Some Madden NFL 15 Connected Franchise Details Have Been Revealed

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  • oneamongthefence
    Nothing to see here folks
    • Apr 2009
    • 5683

    #136
    Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

    There needs to be logic in place that looks at production, age, and salary cap when the cpu cuts players or let's them leave in Free agency. Cause letting Andy Dalton go in free agency after he was offensive MVP only to back up Colin Kaepernock because he was rated below Colin is crazy. Production rating should tie into overall at least for the cpu to avoid having players have amazing seasons being released since their overall isn't elite.
    Because I live in van down by the river...

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    • charter04
      Tecmo Super Bowl = GOAT
      • May 2010
      • 5740

      #137
      Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

      Originally posted by ggsimmonds
      While there are odd real life names, the stupid names in Madden always relate to the type of player he is. A defensive player that can play every position on the front seven: Sir Economy. A RB who specializes in trucking defenders:Bull Grimes. A WR known for his quick cuts: Something (can't remember his first name) Swift. There are plenty others like that.

      You mean like the former Raider and very fast WR James Jett? Lol

      I really do get you point but, I'm more concerned with being able to change ratings with editable classes
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      • charter04
        Tecmo Super Bowl = GOAT
        • May 2010
        • 5740

        #138
        Some Madden NFL 15 Connected Franchise Details Have Been Revealed

        Originally posted by jeremym480
        Don't forget about Harry Colon and my personal favorite Dick Shiner.

        Dick Butkus.

        Too Tall Jones

        Ben Gay

        Yourhighness Morgan (seriously)
        Last edited by charter04; 07-31-2014, 02:16 PM.
        www.twitch.tv/charter04

        https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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        • huskerfan4life
          #1 conrhusker fan
          • Jul 2007
          • 926

          #139
          Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

          Originally posted by jpdavis82
          You can train specific players according to this http://m.bleacherreport.com/articles...r-and-gauntlet


          Sent from my iPhone using Tapatalk
          I really liked the interview and I think that it's going to be a cool new touch, but I haven't played madden in 5 or 6 yrs so I was wondering if you can use connected franchise in offline because I don't play online
          Madden 18
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          • kcchiefs1984
            Rookie
            • Sep 2011
            • 228

            #140
            Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

            I would like to be able to set the goals for the players prior to the season. Tie production and subsequently, progression into the realization of the goals set in place. I'll use a rb for example. Going into the season you plan on him being the focal point of the offense. You set the expectations at 250+ carries, or 1200 yards. If he meets the selected goal, he earns 100% of the progression set with the chosen goal, 10,000 xp to use a random number. If he gets 200 carries he earns 80%. This would create scenarios where guys are meeting / not meeting expectations.


            Production could tie in where meeting the goal he would finish the season with a production rating of 100. At the beginning of season 2 he would start the season with the rating at 50. Split the production earned per season in half after each season. So year two is another successful campaign, 100% production, 50% gained in season, so now his off season production rating is at 75. He is becoming a reliably productive player. A couple more seasons like that and he finishes out his rookie contract progressing nicely and with an overall production rating in the 90's. He is now a highly rated, consistently productive free agent.


            This would be a way of establishing core players. You would need to gamble on high expectations for better progression and set reasonable expectations for others players.

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            • fancyclaps
              Rookie
              • Nov 2012
              • 142

              #141
              Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

              Originally posted by Dr Death
              Look at it this way... if he didn't exist, and they had some "fake" guy named Clowney... everyone would be laughing and going off about that... So Wolverine Justice isn't too bad... LOL

              I think I'd rather have a LB named Wolverine than a DE named Clowney...
              Or Ha Ha Clinton-Dix...

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              • ramspeedkill
                Pro
                • Sep 2006
                • 727

                #142
                Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                ability edit attributes,rating on draft classes?

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                • wordtobigbird
                  MVP
                  • Sep 2008
                  • 4385

                  #143
                  Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                  Originally posted by kcchiefs1984
                  I would like to be able to set the goals for the players prior to the season. Tie production and subsequently, progression into the realization of the goals set in place. I'll use a rb for example. Going into the season you plan on him being the focal point of the offense. You set the expectations at 250+ carries, or 1200 yards. If he meets the selected goal, he earns 100% of the progression set with the chosen goal, 10,000 xp to use a random number. If he gets 200 carries he earns 80%. This would create scenarios where guys are meeting / not meeting expectations.


                  Production could tie in where meeting the goal he would finish the season with a production rating of 100. At the beginning of season 2 he would start the season with the rating at 50. Split the production earned per season in half after each season. So year two is another successful campaign, 100% production, 50% gained in season, so now his off season production rating is at 75. He is becoming a reliably productive player. A couple more seasons like that and he finishes out his rookie contract progressing nicely and with an overall production rating in the 90's. He is now a highly rated, consistently productive free agent.


