Thread
:
NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More
View Single Post
07-22-2014, 03:03 PM
#
21
Splitter77
MVP
OVR: 15
Join Date: Mar 2003
Re: NHL 15 Interview with Sean Ramjagsingh - AI, Atmosphere, Puck Physics & More
Quote:
Originally Posted by
actionhank
My problem with all of that stuff is you have no control over them, besides the poke check. But even that one is just pressing a button and hoping for the best. I've posted it before, but the defensive controls in this game are years behind what the skill-stick brings to offense. If they're going to have a feature in the game, EA needs to give us the ability to control it. If i'm trying to skate by a guy to get to a puck in the corner, i should be able to go around him, and if he cuts in front of me, it's interference. Instead, i get magically sucked into him and we bump each other with sticks. It's so frustrating.
Same for hitting pucks in the air. I wish it was something i controlled, instead of something the AI tries to do when it thinks it would be best.
i agree about how useless the defensive controls are.
i would even welcome some canned animation where the defenseman can shield away an attacking forward.
its way too hard to stop a forward one on one in this game.
Splitter77
Visit Splitter77's Arena
Send a private message to Splitter77
Find More Posts by Splitter77
Advertisements - Register to remove