Playing with Goalie Attributes EA Style

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  • shogunofharlem3
    MVP
    • Dec 2007
    • 1799

    #1

    Playing with Goalie Attributes EA Style

    As the title says I'm messing with the attributes for goalies for offline rosters. I did the same with the 2k10 goalies (CLICK HERE FOR LINK TO THE 20 PAGE MADNESS) and decided that after a few beers I was going to try to do the same for 14. ALso did the global edits that are in MLB 2k12 in MKharsh's rosters.

    Basically what I am trying to do is keep these 14 goalies from being so frantic at times, really lower the success of short side top shelf shots and create more rebound goals instead of clean snipe goals all the time (big fan of garbage goals).

    So far so good. I have always wanted goalies to have an attribute called "first shot" then one called "recovery save'. Trying to create that one way or the other. STill early in this, and honestly, the attributes don't seem as responsive as 2k, so not sure how much I'll be able to do.

    I will try to post a video in a bit as I am still testing and need to go pour a new beer.

    So far for Tuuka Rask (I have only tested butterfly goalies so far, but they all seem to play the same anyway, which is why I don't mind global edits. Let hands, 5 hole, rebound control and recovery separate our goalies).

    updated 8/2/15

    Goalie Edit:

    Player style must be hybrid. And all goalies have a 1 (yes) for hidden attribute "stick down"

    Glove high 99
    Glove Low 99
    Stick high 99
    Stick Low 99
    speed 57
    agility 99
    5 Hole 99
    rebound control 45
    angles 36
    aggressiveness 60
    Consistency 0
    poise 99
    save recovery 99
    poke check 36
    vision 99

    Skater edit:

    Offensive awareness 36 *
    Defenese awareness 36 *
    Pass accuracy, discipline, puck control : subtract 30
    hitting power, shot accuracy: subtract 20

    * as long as those two attribute are equal the puck will remain loose. The lower the number, the looser the puck play. The higher, the stickier to the tape it is.


    Bingyp and I have been testing:
    - decreased passing. -30pts globally for all skaters
    - decreased discipline. -30pts globally for all skaters

    Bingyp's also been testing:
    - decreased puck control. -30pts globally.

    Bias edits (can only be done with EA DB Editor or NHL View) Pass-Carry 5, Off-Def 6 (but may have put that one backwards, it may be 11), Shoot-Pass 10 Globally (will double check those numbers)

    Sliders
    Game Speed - 6
    Attribute effects - 3
    Fatigue effects 4/4
    Fatigue Recovery 1/1
    Injury Occurence 3/3
    Puck Control - 1/1
    Player Acceleration 2/1
    Broken Stick - 4

    created plays - off
    ai learning - 0
    CUP Difficulty Adjustment - 0
    CPU Strategy Adjustment - 3
    Be A Pro Strat - na
    Human strat adj - 0
    Cpu Faceoff difficulty - 4
    Fight Difficulty - 3
    CPU Penalties - 6
    CPU Teammate Penalties - 4

    Pass assist - 4
    manual passing - on
    Pass Speed - 2
    Saucer Pass Speed - 2
    Pass Accuracy 6/0
    Pass Reception Ease - 1/0
    Pass Interceptions - 6/0

    Shot Accuracy - 0/0
    Shot Power - 2/2
    Slap Shot Accuracy - 0/0
    Slap Shot Power - 3/3
    One Timer Accuracy - 1/1

    Hitting Assitance - 3
    Aggression - 4/4
    HItting Power - 1/1
    Stick Lift Effectiveness 4/4
    Poke Effectiveness - 3/3

    Goalie Passing - 0
    Goalie Cover Puck Frequency - 1
    Goalie Screen Effect - 0/0
    Goalie Reaction Speed - 6/6

    8/2/15

    20150802003623 has the shogun edits. the game start ratings will show offense and defense with 1 star each and goalie will have about 4. That way you'll know you have the edited roster.

    20140910232003 is the straight up conversion. No edit.

