FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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  • charter04
    Tecmo Super Bowl = GOAT
    • May 2010
    • 5740

    #1516
    Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

    Originally posted by SiNsinNatti
    Y'all still talking about me huh... No homer sugar honey ice tea at all I just pointed out a flaw in the rating system using a team I'm familiar with... From that assessment I predict that there are other flaws within the other 31 teams too. Basing your ratings off practice is also a flawed theory. Where you get different levels of effort from players who are on the bubble versus someone who knows they are a starter. Like I said before I like what you're attempting I just see flaws in it. Maybe it's only good for play now mode. I think about it from a CFM when all the incoming rookies are going to be rated higher than the vets. Anyway when you see Brewer and you're tweaking his ratings just think of how right "the homer" was.

    Why do you think Dan is coming up with it? He is only taking the info from scouts. So it would be the scout that's "wrong"
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    • azdawgpound
      All Star
      • Nov 2009
      • 5533

      #1517
      Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

      Originally posted by DNMHIII
      I think the elephant in the room is how much do attributes actually matter.

      How much differential in attributes is needed to really make a Madden player preform to any noticeable difference than another. Does a player with 75 blockshed really preform better than an 80 blockshed? What ratings actually even matter and to what positions?

      Does the minutia of ratings really matter in Madden?


      we'll I do know EA admitted to the pass blocking footwork and run blocking footwork don't even matter in 15 so those are useless ratings so don't even know why ea added those in.


      and they way fbg has the players rated atleast for qb's makes the ratings matter I've played quite a few games and I think highest I've seen as far as qb cmp ratings is way lower then a default madden ones are.


      default madden ratings for qb's is anywhere from 80-90 cmp ratings... with these the highest I've seen for qb's is 75%.


      now same can be said for the rb's least in games I've played yet again with these I think I've only broken the 100 yard mark maybe once or twice with the default ones Donny gives out I can have a 100+ yards with 3 carries.


      only thing I have noticed about these ones are there tends to be a lot of injuries in games... which in a normal game they hardely ever seem to happen unless o course u sack the qb then u normally lose your de or dt to a injury.

      Comment

      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21555

        #1518
        Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

        Originally posted by azdawgpound
        we'll I do know EA admitted to the pass blocking footwork and run blocking footwork don't even matter in 15 so those are useless ratings so don't even know why ea added those in.
        Per Ian Cummings in 2008, they definitely used to matter. Based on the ratings spreadsheets that have been released thus far for Madden 15, PBS/PBF/RBS/RBF may not even be in the game anymore, however. A change in design necessitated a change in implementation, I suppose.

        Comment

        • DNMHIII
          MVP
          • Feb 2011
          • 2355

          #1519
          Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

          Originally posted by azdawgpound
          we'll I do know EA admitted to the pass blocking footwork and run blocking footwork don't even matter in 15 so those are useless ratings so don't even know why ea added those in.


          and they way fbg has the players rated atleast for qb's makes the ratings matter I've played quite a few games and I think highest I've seen as far as qb cmp ratings is way lower then a default madden ones are.


          default madden ratings for qb's is anywhere from 80-90 cmp ratings... with these the highest I've seen for qb's is 75%.


          now same can be said for the rb's least in games I've played yet again with these I think I've only broken the 100 yard mark maybe once or twice with the default ones Donny gives out I can have a 100+ yards with 3 carries.


          only thing I have noticed about these ones are there tends to be a lot of injuries in games... which in a normal game they hardely ever seem to happen unless o course u sack the qb then u normally lose your de or dt to a injury.
          The real question I have though is, are Madden ratings relative to gameplay truly 1-100 or is it 1-10? Does the differential of 10 attribute points make a player better or worse? Does the minutia really matter at all?

          I love what's being done here with these ratings because it's a passion for some people and I can appreciate that and I'm the same way. It's just that after testing attributes and sliders extensively myself, I've noticed that a lot of attributes don't seem to be as affected if lowered or raised and I've also noticed that the gap in which is needed between raising or lowering attributes to see any noticeable change in the players movements/performance is broader than 5-10 IMO.

