Some Madden NFL 15 Connected Franchise Details Have Been Revealed

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  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21555

    #61
    Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

    Originally posted by lopey986
    It didn't accurately reflect that in a lot of cases though. For example, Matt Forte was a one cut back, yet he was worse in a one cut scheme than in a balanced scheme. And there shouldn't be a 20 overall fluctuation due to a scheme change. I shouldn't be able to make Devin Hester a 90 overall who leads the league in receiving because of my scheme, no scheme in the NFL will make that guy a good receiver.
    Your logic is backwards.

    Devin Hester didn't lead your league in receiving because he was a 90 OVR WR with the Speed scheme setting. He led the league in receiving because you set your team to value Speed WRs, which resulted in you (or the AI) placing Devin Hester at the top of the depth chart because that scheme setting really values Hester's elite physical ratings (as reflected by his OVR rating being adjusted greatly upward). Thus he had a ton of opportunities to catch passes and clearly you as a play caller found ways to get him the ball if you led the league in receiving yardage with him.

    The OVR rating simply doesn't affect the football gameplay, it only affects what players get placed onto the field based on the auto-reorder depth chart operation and players' contract demands. The scheme setting you pick doesn't affect the individual ratings which govern how Hester plays on the field - it doesn't change his catching, his route running, his awareness, and so on.

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    • lopey986
      Rookie
      • Apr 2010
      • 229

      #62
      Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

      Originally posted by lopey986
      It didn't accurately reflect that in a lot of cases though. For example, Matt Forte was a one cut back, yet he was worse in a one cut scheme than in a balanced scheme. And there shouldn't be a 20 overall fluctuation due to a scheme change. I shouldn't be able to make Devin Hester a 90 overall who leads the league in receiving because of my scheme, no scheme in the NFL will make that guy a good receiver.
      And on top of that, when you got to free agency it just showed the players "true overall" (I guess you could call it that) and their best scheme. But, I could routinely sign guys who were 70 overalls on the cheap, switch my scheme and they'd become 80+ overalls and they'd be super cheap and I'd have a super team really quickly. Basically, users played by a totally different set of rules than computer teams which totally borked cfm.

      This new training stuff worries me in this regard as well, if the computer doesn't utilize it then I'll be pumping all my young guys up at twice the speed of the computer and be blowing everyone away. It'll be more stuff that I have to set house rules for, which is idiotic because it was much simpler when it was a simple dynasty and you acquired guys based on true overall and were on a level playing field with the computer.

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      • lopey986
        Rookie
        • Apr 2010
        • 229

        #63
        Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

        Originally posted by CM Hooe
        Your logic is backwards.

        Devin Hester didn't lead your league in receiving because he was a 90 OVR WR with the Speed scheme setting. He led the league in receiving because you set your team to value Speed WRs, which resulted in you (or the AI) placing Devin Hester at the top of the depth chart because that scheme setting really values Hester's elite physical ratings (as reflected by his OVR rating being adjusted greatly upward). Thus he had a ton of opportunities to catch passes and clearly you as a play caller found ways to get him the ball if you led the league in receiving yardage with him.

        The OVR rating simply doesn't affect the football gameplay, it only affects what players get placed onto the field based on the auto-reorder depth chart operation and players' contract demands. The scheme setting you pick doesn't affect the individual ratings which govern how Hester plays on the field - it doesn't change his catching, his route running, his awareness, and so on.
        Wrong. I tested this multiple times. I started a franchise and left my wr scheme at balanced, in depth chart this showed Marshall as my best receiver and Hester as my worst. I put Hester number one anyway to test this out. I simulated all 16 games and he finished with 700 yards and 3 td, Marshall outperformed him in every category.

        Started a 2nd franchise and set the wr scheme to speed, Hester becomes a 90 overall. First on my depth chart. Simulated all 16 games and he had 1800 receiving yards and won receiver of the year.

        It's really dumb that you have the ability to game the system like that by just changing the scheme of each position to make a guys overall rise so he does better when you simulate games.

        Comment

        • Hooe
          Hall Of Fame
          • Aug 2002
          • 21555

          #64
          Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

          Originally posted by lopey986
          Wrong. I tested this multiple times. I started a franchise and left my wr scheme at balanced, in depth chart this showed Marshall as my best receiver and Hester as my worst. I put Hester number one anyway to test this out. I simulated all 16 games and he finished with 700 yards and 3 td, Marshall outperformed him in every category.

          Started a 2nd franchise and set the wr scheme to speed, Hester becomes a 90 overall. First on my depth chart. Simulated all 16 games and he had 1800 receiving yards and won receiver of the year.

