NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

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  • Dolphins88
    Rookie
    • Aug 2013
    • 186

    #16
    Ya seriously who cares about winter classic or playing in other arenas besides nhl rinks . That is why it's called nhl 15... I don't mind having drafts and picks but playing as junior or European teams was a waste of space

    Comment

    • Dolphins88
      Rookie
      • Aug 2013
      • 186

      #17
      Get the gameplay, AI , atomosphere and commentary right and we will be in heaven. Each team and player should play differently. Playing against Crosby , Malkin or a lucic, chara , etc should be a challenge. I just found the gameplay stale and boring the last 5 iterations and that's probably due to the fact that every team and player plays almost exactly the same. Instead of wasting space on winter classic or other leagues get a real stats man and make each player unique and different.

      Comment

      • adayinthelife
        pissed, or parkinson's?
        • Sep 2008
        • 1416

        #18
        Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

        Wasn't as bad as his interviews from E3, but still more or less a fluffy piece.

        One thing that was a bit worrying was the mention of them not being sure about the ice quality affecting the puck behaviour just yet. I'd love to see the ice having an impact, just as it does in real life. This seems like a no brainer to me, but at the very, very least why not give us a slider so we can decide ourselves? By all means, pick a default setting and tune it into the ground for online play like they do every year, but give us the freedom to tweak what we want offline, please.

        As for the Winter Classic thing, I'd say it's worth dropping for this year if we're getting better standard arenas.

        Comment

        • Money99
          Hall Of Fame
          • Sep 2002
          • 12695

          #19
          Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

          Originally posted by adayinthelife
          Wasn't as bad as his interviews from E3, but still more or less a fluffy piece.

          One thing that was a bit worrying was the mention of them not being sure about the ice quality affecting the puck behaviour just yet. I'd love to see the ice having an impact, just as it does in real life. This seems like a no brainer to me, but at the very, very least why not give us a slider so we can decide ourselves? By all means, pick a default setting and tune it into the ground for online play like they do every year, but give us the freedom to tweak what we want offline, please.

          As for the Winter Classic thing, I'd say it's worth dropping for this year if we're getting better standard arenas.
          Agreed.
          If they're going to do it, do it right.
          I would like all the stadiums/parks they've already played in. Then in each year of GM mode, it would rotate with 2 different teams every year.

          Comment

          • actionhank
            MVP
            • Jan 2010
            • 1530

            #20
            Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

            Originally posted by SpectralThundr
            You do have tools though, stick lifts, poke checks, puck batting, stick to ice. Granted I have zero idea how the game plays online, and you likely have a valid argument if stats are the only determining factor. If that's the case EA needs to address it.
            My problem with all of that stuff is you have no control over them, besides the poke check. But even that one is just pressing a button and hoping for the best. I've posted it before, but the defensive controls in this game are years behind what the skill-stick brings to offense. If they're going to have a feature in the game, EA needs to give us the ability to control it. If i'm trying to skate by a guy to get to a puck in the corner, i should be able to go around him, and if he cuts in front of me, it's interference. Instead, i get magically sucked into him and we bump each other with sticks. It's so frustrating.
            Same for hitting pucks in the air. I wish it was something i controlled, instead of something the AI tries to do when it thinks it would be best.

            Comment

            • Splitter77
              MVP
              • Mar 2003
              • 2820

              #21
              Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

              Originally posted by actionhank
              My problem with all of that stuff is you have no control over them, besides the poke check. But even that one is just pressing a button and hoping for the best. I've posted it before, but the defensive controls in this game are years behind what the skill-stick brings to offense. If they're going to have a feature in the game, EA needs to give us the ability to control it. If i'm trying to skate by a guy to get to a puck in the corner, i should be able to go around him, and if he cuts in front of me, it's interference. Instead, i get magically sucked into him and we bump each other with sticks. It's so frustrating.
              Same for hitting pucks in the air. I wish it was something i controlled, instead of something the AI tries to do when it thinks it would be best.
              i agree about how useless the defensive controls are.
              i would even welcome some canned animation where the defenseman can shield away an attacking forward.

              its way too hard to stop a forward one on one in this game.

