre5S
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Join Date: Nov 2013
Re: Let's talk about player movement!

Quote:
Originally Posted by charter04
So you left the user side at 50 and put the CPU side at 1? Penalties at 50 too?
My exact list is:
hum/cpu
AB ACC 25/25
Pass BLK 50/50
WR Catch 1/1

Run Blk 50/50
fumbles 1/1

Reaction 1/1
INT 1/1
Pass Cover 1/1

Tackles 1/1

FG pwr 75/75
FG acc 5/5
Punt pwr 75/75
Punt acc 55/55 (This is actually KO Power)
KO pwr 100/100 (this is actually Punt Acc.)

PENALTIES
----------------
offside 1/1
false start 25/25
holding 50/50
facemask 1/1
DPI 1/1
OPI 1/1
KR/PR inter. 1/1
clipping 1/1
Int Grnd 1/1
RTP 50/50
RTK 1/1

I FOLLOWED THE PENALTY LOGIC FROM THE FOLLOWING OUTLINE :
by: Meatball0311

OFFSIDE (DL)
-------
+ Increases block shedding and acceleration/explosiveness at the snap
- Decreases defenders aggressiveness

FALSE START (OL)
-------
+ Increases OL movement at the snap

HOLDING (OL, DL)
-------
+ Increases duration of blocks and has affect on higher rated OL of getting more penalties
- Decreases duration of blocks and more likely defenders will shed blocks

FACEMASK (DEF)
-------
+ Increases violence of hits
- Decreases

DPI (DB, DEF coverage)
-------
+ Decreases aggressiveness of DB's
- Increases

OPI (WR, route-running)
-------
+ Decreases aggressiveness of WR
- Increases

KR/PR INTER (DEF, responsiveness)
-------
+ Increases responsiveness of DEF (Reaction to ball)
- Decreases

CLIPPING (OL, blocking)
-------
+ Increases aggressiveness of downfield play
- Decreases

INT GRND (QB pocket presence)
-------
+ Decreases the pocket patience of QB
- Increases

RTP (QB pursuit, DEF aggressiveness)
---
+ Decreases aggressive tackle animations and diving tackles for sacks on the QB
- Increases

RTK (DEF pursuit)
+ Decreases global pursuit of DEFENDERS
- Increases

Last edited by 4thQtrStre5S; 07-21-2014 at 12:53 PM.
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