Sounds good. I will be looking forward to those vids. I had a feeling you would find the equal-interval ratings interesting. They are as true to the data as I can get. BTW, all of the ratings were updated again today on the website, still in equal-interval form, so feel free to use any team you like.
FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
Sounds good. I will be looking forward to those vids. I had a feeling you would find the equal-interval ratings interesting. They are as true to the data as I can get. BTW, all of the ratings were updated again today on the website, still in equal-interval form, so feel free to use any team you like.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
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Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-php -
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
Hey Charter could you archive any of that? My schedule typically does not allow me to watch it live.
There are also other things I would like to say. Your word carries a lot of weight for me. Your slider sets are my go to sets for Madden. Now if you say the gameplay is much improved using these rosters I am inclined to give it more attention. But I am strictly a CFM player and my guess is that the rosters only have value in play now games. Granted I could plug them in for use in CFM but aside from the oft mentioned draft problems, would it also throw off the simulation stats? Attributes have different effects on gameplay than they do on the simulation engine.Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
Hey Charter could you archive any of that? My schedule typically does not allow me to watch it live.
There are also other things I would like to say. Your word carries a lot of weight for me. Your slider sets are my go to sets for Madden. Now if you say the gameplay is much improved using these rosters I am inclined to give it more attention. But I am strictly a CFM player and my guess is that the rosters only have value in play now games. Granted I could plug them in for use in CFM but aside from the oft mentioned draft problems, would it also throw off the simulation stats? Attributes have different effects on gameplay than they do on the simulation engine.
Every video I stream gets automatically archived on my twitch channel I believe.
Yes I do see a pretty significant improvement in gameplay. It's still Madden though. Even rosters and sliders can't fix everything.
One thing these Equal Interval ones improve drastically v stock EA rosters is QB accuracy. I did a game with the newest EA official rosters using AP default sliders with QBA slider at 35 for both sides. I used the Cards v the Falcons. Both QB's were at 70-75% passing. Not too many bad throws.
With the same sliders I'm seeing 60-65% with the FBG rosters. Some QB's are better than others of course but, there are many more bad throws in realistic situations.
I'll post more impressions too but, I wanted to get that out there.
This is why Madden won't ever be sim out of the box IMO. You can tweak acc sliders all you want but when every starting QB in Maddens rosters has acc ratings so high it won't fully matter. I wonder if the gameplay guys realize how much easier their job could be if they had better rated players to use in the system?Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
The technique ratings are really just functions relating to other players' opposing ratings tho right? Like how CIT relates to a defender's TAK and coverage I believe. If that is how Madden calculates interactions, wouldnt it be more accurate to compare player against player to come up with stats? I know that would be a rediculous waste of time, but it just shows the rating system is IMO on life support and they need to start over with a tiered ability system for animations.Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
I think a better approach would be to measure each player's technical skill independently and accurately so that it gives you an idea of what is predicted to happen when two players interact. Note that it isn't a guarantee that the player with the highest combination wins out, but the statistical probability goes up as the advantage increases.The technique ratings are really just functions relating to other players' opposing ratings tho right? Like how CIT relates to a defender's TAK and coverage I believe. If that is how Madden calculates interactions, wouldnt it be more accurate to compare player against player to come up with stats? I know that would be a rediculous waste of time, but it just shows the rating system is IMO on life support and they need to start over with a tiered ability system for animations.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
I get what you're saying, its well put. Madden doesnt seem like you are getting out the values you put in all the time, though. Its like entering an equation into a really funky calculator that doesnt reflect the rules of what you asked it to do. Football skill is less about production (compared to baseball which stats are actually meaningful) than it is about opportunity or prediction or chemistry, teamwork. If youre going to retroactively grade players to output for madden ratings, then arent you also plugging good statistics into a calculator that doesnt handle those values correctly? I guess if you then adjust sliders and tweak until you get that correct outcome percentage it would work, but that would defeat the purpose.I think a better approach would be to measure each player's technical skill independently and accurately so that it gives you an idea of what is predicted to happen when two players interact. Note that it isn't a guarantee that the player with the highest combination wins out, but the statistical probability goes up as the advantage increases.Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
I guess a better way to say it is this. Say a player has an 80 tackle according to Donny, but you grade his tackle at a 70. How do you know that Madden's going to reliably take that difference and translate it to all aspects that the TAK rating affects? How do you know it will decrease tackle occurrance and not just take more effective tackle animations out of his reportoire?
I've read most of this thread and I get that you are trying to make players' 0-99 ratings more in line with pro scout evaluation. It could be useful in changing the way stats are simmed in a season mode for CPU players. But as far as gameplay, i feel like you'd be polishing a turd.Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
Roughly how long will it take to do this?Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
I guess a better way to say it is this. Say a player has an 80 tackle according to Donny, but you grade his tackle at a 70. How do you know that Madden's going to reliably take that difference and translate it to all aspects that the TAK rating affects? How do you know it will decrease tackle occurrance and not just take more effective tackle animations out of his reportoire?
I've read most of this thread and I get that you are trying to make players' 0-99 ratings more in line with pro scout evaluation. It could be useful in changing the way stats are simmed in a season mode for CPU players. But as far as gameplay, i feel like you'd be polishing a turd.
Just play a game and see for yourself. I understand people questioning certain things but, actually trying a game with ratings allows you to see for yourself instead of relying on hypotheticals.
One thing I've noticed as a slider maker is how many people I run into who ask me a lot of questions about a slider set before trying. It's not going to break your game to try things. Lol I have a roster that has several teams rated with FBG ratings. CM hooe has a thread too. Just give them a try in a few games and see if you think it makes a difference.
Looking forward to hearing the resultsComment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
What will happen after year one of a CFM when you draft players who aren't rated with FBG?Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
I just sent Dan a message about this and I think his previous way before he adjusted to equal interval will actually work fine. I tested some CFM and a lot of the CFM aren't crazy high rated. They actually are better than stock madden ratings IMO.
Some of the complaints about rookies have been low agility or low acc or low speed. It's only a problem because of how high everyone is rating in the default madden rosters. I think they might fit better in these rosters.
Some sims stats might get thrown off but, I think it might work better than I previously assumed.Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
It won't be as good as it would be if we could edit draft classes of corse.Comment
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