Madden NFL 15 Gameplay Improvements Blog and Screenshots - Operation Sports Forums

Madden NFL 15 Gameplay Improvements Blog and Screenshots

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  • wordtobigbird
    MVP
    • Sep 2008
    • 4392

    #76
    Re: Madden 15 Deep Dive Gameplay Improvements

    Originally posted by Jarodd21
    Yeah I'll definitely be making sliders again this year. Sounds like they made it fun for me again to the point where the CPU will be a challenge. Madden 13 and 25 had too many broken area's that made beaten the CPU easy which is not fun for me. I got burnt out with both of those games earlier then I usually do because I couldn't keep the CPU competitive enough. We'll see how it goes this year. Just got done preordering it earlier today.
    Looking forward to the sliders too. I'm excited the base game will have competitive CPU and defense.

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    • wordtobigbird
      MVP
      • Sep 2008
      • 4392

      #77
      Re: Madden 15 Deep Dive Gameplay Improvements

      Originally posted by DeuceDouglas
      As long as the CPU doesn't go all Madden 94 on the SNES I think it will be fine. And what I mean by that is I remember coming out in a fake punt and everytime the cpu would come out and immediately audible to a base defense because they knew. Anything to make the CPU tougher and smarter I'm all for.

      One thing I'd like to see with all the protect the sidelines stuff is a concerted effort by the CPU to get out of bounds and run plays that are designed to get out bounds when the situation calls for it. I don't expect that to be the case but at least running plays designed towards the sideline should be easily doable.
      There is still some of that with M25. For example, if you do ask madden they will tell you if the CPU is faking. So they hopefully they get rid of all that psychic stuff.

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      • Jakeness23
        Pro
        • Aug 2009
        • 868

        #78
        2 big problems I have are:
        1) Fake snap is the ONLY way a linemen will jump, forcing a false start. There should be something where you or the CPU can jump, trying to force a false start. Risk/reward: You risk jumping into the neutral zone and be called for offsides or when you are coming back to your stance the ball is snapped and you get a poor jump. Reward is you either get a good jump off the line or force the false start.

        2) The fact that the CPU audibles EVERY TIME that you audible. I get it, sometimes they see a change and they adapt to what they THINK is coming (though I use that loosely considering they audible to the perfect call to defend your play 9 times out of 10). But sometimes they should just stick with their play and go with it.
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        • DeuceDouglas
          Madden Dev Team
          • Apr 2010
          • 4313

          #79
          Re: Madden 15 Deep Dive Gameplay Improvements

          Originally posted by wordtobigbird
          There is still some of that with M25. For example, if you do ask madden they will tell you if the CPU is faking. So they hopefully they get rid of all that psychic stuff.
          Yeah, that's just more of a design flaw in the play call screen. I really hope that's changed as well though. Get rid of it automatically queuing up ask madden on fourth down, pretty simple.

          I remember playing last year though and having a situation where the CPU was going to fake it so I called a timeout and then they actually came out and went for it on a fourth down. It would be cool if they came out and then called a time out on their own and then decided to go for it.

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          • wordtobigbird
            MVP
            • Sep 2008
            • 4392

            #80
            Re: Madden 15 Deep Dive Gameplay Improvements

            Originally posted by DeuceDouglas
            Yeah, that's just more of a design flaw in the play call screen. I really hope that's changed as well though. Get rid of it automatically queuing up ask madden on fourth down, pretty simple.

            I remember playing last year though and having a situation where the CPU was going to fake it so I called a timeout and then they actually came out and went for it on a fourth down. It would be cool if they came out and then called a time out on their own and then decided to go for it.
            I'm all for anything that adds more life to the CPU. They are so predictable it's frustrating.

