Some Madden NFL 15 Connected Franchise Details Have Been Revealed

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  • jeremym480
    Speak it into existence
    • Oct 2008
    • 18198

    #46
    Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

    Originally posted by The JareBear
    If the CPU takes advantage of the new features, great.

    If not, it's just two more things I will need house rules for in order to manufacture a challenge.
    This is what I want to know first and foremost. Because if this is something that is only for the user (for offline CFM), then it sounds l just another way to build your super team faster.

    I'll reserve judgement until the details are released, but I'm worried.
    My 2K17 Boston Celtics MyLeague

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    • Mckinley Cash
      Pro
      • May 2012
      • 728

      #47
      Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

      I could see Game Prep being something similar to NCAA'S practice each week in RTG; where you'd earn XP and "battle" for your position once you reached a certain rating.

      Comment

      • jpdavis82
        All Star
        • Sep 2005
        • 8794

        #48
        Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

        Originally posted by Sheba2011
        This would be awesome especially for lower drafted and UDFA's. But i'm with you until it is confirmed by EA I won't get my hopes up.
        The link I posted says you can train individual players


        Sent from my iPhone using Tapatalk

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        • Pappy Knuckles
          LORDTHUNDERBIRD
          • Sep 2004
          • 15966

          #49
          Re: CFM info from gamestop

          I miss the days of auto progression/regression in Madden. I haven't been a fan of this XP system since it's been implemented.

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          • lopey986
            Rookie
            • Apr 2010
            • 229

            #50
            Originally posted by michiganfan8620
            That's a scheme related thing. The bengals probably have LE set as 4-3 speed rusher, if you switch your scheme/role thing it should be a higher OVR than 82
            And that ruined CFM for me. It was annoying as **** constantly adjusting schemes to get a players overall to go up. Just give me a static freaking overall so I know who is the better player.

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            • mmorg
              MVP
              • Jul 2004
              • 2305

              #51
              Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

              Originally posted by lopey986
              And that ruined CFM for me. It was annoying as **** constantly adjusting schemes to get a players overall to go up. Just give me a static freaking overall so I know who is the better player.
              Different players are better at different things though. The schemes helped to highlight that and work pretty well in that regard.
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              • lopey986
                Rookie
                • Apr 2010
                • 229

                #52
                Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                Originally posted by mmorg
                Different players are better at different things though. The schemes helped to highlight that and work pretty well in that regard.
                To an extent, I agree. But do you really believe JJ Watt should go from a 99 in one scheme to an 82 in another? I think he'd dominate no matter where he is. I'd be okay with minor fluctuations, but sometimes I was able to affect a guys overall by close to 20 points by changing the scheme. Hell, I made Devin Hester a 90 overall by playing a speed wr scheme and he led the NFL in receiving yards, in every other scheme he was barely a 70. That shouldn't happen.

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                • rtkiii
                  Banned
                  • Sep 2012
                  • 522

                  #53
                  I hope they add a draft Combinet or something when you create your player for CF Player. Or at least the option. Then EA could incorporate some mini games, bench press, etc to just add a little depth to the "making the team" portion of the game. Instead of just picking.

                  If people do not want to do that and just want to go to their Favorite team they should be allowed to as well. Make it a select able option like "Fantasy Draft"

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                  • sticks323
                    Rookie
                    • Sep 2008
                    • 89

                    #54
                    So they are finally bringing back some training during franchise mode. Thank God. Those practice events were the worst in previous games especially if you were not a starter.
                    Sticks323

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                    • Hooe
                      Hall Of Fame
                      • Aug 2002
                      • 21555

                      #55
                      Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                      Originally posted by lopey986
                      And that ruined CFM for me. It was annoying as **** constantly adjusting schemes to get a players overall to go up. Just give me a static freaking overall so I know who is the better player.
                      What player is "better" depends on what skills you value in the position based on how you play Madden and what kind of team you want to build, which is what the scheme-specific OVR attempts to reflect. If you're playing a 4-3, you wouldn't want to sign Chris Canty (a veteran 3-4 defensive end) as your 4-3 pass rush right end, for example, and the scheme-specific OVR calculation change for the 4-3 Edge Rusher setting reflects that. If you are constantly changing the position-specific scheme setting, you are misunderstanding the intention of the feature.