    201508020000835 is the full edit and also the hidden bias edits if you wanted to test that while I'm still fiddling with the numbers. (Hidden Skater Bias Global (Pass-Carry 3, Off-Def 11, Shoot-Pass 11 Globally) Next test will be 4/10/12)

    I'm using the bias edit roster.
    Attached Files
    Last edited by shogunofharlem3; 10-27-2015, 05:45 PM.
    NHLTeamup Youtube Channel

    NHL 14 Dynasty Page

    NHL 14 Roster with FULL Skater and Goalie Edits

    MLB 2k12 / 2k13 With Shogun Global Edits Sliders
  • Yensuji
    Rookie
    • Oct 2013
    • 5

    #2
    Re: Playing with Goalie Attributes EA Style

    Sounds like a cool project. Out of curiosity, how are you going about with these edits? That is, when you say that you are trying to lower the chances of clean goals, how are you going to modify the goalie behaviour just from editing the attributes?

    Comment

    • shogunofharlem3
      MVP
      • Dec 2007
      • 1799

      #3
      Re: Playing with Goalie Attributes EA Style

      Yeah, I max, min or middle the the attributes that I find cause the issues. For 2k10 the goalies used the wrong save selection most times, often out of position by warping and very very easy to beat on breakaways because they would go to butteryfly poke check animation but really had no way of going backwards to take away the net they left gaping. They were also quite frantic, like they were on speed (same as the fielding in MLB 2k12, FRANTIC).

      If you try 2k10 now with TSOeliot and Fiddy's last roster you'll see that goalies are, not quite 2k8 level, but damn close in my opinion. Either way, an improvement on default 2k10 goalies.

      Thought I'd try the same with EA. If you do Free Skate, you'll see that once you bring the puck inside the faceoff dots in the slot the goalie will drop. If you just stand there, you can find the spot just right. Stickhandle in front of the dots in the slot, goalie down, pull stick back.....goalie up....push forward, goalie down. No threat, just programmed that way.

      Trying to work with that as well as trying to make these creeps move when they push. I hate watching them in butterfly like someone has a magnet under the table and sliding them around with no pushing animations.....that ridiculous.

      I put about 10 hours in, starting with goalies at 36 (sliders down at first too) at all attributes and play free skate and play now games to see how things change. I'm a bit discouraged though.

      Seems no matter what the goalie rating is they are the same. I'm not finished but I feared going into this that the attributes weren't going to be as responsive. More as the beers flow and I get a bit of fire.

      If you check out my sig I have a bunch of videos of the 2k10 goalies as I worked on them as well as the global edits I did that Mkharsh33 included in his MLB 2k12 updates. Hoping I can contribute to the EA guys too
      Last edited by shogunofharlem3; 07-29-2014, 09:45 PM.
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      Comment

      • bigwill33
        MVP
        • Jul 2002
        • 2281

        #4
        Re: Playing with Goalie Attributes EA Style

        I applaud your efforts as this is an area of the game that is in much need of attention. However, I must ask, why wouldn't you wait for NHL 15 to drop in about a month before really undertaking such a daunting task?

        Comment

        • shogunofharlem3
          MVP
          • Dec 2007
          • 1799

          #5
          Re: Playing with Goalie Attributes EA Style

          Originally posted by bigwill33
          I applaud your efforts as this is an area of the game that is in much need of attention. However, I must ask, why wouldn't you wait for NHL 15 to drop in about a month before really undertaking such a daunting task?
          Great question. Did the same thing with 2k10......guess I'm just late to the party.

          Also, there will be some that stick with 14 I'm sure, at least for a while. I'm not getting 15 until I go next gen and I'm thinking 15 on 360 will be similar to 14.

          So why not tinker with it now to try to extend the life of the game, like we did with 2k10.
          NHLTeamup Youtube Channel

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          NHL 14 Roster with FULL Skater and Goalie Edits

          MLB 2k12 / 2k13 With Shogun Global Edits Sliders

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          • csamuelsvt
            Pro
            • Mar 2012
            • 500

            #6
            Re: Playing with Goalie Attributes EA Style

            If you can somehow make this work, this would be a game saver. The goalies ALL play the same which is so frustrating. As you mentioned too, they go down way too early and play completely unrealistic. EA really sped up the animations to prevent cross-crease one timers from going in. You can see it in the replays.