          It's really dumb that you have the ability to game the system like that by just changing the scheme of each position to make a guys overall rise so he does better when you simulate games.
          If true, then that's an issue with Madden's simulation algorithm being too simple and not properly considering all the available ratings, which I was not addressing at all. It doesn't dispute anything I previously mentioned about the OVR having no bearing on football gameplay, i.e. you taking the field and personally throwing passes to Hester.

          It's my opinion that Madden has always been built as a video game to be played, not simulated.

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          • lopey986
            Rookie
            • Apr 2010
            • 229

            #65
            Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

            Originally posted by CM Hooe
            If true, then that's an issue with Madden's simulation algorithm being too simple and not properly considering all the available ratings, which I was not addressing at all. It doesn't dispute anything I previously mentioned about the OVR having no bearing on football gameplay, i.e. you taking the field and personally throwing passes to Hester.

            It's my opinion that Madden has always been built as a video game to be played, not simulated.
            I got that after the fact of the discussion, that you were talking about actual in Game gameplay. The issue with that however is if you set your depth chart based on your scheme in the cfm menu and then you enter the game and go to make a sub the overall ratings are wildly different, it does not stay consistent from menu to game.

            And if I want to play a 25 year franchise with the bears and try to build a dynasty I don't have time to play 16-20 games a year (as much as I wish I did).

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            • Bootzilla
              MVP
              • Jul 2002
              • 1433

              #66
              Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

              Not really a fan of XP. But I guess it's here to stay. Hated those practices in Madden 25. I'm hoping you can assign things for players to work on and be able to simulate those things and slowly progress younger players. Maybe even assign things for them to do in the off season, I.e. lift weights to get stronger, study film to increase awareness, etc.

              I would like to see the entire draft/scouting process blown up and reworked. It was incredibly unrealistic and it was clunky. Have full combine results. Then scout college production, position specific attributes, scheme fit, intangibles, etc.

              I always felt that instead of doing some random drills or practice in between games, we should be getting a scouting report on the upcoming opponent. Their schemes, top players, tendencies, injury reports, etc. and build a gameplan to go against your opponent.

              Comment

              • Hooe
                Hall Of Fame
                • Aug 2002
                • 21555

                #67
                Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                Originally posted by lopey986
                The issue with that however is if you set your depth chart based on your scheme in the cfm menu and then you enter the game and go to make a sub the overall ratings are wildly different, it does not stay consistent from menu to game.
                Yeah, this is something that I hope they will fix as well. This inconsistency IMO is a significant point of confusion as to what the scheme-specific OVR calculations are intended to do.

                Comment

                • lopey986
                  Rookie
                  • Apr 2010
                  • 229

                  #68
                  Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                  Originally posted by CM Hooe
                  Yeah, this is something that I hope they will fix as well. This inconsistency IMO is a significant point of confusion as to what the scheme-specific OVR calculations are intended to do.
                  Agreed. Sadly, I have so little hope they'll FIX anything. Most likely it'll flounder along for a year or two before being scrapped as most things tend to be.

                  It seems like ultimate team will continue to be worked on the most because it presents them the best opportunity to make more money after selling you the game.

                  Comment

                  • jpdavis82
                    All Star
                    • Sep 2005
                    • 8795

                    #69
                    Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                    Originally posted by lopey986
                    Agreed. Sadly, I have so little hope they'll FIX anything. Most likely it'll flounder along for a year or two before being scrapped as most things tend to be.

                    It seems like ultimate team will continue to be worked on the most because it presents them the best opportunity to make more money after selling you the game.
                    Gameplay and presentation are what are getting the most attention. Lets stop assuming CFM is a afterthought until we hear it for sure.


                    Sent from my iPhone using Tapatalk

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                    • DeuceDouglas
                      Madden Dev Team
                      • Apr 2010
                      • 4297

                      #70
                      Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                      Originally posted by roadman
                      It looks like the have a plan and process for the release of information. Last week and this week, it's all about the rating of players and the build-up. Next week, looks like they release the rating of the rest of the players.

                      Maybe next week or the following week CFM news will hit the newstand, as you stated, the next few weeks will be interesting.

                      At least we know it won't be all about Practice.
                      Yeah, I'm not really too worried about the release plan. I'm really worried about the release info though. Especially if a lot of it does revolve around practice. I can safely say already there's about a 99% chance that I won't ever touch practice. If I can simulate it, then that's great. But if I can't, which I believe will be the case, then that puts a huge wrinkle into any sort of franchise I play whether it be one team or 32 teams.