                      The OVR rating has zero effect on football gameplay anyway, it only affects the CPU valuation of players for depth chart sorting and team-building purposes.

                      Originally posted by Caveman24
                      XP is here to stay I guess ��
                      CFM from top to bottom is designed around accruing and spending XP to progress. Any hopes that it be gutted out of the game are IMO entirely misplaced; EA would basically have to rip out CFM from the game and replace it with something else, and that isn't going to happen anytime soon by my estimation.

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                      • lopey986
                        Rookie
                        • Apr 2010
                        • 229

                        #56
                        Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                        Originally posted by rtkiii
                        I hope they add a draft Combinet or something when you create your player for CF Player. Or at least the option. Then EA could incorporate some mini games, bench press, etc to just add a little depth to the "making the team" portion of the game. Instead of just picking.

                        If people do not want to do that and just want to go to their Favorite team they should be allowed to as well. Make it a select able option like "Fantasy Draft"
                        Yeah, just steal what the show has done. They do a 3 game showcase when you start your player career and then you can either choose to get drafted or just pick your team if you want to do that instead.

                        Comment

                        • bucky60
                          Banned
                          • Jan 2008
                          • 3288

                          #57
                          Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                          Originally posted by CM Hooe
                          CFM from top to bottom is designed around accruing and spending XP to progress. Any hopes that it be gutted out of the game are IMO entirely misplaced; EA would basically have to rip out CFM from the game and replace it with something else, and that isn't going to happen anytime soon by my estimation.
                          And that is very disappointing that XP is the only progression option.

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                          • lopey986
                            Rookie
                            • Apr 2010
                            • 229

                            #58
                            Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                            Originally posted by CM Hooe
                            What player is "better" depends on what skills you value in the position based on how you play Madden and what kind of team you want to build, which is what the scheme-specific OVR attempts to reflect. If you're playing a 4-3, you wouldn't want to sign Chris Canty (a veteran 3-4 defensive end) as your 4-3 pass rush right end, for example, and the scheme-specific OVR calculation change for the 4-3 Edge Rusher setting reflects that. If you are constantly changing the position-specific scheme setting, you are misunderstanding the intention of the feature.

                            The OVR rating has zero effect on football gameplay anyway, it only affects the CPU valuation of players for depth chart sorting and team-building purposes.



                            CFM from top to bottom is designed around accruing and spending XP to progress. Any hopes that it be gutted out of the game are IMO entirely misplaced; EA would basically have to rip out CFM from the game and replace it with something else, and that isn't going to happen anytime soon by my estimation.
                            It didn't accurately reflect that in a lot of cases though. For example, Matt Forte was a one cut back, yet he was worse in a one cut scheme than in a balanced scheme. And there shouldn't be a 20 overall fluctuation due to a scheme change. I shouldn't be able to make Devin Hester a 90 overall who leads the league in receiving because of my scheme, no scheme in the NFL will make that guy a good receiver.

                            Comment

                            • countryboy
                              Growing pains
                              • Sep 2003
                              • 52855

                              #59
                              Re: CFM info from gamestop

                              Originally posted by Pappy Knuckles
                              I miss the days of auto progression/regression in Madden. I haven't been a fan of this XP system since it's been implemented.
                              Same here. I miss where players would progress/regress every 4 weeks I believe it was.
                              I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                              I miss the old days of Operation Sports :(


                              Louisville Cardinals/St.Louis Cardinals

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                              • friscob
                                Rookie
                                • Jun 2013
                                • 0

                                #60
                                Re: CFM info from gamestop

                                Originally posted by Cusefan
                                I'm hopeful that players will have ceilings so you can't just replace Tom Brady with Tom Brady every single year. After about 3 years or less with a QB you know if you have a bust on your hands. I'm not hoping for more busts but more variety with how players develop.
                                That would upset a lot of people (children) but i agree it would make things so much better. Some individual attribute caps that prevent someone from putting every single point of xp into 2-3 different attributes b/c they're the only ones that really matter

                                At least they're doing something new. I'd be surprised if it isn't broken in some way but hooray for effort
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