          Comment

          • azdawgpound
            All Star
            • Nov 2009
            • 5533

            #1520
            Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

            ok I have a question? working on these rosters for 25 im on the dolphins and I get to nate garner on the roster im using the person had him at LG... but u have him listed as LT... so I switched his postion.


            I put in the ratings and his overall comes out at 12 instead of the listed 60 on your site.

            Comment

            • DCEBB2001
              MVP
              • Nov 2008
              • 2569

              #1521
              Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

              Originally posted by azdawgpound
              ok I have a question? working on these rosters for 25 im on the dolphins and I get to nate garner on the roster im using the person had him at LG... but u have him listed as LT... so I switched his postion.


              I put in the ratings and his overall comes out at 12 instead of the listed 60 on your site.
              I have no idea what happened there. Could be a glitch. Nothing in his attributes screams "Should be a 12 OVR" though, so that's the only thing I can think of that happened.
              Dan B.
              Player Ratings Administrator
              www.fbgratings.com/members
              NFL Scout
              www.nfldraftscout.com/members

              Petition to EA for FBG Ratings:
              https://www.change.org/p/ea-sports-t...bers-index-php

              Comment

              • DCEBB2001
                MVP
                • Nov 2008
                • 2569

                #1522
                Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                Originally posted by CM Hooe
                Per Ian Cummings in 2008, they definitely used to matter. Based on the ratings spreadsheets that have been released thus far for Madden 15, PBS/PBF/RBS/RBF may not even be in the game anymore, however. A change in design necessitated a change in implementation, I suppose.
                Have we already forgotten that last year's "pre-release-ratings-release" spreadsheets were missing the ACC attribute? Those were still in the game.

                I will hate it if they take those out because I have some awesome scouting data that actually grades OL in categories that correlate to those ratings. Would be a step backward, IMO, even though they didn't contribute to the OVR calculations (erroneously) last year.
                Dan B.
                Player Ratings Administrator
                www.fbgratings.com/members
                NFL Scout
                www.nfldraftscout.com/members

                Petition to EA for FBG Ratings:
                https://www.change.org/p/ea-sports-t...bers-index-php

                Comment

                • DCEBB2001
                  MVP
                  • Nov 2008
                  • 2569

                  #1523
                  Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                  Originally posted by DNMHIII
                  The real question I have though is, are Madden ratings relative to gameplay truly 1-100 or is it 1-10? Does the differential of 10 attribute points make a player better or worse? Does the minutia really matter at all?

                  I love what's being done here with these ratings because it's a passion for some people and I can appreciate that and I'm the same way. It's just that after testing attributes and sliders extensively myself, I've noticed that a lot of attributes don't seem to be as affected if lowered or raised and I've also noticed that the gap in which is needed between raising or lowering attributes to see any noticeable change in the players movements/performance is broader than 5-10 IMO.
                  Good question. There have been some people around here who have worked on that. Playmakers comes to mind. Keep in mind the original intention of the project: offering a hypothetical space for which Madden SHOULD be rating players on the scale of 0-99. What we cannot control is how the code, if poorly written, is affected. In that sense, I guess we are merely polishing a turd. However, it has been documented by those who have tested rosters and game-play with these ratings, that the players feel more fluid and seem to play more "true to life" than the hyper-inflated EA ratings.

                  Regardless, this is all opinion and conjecture, and the only real way to find out, is to try it out for yourself and add to the discussion with your findings.
                  Dan B.
                  Player Ratings Administrator
                  www.fbgratings.com/members
                  NFL Scout
                  www.nfldraftscout.com/members

                  Petition to EA for FBG Ratings:
                  https://www.change.org/p/ea-sports-t...bers-index-php

                  Comment

                  • DNMHIII
                    MVP
                    • Feb 2011
                    • 2355

                    #1524
                    Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                    Originally posted by DCEBB2001
                    Good question. There have been some people around here who have worked on that. Playmakers comes to mind. Keep in mind the original intention of the project: offering a hypothetical space for which Madden SHOULD be rating players on the scale of 0-99. What we cannot control is how the code, if poorly written, is affected. In that sense, I guess we are merely polishing a turd. However, it has been documented by those who have tested rosters and game-play with these ratings, that the players feel more fluid and seem to play more "true to life" than the hyper-inflated EA ratings.

