Madden NFL 15 Gameplay Improvements Blog and Screenshots - Operation Sports Forums

Madden NFL 15 Gameplay Improvements Blog and Screenshots

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  • ggsimmonds
    Hall Of Fame
    • Jan 2009
    • 11210

    #61
    Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

    Originally posted by countryboy
    Haven't heard



    Don't know



    Don't know. Nobody has spoken on this



    Don't know, the CFM blog/information hasn't been released




    Link???
    From what has been revealed you are wrong on most accounts.

    Fixing QBs = They say accuracy has been tuned this year so it matters more now than ever.

    Throwing mechanic = It appears to be the same

    Ratings mattering = Now more than ever. Multiple times they have mentioned how players with high ZCV will play better in zone (who would have thunk it?)

    Fatigue = Gotta wait til CFM, but the gameplay footage did show WRs getting fatigued more play to play, so perhaps it matters more. But I don't think progressive fatigue is high on their priorities

    Comment

    • countryboy
      Growing pains
      • Sep 2003
      • 52633

      #62
      Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

      Originally posted by ggsimmonds
      From what has been revealed you are wrong on most accounts.

      Fixing QBs = They say accuracy has been tuned this year so it matters more now than ever.

      Throwing mechanic = It appears to be the same

      Ratings mattering = Now more than ever. Multiple times they have mentioned how players with high ZCV will play better in zone (who would have thunk it?)

      Fatigue = Gotta wait til CFM, but the gameplay footage did show WRs getting fatigued more play to play, so perhaps it matters more. But I don't think progressive fatigue is high on their priorities
      ok...
      I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

      I miss the old days of Operation Sports :(


      Louisville Cardinals/St.Louis Cardinals

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      • A_Quiet_Pro
        Banned
        • Feb 2013
        • 2574

        #63
        Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

        Originally posted by Aggies7
        The only concern I see is a 99 kick power can kick 64 yard FGs I just hope that doesn't become a common occurrence.

        Also an 83 kick power can only kick a max of 45 yard FG. Seems a little short to me but haven't seen kickers ratings yet

        I love hearing weather impacts kicking game. Don't know if that means we will see kickers falling down in rain and snow which would be nice but hope it's implemented well and kicking become harder in inclement weather.
        Remember we still have sliders to adjust the game to our liking. (i.e. FG PWR)

        Comment

        • DeuceDouglas
          Madden Dev Team
          • Apr 2010
          • 4313

          #64
          Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

          Originally posted by A_Quiet_Pro
          Remember we still have sliders to adjust the game to our liking. (i.e. FG PWR)
          Yeah, but sliders have been questionable in recent years. And special teams sliders in CFM have only worked for the user in recent years.

          As for the K being able to routinely hit 60+ yarders, I'll be interested to see how that works out as well. My hope is that based on the screenshot, Prater, who I'd consider one of the top kickers has a somewhat small meter for a 55-yarder andt hat the higher the level, the smaller the meter is by default. So a 55-yarder under the same circumstances has a bigger meter on rookie versus all-madden. It's hard to say yet though. I still fear kicking to be far too easy with the RS but I'll have to play it first.

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          • Big FN Deal
            Banned
            • Aug 2011
            • 6076

            #65
            Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

            Originally posted by BezO
            Though some folks abuse it, I'll never like these limitations put on audibling for a few reasons: Not every adjustment requires drawn out verbal & physical communication. QBs & WRs often communication with just a look or discrete signal. Very quick. Also, the playbooks are not tiered like they should be and last I remember, route combinations are missing from most, if not all formations. Some folks "create plays" at the LOS because of the limitations of Madden's playbooks. Also, QBs make changes in & while leaving the huddle. Lastly, more icons? Really?
            Ok, I'm ready to have it out with you on this, lol. Even if I concede this point you keep making about changes at the LOS not being so flamboyant and time consuming, we still don't see 32 starting QBs in the NFL, which Madden is based on, out there drawing up plays at the LOS or even ad libbing in general on game day like can be done in Madden. There's some reason this is the case, what is it and what's the "fix" in Madden? Leaving it as is certainly isn't fixing it and considering your espoused stance on fixes over band aids, no way you can get away with "Some folks "create plays" at the LOS because of the limitations of Madden's playbooks", as a reason for supporting this.