            Please keep us posted and I'm rooting for you to somehow get the goalies to play better!

            Comment

            • bigwill33
              MVP
              • Jul 2002
              • 2281

              #7
              Re: Playing with Goalie Attributes EA Style

              Originally posted by shogunofharlem3
              Great question. Did the same thing with 2k10......guess I'm just late to the party.

              Also, there will be some that stick with 14 I'm sure, at least for a while. I'm not getting 15 until I go next gen and I'm thinking 15 on 360 will be similar to 14.

              So why not tinker with it now to try to extend the life of the game, like we did with 2k10.
              Cool, 15 is likely to be similar, just didn't want you pouring all your time into this if you were getting 15 next month.

              I wish you well! Maybe in a year or two you can let us know what you're doing behind the scenes... From Vancouver.

              Comment

              • shogunofharlem3
                MVP
                • Dec 2007
                • 1799

                #8
                Re: Playing with Goalie Attributes EA Style

                I know it isn't the top corner shots yet but I am trying hard to get them to only move (mostly anyway since it will be impossibe to totally fix with attributes) when they push, no more magnet butterfly sliding into positions to keep the puck on their logo on their chest, that is why they seem to slide.

                Here is the type of movement I'm looking for. Just two good saves here, shuts the 5 hole, notice, late too and then recovers with a double push and fans that far pad out.

                That movement is very much under control and looks pretty good. No crazy sliding "spiderman saves". Just a nice double push recovery taking away the low part of the ice, text book.

                More as it develops and beers disappear

                Last edited by shogunofharlem3; 07-30-2014, 07:26 PM.
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                NHL 14 Roster with FULL Skater and Goalie Edits

                MLB 2k12 / 2k13 With Shogun Global Edits Sliders

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                • shogunofharlem3
                  MVP
                  • Dec 2007
                  • 1799

                  #9
                  Re: Playing with Goalie Attributes EA Style

                  Unless someone replies I'll probably keep editing my last post so I don't keep bumping my own thread and being a creep.

                  PRetty happy with the way my goalies are moving. Still early. But plugging away.

                  On a side note. I'm playing with a global edit on the skaters as well that I have a theory about. Using attributes I have, or at least I feel like, I have been able to make the puck looser and less forced to go to a player. It seems to find open space and sits there. More on that later too

                  Real Time Goalie on Deflection double push recovery (7/30/14 7pm est)


                  Slow motion of above deflection double push (7/30/14 7pm est)



                  Save, second save, desperation attempt, not sure when I have ever seen this animation not in EASHL (7/30/14 11:00 pm est)
                  Last edited by shogunofharlem3; 07-30-2014, 09:56 PM.
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                  • csamuelsvt
                    Pro
                    • Mar 2012
                    • 500

                    #10
                    Re: Playing with Goalie Attributes EA Style

                    Originally posted by shogunofharlem3
                    Unless someone replies I'll probably keep editing my last post so I don't keep bumping my own thread and being a creep.

                    PRetty happy with the way my goalies are moving. Still early. But plugging away.

                    On a side note. I'm playing with a global edit on the skaters as well that I have a theory about. Using attributes I have, or at least I feel like, I have been able to make the puck looser and less forced to go to a player. It seems to find open space and sits there. More on that later too

                    Real Time Goalie on Deflection double push recovery (7/30/14 7pm est)


                    Slow motion of above deflection double push (7/30/14 7pm est)



                    Save, second save, desperation attempt, not sure when I have ever seen this animation not in EASHL (7/30/14 11:00 pm est)
                    https://www.youtube.com/watch?v=YApi...ature=youtu.be
                    I wish there were a way to edit the goalies whereby every time you make any move nearby they immediately go down. I can't stand that. The goalies go down really quick.

                    Comment

                    • shogunofharlem3
                      MVP
                      • Dec 2007
                      • 1799

                      #11
                      Re: Playing with Goalie Attributes EA Style

                      Originally posted by csamuelsvt
                      I wish there were a way to edit the goalies whereby every time you make any move nearby they immediately go down. I can't stand that. The goalies go down really quick.
                      It appears to be a distance thing. 2k10 had something similar but not quite as drastic.