                    Regardless, this is all opinion and conjecture, and the only real way to find out, is to try it out for yourself and add to the discussion with your findings.
                    I'm gonna wait until 15 is live and then test these out.

                    I'm pretty sure that lowering the acceleration will help with making the game look less jittery and from what you've done with lowering the physical attributes according to your scouting info I'm sure it plays smoother because I tested that out a few years back and it helped with that.

                    Comment

                    • DCEBB2001
                      MVP
                      • Nov 2008
                      • 2569

                      #1525
                      Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                      Originally posted by DNMHIII
                      I'm gonna wait until 15 is live and then test these out.

                      I'm pretty sure that lowering the acceleration will help with making the game look less jittery and from what you've done with lowering the physical attributes according to your scouting info I'm sure it plays smoother because I tested that out a few years back and it helped with that.
                      Good deal man. Let us know what you find.
                      Dan B.
                      Player Ratings Administrator
                      www.fbgratings.com/members
                      NFL Scout
                      www.nfldraftscout.com/members

                      Petition to EA for FBG Ratings:
                      https://www.change.org/p/ea-sports-t...bers-index-php

                      Comment

                      • Hooe
                        Hall Of Fame
                        • Aug 2002
                        • 21555

                        #1526
                        Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                        Originally posted by DCEBB2001
                        Have we already forgotten that last year's "pre-release-ratings-release" spreadsheets were missing the ACC attribute? Those were still in the game.
                        Yes, actually. :-P

                        It does seem like a step backwards to me too to remove those ratings. That said, not much we can do about it if so.

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15419

                          #1527
                          Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                          Originally posted by CM Hooe
                          Per Ian Cummings in 2008, they definitely used to matter. Based on the ratings spreadsheets that have been released thus far for Madden 15, PBS/PBF/RBS/RBF may not even be in the game anymore, however. A change in design necessitated a change in implementation, I suppose.
                          This is getting real old quickly with EA...

                          The best seperation between Offensive Linemen was directly tied into those ratings....

                          You could actually edit a guy to be a top notch pass blocker yet struggle in run blocking by simply tweaking those ratings that EA is removing now...

                          It's one thing to keep taking away sliders from the game...it's another thing for them to keep reducing the ratings.

                          Now they are headed back the stone age where Blockers had just pass, run block and strength ratings but those 3 ratings really didn't seperate the players at all or give them any type of identity on the field.

                          If this is true that EA is removing those ratings that's a shame because I think if they only knew how to utilize their own ratings we would have seen terrific OL vs DL interaction over the years....
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                          • SiNsinNatti
                            Pro
                            • Jul 2014
                            • 0

                            #1528
                            Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                            Originally posted by Playmakers
                            This is getting real old quickly with EA...

                            The best seperation between Offensive Linemen was directly tied into those ratings....

                            You could actually edit a guy to be a top notch pass blocker yet struggle in run blocking by simply tweaking those ratings that EA is removing now...

                            It's one thing to keep taking away sliders from the game...it's another thing for them to keep reducing the ratings.

                            Now they are headed back the stone age where Blockers had just pass, run block and strength ratings but those 3 ratings really didn't seperate the players at all or give them any type of identity on the field.

                            If this is true that EA is removing those ratings that's a shame because I think if they only knew how to utilize their own ratings we would have seen terrific OL vs DL interaction over the years....
                            I hope they don't go back to where you can subtitute your OL for QBs and kickers and have them protect to perfection.
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                            • ggsimmonds
                              Hall Of Fame
                              • Jan 2009
                              • 11235

                              #1529
                              Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                              I am pretty sure the OL footwork ratings are removed. If I recall correctly, the last couple of releases they were in they had no effect on gameplay and only impacted the simulation engine like THA does.

                              And it sucks that they did take it out as it allowed for greater differences between players. I loved the layer of strategic planning it allowed for as well. Matchups were much more important

                              Comment

                              • azdawgpound
                                All Star
                                • Nov 2009
                                • 5533

                                #1530
                                Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

                                another glitch with another player pats RT Sebastian Vollmer rated a 66 on your site put ratings in his overall is a 39.


                                those 2 players are only ones so far that the overall are way off on.

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