                      And I worry that this practice stuff has been added as the sole development aspect of players and things like coaching staffs and other management aspects have been completely ignored. But like I said, I don't want to be too negative yet given we don't know anything. I'm just nervous about that info since it is the most important to me. Can't wait for the demo though.

                      Comment

                      • totalpoop
                        Rookie
                        • Jun 2014
                        • 36

                        #71
                        Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                        Originally posted by CM Hooe
                        If true, then that's an issue with Madden's simulation algorithm being too simple and not properly considering all the available ratings, which I was not addressing at all. It doesn't dispute anything I previously mentioned about the OVR having no bearing on football gameplay, i.e. you taking the field and personally throwing passes to Hester.

                        It's my opinion that Madden has always been built as a video game to be played, not simulated.
                        this is the problem many have with the franchise mode of late, it doesnt even feel like you're owning a team for years and year, just a collection of play now games against the computer. they totally gutted the immersive feeling of franchise mode.

                        and how did you not understand what he was saying about the hester example, this is why the scheme system was terrible last year, putting a 70 scrub in a perfect scheme automatically made him calvin johnson on any team.

                        the progression system also bums me out severely, i get everyone wants to improve their backups and draft busts but at a certain point realism has to come into play that not every player can somehow turn into aaron rodgers by practicing really hard, and the thought that the computer might not utilize the progression system as well is incredibly alarming and a franchise mode killer for me.

                        Comment

                        • lopey986
                          Rookie
                          • Apr 2010
                          • 229

                          #72
                          Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                          Originally posted by jpdavis82
                          Gameplay and presentation are what are getting the most attention. Lets stop assuming CFM is a afterthought until we hear it for sure.


                          Sent from my iPhone using Tapatalk
                          No doubt, I hope I'm wrong. But after what 2k did with nba and making everything in owner mode cost coins to acquire and putting all their time into my team and seeing all the time madden has put into my team (both pay to win modes) I'm not real optimistic. And most games just seem to be trending to an always online system, which stinks, I miss sitting down with my brothers and firing up a 3 team franchise and fighting to win the most super bowls.

                          Comment

                          • friscob
                            Rookie
                            • Jun 2013
                            • 0

                            #73
                            Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                            Originally posted by lopey986
                            No doubt, I hope I'm wrong. But after what 2k did with nba and making everything in owner mode cost coins to acquire and putting all their time into my team and seeing all the time madden has put into my team (both pay to win modes) I'm not real optimistic. And most games just seem to be trending to an always online system, which stinks, I miss sitting down with my brothers and firing up a 3 team franchise and fighting to win the most super bowls.
                            The pay to win/microtransactions fear is reasonable, but still just wild speculation at this point. The part in bold is absolutely true and a complete shame.

                            I just can't see them throwing something like that into cfm because of how much backlash they would get. It would ruin the mode both online and offline.
                            OS Red Zone

                            2014 Cleveland Browns 13-3
                            2015 Cleveland Browns 6-1
                            GT: MouthyRat

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                            • michiganfan8620
                              MVP
                              • Feb 2013
                              • 1524

                              #74
                              Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                              Originally posted by totalpoop
                              this is the problem many have with the franchise mode of late, it doesnt even feel like you're owning a team for years and year, just a collection of play now games against the computer. they totally gutted the immersive feeling of franchise mode.

                              and how did you not understand what he was saying about the hester example, this is why the scheme system was terrible last year, putting a 70 scrub in a perfect scheme automatically made him calvin johnson on any team.

                              the progression system also bums me out severely, i get everyone wants to improve their backups and draft busts but at a certain point realism has to come into play that not every player can somehow turn into aaron rodgers by practicing really hard, and the thought that the computer might not utilize the progression system as well is incredibly alarming and a franchise mode killer for me.
                              He was referring to the fact that the scheme changes a player'a OVR but doesn't make him a better player, just a better fit in a scheme. It works correctly in most situations, there might be a few things that seem off, but for the most part it works well. If you play the games, it doesn't change the way the player plays at all. The scheme shows that a player like Vince Wilfork would be a better player as a 3-4 NT than as a 4-3 pass rushing DT. It shows that Robert Quinn would be a better 4-3 DE than a 3-4 run stuffer. It allows a player to see the best player for what they are trying to do in their scheme.
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                              • friscob
                                Rookie
                                • Jun 2013
                                • 0

                                #75
                                Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                                If Devin Hester transformed into Calvin Johnson, regardless of the scheme, in last years game then you were definitely using the wrong sliders lol.
                                OS Red Zone

                                2014 Cleveland Browns 13-3
                                2015 Cleveland Browns 6-1
                                GT: MouthyRat

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