            IMO, if they're going to leave that ability in, for nothing else but the reason that I guess NFL QBs could try it if given the freedom, then they have to remove a host of "crutches" that exist in Madden, which don't in the real NFL. Remove the ability for the User to see any play art at the LOS, NFL QBs need to memorize play schematics, so only give Users access to the play call names at the LOS. This includes not being able to see which button corresponds to which receiver at the LOS, another element that would need to be memorized from the play call. Lastly, no on screen guides/help message pop ups for utilizing the mechanic. Implement these changes, at least on higher difficulty settings All Pro/All Madden, then they can allow all the drawing up plays at the LOS they choose.

            Originally posted by BezO
            Play Types sound decent, but again, incomplete. Again, not sure why they didn't add contain assignments to every play. Disguising shells sounds limiting. Wide formations? I've heard of the wide 9 technique, but I'm not sure what a wide formation is. And that's not what stops outside runs. Individual assignments, discipline & technique stops outside runs.
            Your quest for tiered play calling was one of the first things that crossed my mind when hearing about this and I started wondering if things like QB contain can be added to some plays, as well as added to any play at the LOS, then why is it that the User can't have that same ability in the play call screen? Either Tiburon or I possibly don't understand what you mean by teired play calling but I thought you meant selecting fronts and coverages separately. If that's correct, why exactly can't that be accomplished due to the oline/dline being tethered, considering it can essentially be done at the LOS? Am I missing something?

            To put it another way wouldn't either giving the User preplay adjustments in the play call screen and/or having another option in the "play type" for choosing fronts/coverage separately, like in that other game, accomplish what you have been asking for?
            Last edited by Big FN Deal; 07-25-2014, 09:18 PM.

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            • mr_dukes
              Rookie
              • Nov 2011
              • 161

              #66
              Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

              I remember when mouth guards were in the game at point of time in madden it was early PS2 days I remember seeing it in madden 03

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              • DeuceDouglas
                Madden Dev Team
                • Apr 2010
                • 4313

                #67
                Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots



                Has the returning team always lined up this way on punt returns?

                Off the top of my head I don't remember but I always thought there was two guys on both sides defending the gunner? My only thought was that it was a punt return right call and that's why but that seems like it would immediately give up what you called. Another thing I want to see is punt coverage greatly increased and for there to be a difference between punt and max cover punt but that's for another day.

                Comment

                • ggsimmonds
                  Hall Of Fame
                  • Jan 2009
                  • 11210

                  #68
                  Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

                  Originally posted by DeuceDouglas


                  Has the returning team always lined up this way on punt returns?

                  Off the top of my head I don't remember but I always thought there was two guys on both sides defending the gunner? My only thought was that it was a punt return right call and that's why but that seems like it would immediately give up what you called. Another thing I want to see is punt coverage greatly increased and for there to be a difference between punt and max cover punt but that's for another day.
                  I think it has always been like that.

                  I believe it is always two players defending the gunner on the short side of the field.

                  Comment

                  • MAGboyswifT27
                    Rookie
                    • Sep 2012
                    • 206

                    #69
                    I like what I just read. A lot of concerns I had are being addressed. I can't wait to play the demo and get my hands on this game Aug 26th, there's hope!

                    Comment

                    • Skyboxer
                      Donny Baseball!
                      • Jul 2002
                      • 20317

                      #70
                      Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

                      Originally posted by Big FN Deal
                      Ok, I'm ready to have it out with you on this, lol. Even if I concede this point you keep making about changes at the LOS not being so flamboyant and time consuming, we still don't see 32 starting QBs in the NFL, which Madden is based on, out there drawing up plays at the LOS or even ad libbing in general on game day like can be done in Madden. ?

                      Another thing that would help is when selecting plays with different personnel, have a "delay" or actually have players having to run onto and off the field. This would cut into the play clock realistically and then limit the amount of time QB's have to hot route etc..
                      Another thing asked for and hopefully implemented sometime.
                      Joshua:
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                      a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                      • Jarodd21
                        Hall Of Fame
                        • Dec 2010
                        • 10569

                        #71
                        Re: Madden 15 Deep Dive Gameplay Improvements

                        Originally posted by jmurphy31
                        Good to hear about the CPU AI making adjustments and even making audibles based on what you call.