                  This would be a way of establishing core players. You would need to gamble on high expectations for better progression and set reasonable expectations for others players.
                  To piggy back off this take another page from FIFA and add "player roles" into this. Are you signing a player to be your franchise or a stop gap? I believe FIFA goes from Crucial 1st team to important 1st team to rotational player to even future starter. Would love to give players this type of label in Madden and have the goals go along with that.

                  Sign someone and promise them a certain role they should have certain goals to meet. A guy can have 5 sacks and have a great season depending on his role and snaps played.

                  Comment

                  • totalpoop
                    Rookie
                    • Jun 2014
                    • 36

                    #144
                    Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                    Originally posted by wordtobigbird
                    To piggy back off this take another page from FIFA and add "player roles" into this. Are you signing a player to be your franchise or a stop gap? I believe FIFA goes from Crucial 1st team to important 1st team to rotational player to even future starter. Would love to give players this type of label in Madden and have the goals go along with that.

                    Sign someone and promise them a certain role they should have certain goals to meet. A guy can have 5 sacks and have a great season depending on his role and snaps played.

                    i've been thinking the exact same thing for a while.

                    even nba 2k has it and it actually plays a crucial part in free agency/re-signing periods. if you sign a guy promising starter minutes and role you can sign him for less but if you go against your word his morale and overall take a hit and he will either demand a trade or refuse to re-sign.

                    how has this not been implemented in madden yet is beyond me!

                    Comment

                    • Junior Moe
                      MVP
                      • Jul 2009
                      • 3870

                      #145
                      Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                      Originally posted by wordtobigbird
                      To piggy back off this take another page from FIFA and add "player roles" into this. Are you signing a player to be your franchise or a stop gap? I believe FIFA goes from Crucial 1st team to important 1st team to rotational player to even future starter. Would love to give players this type of label in Madden and have the goals go along with that.

                      Sign someone and promise them a certain role they should have certain goals to meet. A guy can have 5 sacks and have a great season depending on his role and snaps played.

                      I just wish that they would bring back the player roles from Madden 12. At least then we have a better understanding of the CPU's roster moves. It's weird to have the Bills selecting a QB high in the first round. Even after EJ Manuel had a pretty solid year (3300 yds, 22 TD's, 10 ints, 56% completion). With the player roles we would know what the CPU is thinking. Did his role change with the new regime and he's now viewed as an "underachiever" instead of "QB of the future"? Ok. Now that pick makes sense. It would just give us more insight into how the CPU views their roster. Because now, the draft and free agency signings make no sense whatsoever.

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                      • ggsimmonds
                        Hall Of Fame
                        • Jan 2009
                        • 11235

                        #146
                        Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                        Originally posted by charter04
                        You mean like the former Raider and very fast WR James Jett? Lol

                        I really do get you point but, I'm more concerned with being able to change ratings with editable classes
                        Oh I agree completely. Editable draft classes is the one feature that I think CFM needs. With the gameplay improvements that alone would make me happy. But no editable class makes me a disgruntled gamer

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                        • mestevo
                          Gooney Goo Goo
                          • Apr 2010
                          • 19556

                          #147
                          Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                          Originally posted by ggsimmonds
                          Oh I agree completely. Editable draft classes is the one feature that I think CFM needs. With the gameplay improvements that alone would make me happy. But no editable class makes me a disgruntled gamer
                          Sometimes I wonder how many people would really use editable draft classes. I wouldn't outside of planting friends into drafts or something.

                          Comment

                          • charter04
                            Tecmo Super Bowl = GOAT
                            • May 2010
                            • 5740

                            #148
                            Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                            Originally posted by mestevo
                            Sometimes I wonder how many people would really use editable draft classes. I wouldn't outside of planting friends into drafts or something.

                            It's a huge deal in NBA 2k. There are a lot of downloads for custom draft classes on 2k share
                            www.twitch.tv/charter04

                            https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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                            • ggsimmonds
                              Hall Of Fame
                              • Jan 2009
                              • 11235

                              #149
                              Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                              Originally posted by mestevo
                              Sometimes I wonder how many people would really use editable draft classes. I wouldn't outside of planting friends into drafts or something.
                              A lot of it is dependent on EA and how well their classes are made.
                              I would use it to correct the things I cannot tolerate. Things like CBs with linemen strength, OL with 72 strength and 82 speed, the problems with the speed trinity (ever notice how rare it was for a WR/CB to have decent ratings in all three of speed, acc, and agility? Usually it was 92/88/74. I would correct that to something like 90/88/86). And possibly bring the average rating down but that would require testing (schemes complicate matters, but that is a good thing)

                              Also real life prospects is something that is important to a lot of people, as Charter pointed out in his post.

                              Comment

                              • SiNsinNatti
                                Pro
                                • Jul 2014
                                • 0

                                #150
                                Re: Some Madden NFL 15 Connected Franchise Details Have Been Revealed

                                If I had to choose between editable draft picks and AI team management logic. I'd pick the AI team management. I hate seeing two starting quarterbacks on the same team while there are other teams that need a QB. Why would a starter caliber QB in his prime sign up to be a backup. Makes no sense. I think that AI logic is much more important than editable draft classes.
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