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            • Big FN Deal
              Banned
              • Aug 2011
              • 6076

              #81
              Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

              Originally posted by Skyboxer
              Another thing that would help is when selecting plays with different personnel, have a "delay" or actually have players having to run onto and off the field. This would cut into the play clock realistically and then limit the amount of time QB's have to hot route etc..
              Another thing asked for and hopefully implemented sometime.
              Yes please and this reminded me of something else, make it so players on both sides of the ball are initially set before the QB can begin preplay adjustments. I specifically mean preplay adjustments too, not audibles because, for example, it's possible for a QB to see a defense running additional DBs on the field and audible to a run, etc but think about how ridiculous it is in Madden that Users are able to to start preplay adjusting before ever getting a "look" at the defense, lol. When that happens, it's clearly an exploit to "create a play" at the LOS.

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              • StefJoeHalt
                MVP
                • Feb 2014
                • 1060

                #82
                Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

                Originally posted by Skyboxer
                Another thing that would help is when selecting plays with different personnel, have a "delay" or actually have players having to run onto and off the field. This would cut into the play clock realistically and then limit the amount of time QB's have to hot route etc..
                Another thing asked for and hopefully implemented sometime.

                I would def love this..however not sure how that work with accelerated clock though ..


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                • Skyboxer
                  Donny Baseball!
                  • Jul 2002
                  • 20317

                  #83
                  Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

                  Originally posted by StefJoeHalt
                  I would def love this..however not sure how that work with accelerated clock though ..


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                  If we could get that kind of realism it would help with the time issues for me and not need accelerated clock.
                  If someone still wanted acc clock then have it when that is used the "mode" of players coming on/off is turned off.
                  Like MLB The Show has different modes that turn on/off certain things like batter walkup etc..
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                  • Yeah...THAT Guy
                    Once in a Lifetime Memory
                    • Dec 2006
                    • 17310

                    #84
                    Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

                    I think the adjustments to the kicking game might be one of the most exciting changes for me; the punting especially. I had to start simulating punts for the AI team because they'd routinely punt it 20 yards out of bounds when they had a chance to pin me deep in my own zone.
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                    • countryboy
                      Growing pains
                      • Sep 2003
                      • 52633

                      #85
                      Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

                      Originally posted by Skyboxer
                      Another thing that would help is when selecting plays with different personnel, have a "delay" or actually have players having to run onto and off the field. This would cut into the play clock realistically and then limit the amount of time QB's have to hot route etc..
                      Another thing asked for and hopefully implemented sometime.
                      Sad thing is, the different personnel packages were in Genesis versions of the games. You would select say "Hands" and players would run off and on the field. Very cool
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                      • DJ
                        Hall Of Fame
                        • Apr 2003
                        • 17770

                        #86
                        Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

                        A lot of nice improvements here. I wonder how many will make their way to the PS3/360 version.
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                        • Sheba2011
                          MVP
                          • Oct 2013
                          • 2355

                          #87
                          Some of these are amazing improvements that we have been asking for a long time now, let's just hope they all work as planned. And I am praying they finally fixed the penalty sliders so they actually work. Nothing worse than playing a whole game without a single penalty called, absolutely kills the realism.

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                          • headzapp
                            Rookie
                            • Jun 2012
                            • 304

                            #88
                            Is there dynamic snow? That's one of the few few few things that bugged me in the last game. When there are tackles and the snow didn't move. Anyway so excited for this game!

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                            • mestevo
                              Gooney Goo Goo
                              • Apr 2010
                              • 19654

                              #89
                              Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

                              Originally posted by headzapp
                              Is there dynamic snow? That's one of the few few few things that bugged me in the last game. When there are tackles and the snow didn't move. Anyway so excited for this game!
                              Thought the snow looked awesome last year. Either way I seem to remember Clint suggesting weather didn't get any love this year.

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                              • Cowboy008
                                MVP
                                • Mar 2012
                                • 4573

                                #90
                                Re: Madden NFL 15 Gameplay Improvements Blog and Screenshots

                                Looks like they redid snow games

                                Originally posted by jpdavis82
                                Patrick Bellanca tweeted me back on this issue

                                @jpdavis1982: @patrickbellanca Did you guys work on lighting for night and indoor games? So far we've only seen pics and vids in daylight

                                @patrickbellanca: @jpdavis1982 Of course! Nobody posted a screenshot at night yet?

                                Maybe they're saving it for the presentation stream? I heard they also redid snow games.


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