              Comment

              • phillyfan23
                MVP
                • Feb 2005
                • 2313

                #22
                Re: NHL 15 Puck Daddy Preview (nothing really new)

                Originally posted by pm83
                "we’ve literally rebuilt our AI from the ground up"

                I hope this one is true. And really hope that there's been people programming new AI which know something about hockey's defensive part.
                and yet from the videos I have seen,it is basically automatic to carry the puck into the zone because the cpu ai d-men just keep skating backwards.

                This has been a MAJOR complaint of the AI since NHL 07... going to be 8 years now. If they can't get this rudimentary aspect of the game right, can we really believe the ai is "rebuilt from the ground up"??

                Comment

                • Blzer
                  Resident film pundit
                  • Mar 2004
                  • 42515

                  #23
                  Re: NHL 15 Puck Daddy Preview (nothing really new)

                  Originally posted by phillyfan23
                  and yet from the videos I have seen,it is basically automatic to carry the puck into the zone because the cpu ai d-men just keep skating backwards.

                  This has been a MAJOR complaint of the AI since NHL 07... going to be 8 years now. If they can't get this rudimentary aspect of the game right, can we really believe the ai is "rebuilt from the ground up"??
                  They could have inefficient programmers.
                  Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                  Comment

                  • piffbernd
                    Rookie
                    • Sep 2009
                    • 401

                    #24
                    Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

                    Originally posted by Simaofan-20
                    That would be true had they released NHL 14 on next gen but they didn't so I doubt that NHL 16 will be the "real" game
                    I think NHL 16 will be not the real game either, every time excuses. The change a little bit sliders that's it. Ok the have finally all Arenas, why we get not Teambuilder , where we can change Goalie masks, and boards. It's the same thing with Madden. The need seriously competition. Exclusive licenses are **** for us gamers.

                    Comment

                    • canucksss
                      MVP
                      • Jan 2003
                      • 2956

                      #25
                      Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

                      Originally posted by piffbernd
                      Exclusive licenses are **** for us gamers.
                      I dont know if EA has the NHL exclusive license just like Madden. I know that 2K did not just produce after 2k10.

                      Comment

                      • ManiacMatt1782
                        Who? Giroux!
                        • Jul 2006
                        • 3982

                        #26
                        Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

                        Let's talk about penalties specifically, hitting from behind. This development team seems to believe that hitting from behind his only illegal at the boards. In that situation it's called boarding. But hitting from behind is illegal in open ice too. But perfectly legal in EA NHL's series.
                        www.twitch.tv/maniacmatt1228
                        www.youtube.com/maniacmatt1782

                        Comment

                        • spidertour02
                          Rookie
                          • Apr 2014
                          • 449

                          #27
                          Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

                          Originally posted by canucksss
                          I dont know if EA has the NHL exclusive license just like Madden. I know that 2K did not just produce after 2k10.
                          They don't. 2K stopped making NHL games because their series became unprofitable.

                          Comment

                          • Majingir
                            Moderator
                            • Apr 2005
                            • 47510

                            #28
                            Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More

                            Actually read the interview and one funny line I saw:

                            we take the feedback from the fans; and then we as producers and a development team push ourselves to try and innovate every year and think of bigger and better things that haven’t been thought of.
                            lol, so it sounds like "We listen to feedback from the fans,but then we'll go out and think of/implement our own ideas that fans never thought of/wanted"

                            And regarding puck physics change, from recently playing a game again, one thing I hope gets fixed is amount of rebound chances for the CPU players,not to mention the perfect angle bounces where the puck just seems to bounce off something(specifically the goalie) and go to the exact angle of the closest CPU player.

                            Comment

                            • 18 eighty 5
                              Yellow n Black
                              • Sep 2008
                              • 926

                              #29
                              Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & Mo

                              I am anticipating the puck to be stuck to the cpu's stick again and for my players to let pucks go right on passed.
                              We are the music makers...

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