                      Basically, make a rectangle using the goal line, then from the goal line a line out to each faceoff dot, then connect the faceoff dots. Anything within that "danger" rectangle puts the goalie right into butterfly whether there is danger or not.

                      Nothing I can do about that I don't think. That is programming and not gonna be fixed with attributes. I tried making Tuuka a "stand up" goalie hoping it would keep him on his feet longer, nope. Looks exaclty like butterfly and hybrid. Convinced that doesn't matter.

                      What I am trying to do is slow everything down for them a bit. And only move if their legs or skates tell them to do so. I have my notes, watched a cpu vs cpu game and the goalies looked better, more realistic movements.
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                      • Cletus
                        MVP
                        • Oct 2004
                        • 1771

                        #12
                        Re: Playing with Goalie Attributes EA Style

                        Those movements do look good. What sliders are you using for the goalies while you're testing? i wonder if lowering the goalie reaction will make him push more rather than morph.
                        PSN:BrrbisBrr

                        Comment

                        • Cycloniac
                          Man, myth, legend.
                          • May 2009
                          • 6508

                          #13
                          Re: Playing with Goalie Attributes EA Style

                          Following with intrigue, on behalf of the NHL 13 community.

                          The most I did with goalies, in this regard, was tweaking aggressiveness, which seems to (somewhat) affect how far a goalie will position himself outside of his crease. I'm big on attribute seperation and smoothness of gameplay, so I'm eager to find out how far you can take this.
                          THE TrueSim PROJECTS



                          Comment

                          • shogunofharlem3
                            MVP
                            • Dec 2007
                            • 1799

                            #14
                            Re: Playing with Goalie Attributes EA Style

                            Originally posted by Cycloniac
                            Following with intrigue, on behalf of the NHL 13 community.

                            The most I did with goalies, in this regard, was tweaking aggressiveness, which seems to (somewhat) affect how far a goalie will position himself outside of his crease. I'm big on attribute seperation and smoothness of gameplay, so I'm eager to find out how far you can take this.
                            THanks, just got back from coaching my summer's teams friday morning double header, lets just say, after game 2 I will be drinking early and starting to test the goalies to get my mind off of quite possible the worst game I've ever been apart of in 36 years of my life..........anyway

                            AGRESSION!!!! Yes, big one, if you put it low, 36, the goalie will make most saves at or around the goal line deep in net, 99 and he is WAY out to challenge, too far though. I am trying to find a sweet spot.

                            Right now I'm rolling with 50, keeps them at the top of the crease and allows them to get back without warping and getting beat deep all the time.

                            I'll post the attributes I'm focusing on in a bit. I am also going to record one period of gameplay.

                            Now, the gameplay vid you will see also has a skater edit.

                            I had a theory:

                            Why does a poke checked puck always seem to go in a random direction and end up on someone's stick therefore eliminating any looseness in the game, as someone said earlier, the puck always has a destination.

                            Just playing, I theorized (after about 12 beers) that offensive and defensive awareness may play a key factor the puck's "destination", higher means more likely to have the puck find their tape. SO a puck is poked in the offensive zone, near that poke is an offensive player with 79 off awareness, and a defenseman with a 89 defensive awareness.....I find the puck would go towards the dman with the higher rating.

                            I have put everyone's off / def awareness to 36 for now. The puck ends up much looser in my eyes, its as if the puck doesn't know where to go because it isn't being pulled by a rating it may be using its actually physics motion, (could be placebo) and I find that the players are less on rails and actually play a little more freely with their skills as opposed to what their "awareness" tells them to do............... very intersting indeed.

                            Oh, and I am using the 14 Revamped Rosters, EXCELLENT WORK ON THESE

                            Lot of strands in old duder's head
                            Last edited by shogunofharlem3; 08-01-2014, 01:29 PM.
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                            • csamuelsvt
                              Pro
                              • Mar 2012
                              • 500

                              #15
                              Re: Playing with Goalie Attributes EA Style

                              Please post your goalie edits when you can. Really itching to try these out over the weekend. Great Job!

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