                        Hopefully this is true. I've heard about adaptive ai before.
                        There are going to be a decent amount of people complaining about the CPU being psychic when they make adjustments. I can see it now. I'm all for them being adaptive to my playcalling. It would really force people to mix up there playcalling.
                        https://forums.operationsports.com/f...n-sliders.html

                        PSN: Jarodd21

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                        • The JareBear
                          Be Good To One Another
                          • Jul 2010
                          • 11574

                          #72
                          Re: Madden 15 Deep Dive Gameplay Improvements

                          Originally posted by Jarodd21
                          There are going to be a decent amount of people complaining about the CPU being psychic when they make adjustments. I can see it now. I'm all for them being adaptive to my playcalling. It would really force people to mix up there playcalling.
                          Exactly. Great post.

                          It's like people thinking MLB The Show has "comeback AI." Sometimes the other guy puts the perfect swing on a good pitch, sometimes the other guy calls the perfect play for your offensive play call. I want them to make the CPU as tough as possible.

                          Also, I hope you and charter come out with sliders again this year, you guys keep me gaming when it comes to Madden.
                          "Successful people do not celebrate in the adversity or misfortune of others."

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                          • jmurphy31
                            MVP
                            • Jun 2008
                            • 2794

                            #73
                            Re: Madden 15 Deep Dive Gameplay Improvements

                            Originally posted by Jarodd21
                            There are going to be a decent amount of people complaining about the CPU being psychic when they make adjustments. I can see it now. I'm all for them being adaptive to my playcalling. It would really force people to mix up there playcalling.
                            I remember tecmo super bowl back in the day when you would play a season by week 10 the cpu would all sorts of cheat. Pick your play almost every down, fumbles happened a lot, the cpu was all powered up, etc. You had to play almost perfect to win. It was great.

                            As long as the CPU doesn't go into robo qb mode or anything to that extreme I'm all for the upgrade in defense.
                            Last edited by jmurphy31; 07-26-2014, 07:38 PM.

                            Comment

                            • DeuceDouglas
                              Madden Dev Team
                              • Apr 2010
                              • 4313

                              #74
                              Re: Madden 15 Deep Dive Gameplay Improvements

                              Originally posted by The JareBear
                              It's like people thinking MLB The Show has "comeback AI." Sometimes the other guy puts the perfect swing on a good pitch, sometimes the other guy calls the perfect play for your offensive play call. I want them to make the CPU as tough as possible.
                              As long as the CPU doesn't go all Madden 94 on the SNES I think it will be fine. And what I mean by that is I remember coming out in a fake punt and everytime the cpu would come out and immediately audible to a base defense because they knew. Anything to make the CPU tougher and smarter I'm all for.

                              One thing I'd like to see with all the protect the sidelines stuff is a concerted effort by the CPU to get out of bounds and run plays that are designed to get out bounds when the situation calls for it. I don't expect that to be the case but at least running plays designed towards the sideline should be easily doable.

                              Comment

                              • Jarodd21
                                Hall Of Fame
                                • Dec 2010
                                • 10569

                                #75
                                Re: Madden 15 Deep Dive Gameplay Improvements

                                Originally posted by The JareBear
                                Exactly. Great post.

                                It's like people thinking MLB The Show has "comeback AI." Sometimes the other guy puts the perfect swing on a good pitch, sometimes the other guy calls the perfect play for your offensive play call. I want them to make the CPU as tough as possible.

                                Also, I hope you and charter come out with sliders again this year, you guys keep me gaming when it comes to Madden.
                                Yeah I'll definitely be making sliders again this year. Sounds like they made it fun for me again to the point where the CPU will be a challenge. Madden 13 and 25 had too many broken area's that made beaten the CPU easy which is not fun for me. I got burnt out with both of those games earlier then I usually do because I couldn't keep the CPU competitive enough. We'll see how it goes this year. Just got done preordering it earlier today.
                                https://forums.operationsports.com/f...n-sliders.html

                                PSN: Jarodd21

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