There needs to be logic in place that looks at production, age, and salary cap when the cpu cuts players or let's them leave in Free agency. Cause letting Andy Dalton go in free agency after he was offensive MVP only to back up Colin Kaepernock because he was rated below Colin is crazy. Production rating should tie into overall at least for the cpu to avoid having players have amazing seasons being released since their overall isn't elite.
Some Madden NFL 15 Connected Franchise Details Have Been Revealed
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Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed
There needs to be logic in place that looks at production, age, and salary cap when the cpu cuts players or let's them leave in Free agency. Cause letting Andy Dalton go in free agency after he was offensive MVP only to back up Colin Kaepernock because he was rated below Colin is crazy. Production rating should tie into overall at least for the cpu to avoid having players have amazing seasons being released since their overall isn't elite.Because I live in van down by the river... -
Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed
While there are odd real life names, the stupid names in Madden always relate to the type of player he is. A defensive player that can play every position on the front seven: Sir Economy. A RB who specializes in trucking defenders:Bull Grimes. A WR known for his quick cuts: Something (can't remember his first name) Swift. There are plenty others like that.
You mean like the former Raider and very fast WR James Jett? Lol
I really do get you point but, I'm more concerned with being able to change ratings with editable classesComment
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Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed
I really liked the interview and I think that it's going to be a cool new touch, but I haven't played madden in 5 or 6 yrs so I was wondering if you can use connected franchise in offline because I don't play onlineYou can train specific players according to this http://m.bleacherreport.com/articles...r-and-gauntlet
Sent from my iPhone using TapatalkMadden 18Kansas City ChiefsYr 1 (0-0) Pre-Season (0-1)
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Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed
I would like to be able to set the goals for the players prior to the season. Tie production and subsequently, progression into the realization of the goals set in place. I'll use a rb for example. Going into the season you plan on him being the focal point of the offense. You set the expectations at 250+ carries, or 1200 yards. If he meets the selected goal, he earns 100% of the progression set with the chosen goal, 10,000 xp to use a random number. If he gets 200 carries he earns 80%. This would create scenarios where guys are meeting / not meeting expectations.
Production could tie in where meeting the goal he would finish the season with a production rating of 100. At the beginning of season 2 he would start the season with the rating at 50. Split the production earned per season in half after each season. So year two is another successful campaign, 100% production, 50% gained in season, so now his off season production rating is at 75. He is becoming a reliably productive player. A couple more seasons like that and he finishes out his rookie contract progressing nicely and with an overall production rating in the 90's. He is now a highly rated, consistently productive free agent.
This would be a way of establishing core players. You would need to gamble on high expectations for better progression and set reasonable expectations for others players.Comment
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Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed
Or Ha Ha Clinton-Dix...Comment
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Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed
ability edit attributes,rating on draft classes?Comment
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Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed
To piggy back off this take another page from FIFA and add "player roles" into this. Are you signing a player to be your franchise or a stop gap? I believe FIFA goes from Crucial 1st team to important 1st team to rotational player to even future starter. Would love to give players this type of label in Madden and have the goals go along with that.I would like to be able to set the goals for the players prior to the season. Tie production and subsequently, progression into the realization of the goals set in place. I'll use a rb for example. Going into the season you plan on him being the focal point of the offense. You set the expectations at 250+ carries, or 1200 yards. If he meets the selected goal, he earns 100% of the progression set with the chosen goal, 10,000 xp to use a random number. If he gets 200 carries he earns 80%. This would create scenarios where guys are meeting / not meeting expectations.
Production could tie in where meeting the goal he would finish the season with a production rating of 100. At the beginning of season 2 he would start the season with the rating at 50. Split the production earned per season in half after each season. So year two is another successful campaign, 100% production, 50% gained in season, so now his off season production rating is at 75. He is becoming a reliably productive player. A couple more seasons like that and he finishes out his rookie contract progressing nicely and with an overall production rating in the 90's. He is now a highly rated, consistently productive free agent.
This would be a way of establishing core players. You would need to gamble on high expectations for better progression and set reasonable expectations for others players.
Sign someone and promise them a certain role they should have certain goals to meet. A guy can have 5 sacks and have a great season depending on his role and snaps played.Comment
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Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed
To piggy back off this take another page from FIFA and add "player roles" into this. Are you signing a player to be your franchise or a stop gap? I believe FIFA goes from Crucial 1st team to important 1st team to rotational player to even future starter. Would love to give players this type of label in Madden and have the goals go along with that.
Sign someone and promise them a certain role they should have certain goals to meet. A guy can have 5 sacks and have a great season depending on his role and snaps played.
i've been thinking the exact same thing for a while.
even nba 2k has it and it actually plays a crucial part in free agency/re-signing periods. if you sign a guy promising starter minutes and role you can sign him for less but if you go against your word his morale and overall take a hit and he will either demand a trade or refuse to re-sign.
how has this not been implemented in madden yet is beyond me!Comment
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Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed
To piggy back off this take another page from FIFA and add "player roles" into this. Are you signing a player to be your franchise or a stop gap? I believe FIFA goes from Crucial 1st team to important 1st team to rotational player to even future starter. Would love to give players this type of label in Madden and have the goals go along with that.
Sign someone and promise them a certain role they should have certain goals to meet. A guy can have 5 sacks and have a great season depending on his role and snaps played.
I just wish that they would bring back the player roles from Madden 12. At least then we have a better understanding of the CPU's roster moves. It's weird to have the Bills selecting a QB high in the first round. Even after EJ Manuel had a pretty solid year (3300 yds, 22 TD's, 10 ints, 56% completion). With the player roles we would know what the CPU is thinking. Did his role change with the new regime and he's now viewed as an "underachiever" instead of "QB of the future"? Ok. Now that pick makes sense. It would just give us more insight into how the CPU views their roster. Because now, the draft and free agency signings make no sense whatsoever.Comment
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Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed
Oh I agree completely. Editable draft classes is the one feature that I think CFM needs. With the gameplay improvements that alone would make me happy. But no editable class makes me a disgruntled gamerComment
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Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed
Sometimes I wonder how many people would really use editable draft classes. I wouldn't outside of planting friends into drafts or something.Comment
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Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed
It's a huge deal in NBA 2k. There are a lot of downloads for custom draft classes on 2k shareComment
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Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed
A lot of it is dependent on EA and how well their classes are made.
I would use it to correct the things I cannot tolerate. Things like CBs with linemen strength, OL with 72 strength and 82 speed, the problems with the speed trinity (ever notice how rare it was for a WR/CB to have decent ratings in all three of speed, acc, and agility? Usually it was 92/88/74. I would correct that to something like 90/88/86). And possibly bring the average rating down but that would require testing (schemes complicate matters, but that is a good thing)
Also real life prospects is something that is important to a lot of people, as Charter pointed out in his post.Comment
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Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed
If I had to choose between editable draft picks and AI team management logic. I'd pick the AI team management. I hate seeing two starting quarterbacks on the same team while there are other teams that need a QB. Why would a starter caliber QB in his prime sign up to be a backup. Makes no sense. I think that AI logic is much more important than editable draft classes.The Red Zone
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