Madden NFL 15: Top Rookies
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All of the ratings are in the high 70s low 80s they are fine... Sounds like you guys want the TOP players that are rookies to be in the high 60s low 70s... Like that doesn't sound like top tier to me. Now if they don't play like their ratings indicate of course they will be loweredComment
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Re: Madden NFL 15: Top Rookies
Heary, heary!
These are base ratings right?
I def want to see Madden reach the mecca of rating posterity but while we are here I will live w what we got and bend my will to their rules.
I def love the oline player models - shoutouts to Z-Mart!
Listening to the top100 on NFL Network and I hear them bragging on Kiko for his smarts amd instincts.
I ultimately want Madden ratings to give distinction to players in gameplay so we can see their characters come to life in a more lifelike manner that allows us to distinguish one character from the next outside of physical ability.
In real life we give credit to instincts and motor and I want to see these traits come alive in Madden among other traits like confidence that can have you easily rattled or easily awoken (sleeping giant syndrome).
I also want to see confidence show up in demeanor and swagger - Deion was hella cocky and you could tell where he was by his flamboyance alone.
Consistency should heat up in a game like a shooter in basketball who catches fire and that should show up im the game.
If I have completed 10+ passes in a row: please hype it up thru commentary and please translate it in gameplay tru some noticable boost that emphasies I am playig above my baseline threshold for performance - I am now in the zone.
Show a change in personality / swagger when a player is heating up and when he enters the zone it should echo loudly thru the stadium in his presense and production and via the commentary!
Please also bring out the 4th QTR heroes on Offense and Defense. Do not just make traits but make them come alive in a way we can see them activated in gameplay thru drmeanor and production and connect it to commentary!
Not much else to say but how bout that hit power: see Calvin Pryor! The little sizzle clips of Watkins and Clinton Dix has got me hyped up for some Fooootball!
Sent from my SGH-I727R using TapatalkLast edited by hanzsomehanz; 07-22-2014, 02:56 AM.how could I lose? im playing by my own rules..Comment
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Re: Madden NFL 15: Top Rookies
Love the ratings talk in here this AM....Im with DCB & his thoughts...but...if I do these adjustments...does it break franchise mode for me??Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.Comment
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Re: Madden NFL 15: Top Rookies
Pretty much does unless we are able to either edit players pre or post draft because the rookies will come in high as usual.Dan B.
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Re: Madden NFL 15: Top Rookies
bummer
yeah....figured that happens but was hoping that wasn't the case in PS4 land
what I would do if I were running EA.......make *realistic rosters* as DLC.....and even draft classes that matched the lower ratings to those lowered rosters.....oh...and also....DLC for historic teams and even seasons (with accurate schedules that match those seasons!)Last edited by K_GUN; 07-22-2014, 07:28 AM.Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.Comment
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This is why I wish they would eliminate ratings in sports games -- or at least hide the ratings and have them play out under the hood. We live in the age of daily and weekly roster updates. Any ratings that any sports games put out prior to release are going to change once the regular season starts anyway. It just seems like a waste of time to me. I mean, I understand the motive and the hype machine being built here, but still...According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.Comment
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Re: Madden NFL 15: Top Rookies
Franchise play interview with Donnie Moore.
<iframe src="//www.youtube.com/embed/CxdH4vw_kpM?rel=0" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>Rise of the Sim King (Striving for Sim Supremacy)https://youtu.be/TalUkHIEnOM
Quote From one of EA Sports Game Changers
( None of us have the power to control when EA Sports will implement/fix/address things in their games after we suggest them)
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Re: Madden NFL 15: Top Rookies
One conceptual category it would be nice to learn more about, relative to the stuff DCEBB is bringing up about ratings in general, and in the context of rookie ratings specifically, since that's the topic of the thread, is the idea of "league average" talent.
So that phrase, at least for me, is more associated with baseball than football, but what it does in baseball anyway is provide the notion that you should be content with a player in your starting lineup who is league average or better at several things, though perhaps not everything.
With this idea in mind, you don't necessarily want or need a roster full of 90+ guys; you can, in fact, have a VERY productive roster with several guys in the 70s and some in the 60s, depending on their skill sets and how you use them.
The league average system, if we can call it that, tends to level out ratings and lower them on the whole because it doesn't fetishize the notion that players have to be elite to be fun to use or to be realistic.
One way this could play out with regard to rookie ratings is we could try to generate a "league average" rating for footwork in zone--i.e. what level of technical skill in getting to a zone and policing its inhabitants do we expect of NFL starters? NFL backups? And then what percentage of rookies should possess that league-average ability in year one? How quickly should they progress toward and surpass the league average rating in their early careers?
That's just one example, and it's limited, but you get the point. I think having more of a baseball attitude toward ratings would be good, and defining ideas like league average could be useful starting points for discussions about ratings, rookie and otherwise.
I want Mack to be a stud, but how polished should his pass rush move arsenal be at this stage? Hand use and secondary move use typically come with some NFL coaching, not right out of the gate, so I'd love to see him at or below the league average rating for power and fines moves with some raw physical skills that suggest the ability to improve with good coaching and dedication.Comment
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Re: Madden NFL 15: Top Rookies
How nice of Donnie to confirm that height and weight are meaningless in Madden.
(Donnie talking about DT Aaron Donald) "So coming into Madden, he's gonna have 81 SPD as a DT, which is the fastest in the league..."
(Donnie goes on about how he's got 81 SPD, and tied with Suh with 82 AGI, and 93 STR)
"...The only knock on him, right, was that he's only 6 foot, 280 lbs, BUT IN MADDEN, YOU KNOW, AS LONG AS HE'S GOT THE RATINGS AND THE MEASURABLES, THAT DOESN'T MATTER, HIS HEIGHT DOESN'T MATTER WHATSOEVER."
"the guy can rush the passer, and he's good against the run"
Appalling.Comment
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Re: Madden NFL 15: Top Rookies
I thought this was already pretty well known, that the ratings drive everything and that height / weight are purely cosmetic. I suppose not...?
Which to me makes some sense. Why should a 300-lb player with 99 STR be stronger than a 200-lb player with 99 STR? They both have 99 STR, that should mean the same thing across all players. If the 300-lb player should be stronger, how much stronger? It just strikes me as a unwieldy game balancing can of worms best left closed.Comment
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Re: Madden NFL 15: Top Rookies
for people (like myself) that play the game solely for online franchise, the ratings are a huge deal.This is why I wish they would eliminate ratings in sports games -- or at least hide the ratings and have them play out under the hood. We live in the age of daily and weekly roster updates. Any ratings that any sports games put out prior to release are going to change once the regular season starts anyway. It just seems like a waste of time to me. I mean, I understand the motive and the hype machine being built here, but still...Comment
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Re: Madden NFL 15: Top Rookies
Stronger no, even if they bench press the same it still would be much easier for the guard to move the 200lb CB than it would be to move the 300lb DT. Weight does mean something (in real life).I thought this was already pretty well known, that the ratings drive everything and that height / weight are purely cosmetic. I suppose not...?
Which to me makes some sense. Why should a 300-lb player with 99 STR be stronger than a 200-lb player with 99 STR? They both have 99 STR, that should mean the same thing across all players. If the 300-lb player should be stronger, how much stronger? It just strikes me as a unwieldy game balancing can of worms best left closed.Comment
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Re: Madden NFL 15: Top Rookies
So disheartening that HT/WT don't matter.
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