My exact list is:
hum/cpu
AB ACC 25/25
Pass BLK 50/50
WR Catch 1/1
Run Blk 50/50
fumbles 1/1
Reaction 1/1
INT 1/1
Pass Cover 1/1
Tackles 1/1
FG pwr 75/75
FG acc 5/5
Punt pwr 75/75
Punt acc 55/55 (This is actually KO Power)
KO pwr 100/100 (this is actually Punt Acc.)
PENALTIES
----------------
offside 1/1
false start 25/25
holding 50/50
facemask 1/1
DPI 1/1
OPI 1/1
KR/
PR inter. 1/1
clipping 1/1
Int Grnd 1/1
RTP 50/50
RTK 1/1
I FOLLOWED THE PENALTY LOGIC FROM THE FOLLOWING OUTLINE :
by: Meatball0311
OFFSIDE (DL)
-------
+ Increases block shedding and acceleration/explosiveness at the snap
- Decreases defenders aggressiveness
FALSE START (OL)
-------
+ Increases OL movement at the snap
HOLDING (OL, DL)
-------
+ Increases duration of blocks and has affect on higher rated OL of getting more penalties
- Decreases duration of blocks and more likely defenders will shed blocks
FACEMASK (DEF)
-------
+ Increases violence of hits
- Decreases
DPI (DB, DEF coverage)
-------
+ Decreases aggressiveness of DB's
- Increases
OPI (WR, route-running)
-------
+ Decreases aggressiveness of WR
- Increases
KR/
PR INTER (DEF, responsiveness)
-------
+ Increases responsiveness of DEF (Reaction to ball)
- Decreases
CLIPPING (OL, blocking)
-------
+ Increases aggressiveness of downfield play
- Decreases
INT GRND (QB pocket presence)
-------
+ Decreases the pocket patience of QB
- Increases
RTP (QB pursuit, DEF aggressiveness)
---
+ Decreases aggressive tackle animations and diving tackles for sacks on the QB
- Increases
RTK (DEF pursuit)
+ Decreases global pursuit of DEFENDERS
- Increases