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Old 08-03-2014, 02:39 PM   #7
Primo80
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Join Date: Aug 2014
Re: Madden Improvements

Bro u care if I rant about ratings too? Been reading os forums forever n have a lot to get out.

Ratings need to be position specific and ability based, not numerical. Use numerical on speed and explosiveness and jump height - all the things you can measure with a tape or timer.

I've played organized football through 10 seasons as a TE/WR and can describe how a pass catcher should be rated. I base it off what I can do and what I see others do.

Assuming the ability based ratings model has a tiered system, a WR should be rated like this off the top of my head:

Release - Very poor to excellent

Ive never looked at a guy in front of me in passing drills and thought "That was about a 65 release." There are all sorts of releases. Inside, out, fake block, stutter step, etc. A Very poor rated guy could try a Good release animation but fail or do it slowly.

Identification of Coverage - Very Slow to Very Fast

If you identify this quickly, you run your route differently. You may feather your speed, throttle down, sit between zones, give a headfake against man coverage.

Route Running Against Man/Zone - Very Poor to Excellent

Ball in Air Vision - Very Poor to Excellent

This could apply to seeing exactly where and when the ball is released, or targeting it while running a route.

Looking the Ball In - Rarely to Always

This is the biggest part of catching a football consistently and keeping posession after the catch. This stat could replace CIT or combine with AWR to be the overall catch trait. When you see someone drop a ball because he took his eyes off it for whatever reason, you always notice and hear someone say "Took his eyes off the ball." It is such a fundamental part of football never replicated in Madden.

Point of Catch/Highest Point - Very Inaccurate/Pinpoint

Judging where to be and when to jump for the highest point is a challenge for pass catchers.

Modifiers or Traits

Opening your body square with the trajectory of the pass is a coveted ability of WRs and improves your chance to catch the ball.

Chemistry with the quarterback is incredibly important.

Misdirection immediately after the catch... say you run a curl and catch the ball with the CB backed off of you. Guys who identify that coverage will know to give a fake move according to the cushion the defender gave.

All im trying to say is if you want to replicate football, there are guys that can do specific things well and are well rounded, vice versa, and everything in between. 0-99 ratings are fine for simmed games but not to the eyes or expectations of football fans.

Last edited by Primo80; 08-03-2014 at 10:08 PM.
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