FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
Collapse
Recommended Videos
Collapse
X
-
-
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
I think the elephant in the room is how much do attributes actually matter.
How much differential in attributes is needed to really make a Madden player preform to any noticeable difference than another. Does a player with 75 blockshed really preform better than an 80 blockshed? What ratings actually even matter and to what positions?
Does the minutia of ratings really matter in Madden?
we'll I do know EA admitted to the pass blocking footwork and run blocking footwork don't even matter in 15 so those are useless ratings so don't even know why ea added those in.
and they way fbg has the players rated atleast for qb's makes the ratings matter I've played quite a few games and I think highest I've seen as far as qb cmp ratings is way lower then a default madden ones are.
default madden ratings for qb's is anywhere from 80-90 cmp ratings... with these the highest I've seen for qb's is 75%.
now same can be said for the rb's least in games I've played yet again with these I think I've only broken the 100 yard mark maybe once or twice with the default ones Donny gives out I can have a 100+ yards with 3 carries.
only thing I have noticed about these ones are there tends to be a lot of injuries in games... which in a normal game they hardely ever seem to happen unless o course u sack the qb then u normally lose your de or dt to a injury.Comment
-
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
Per Ian Cummings in 2008, they definitely used to matter. Based on the ratings spreadsheets that have been released thus far for Madden 15, PBS/PBF/RBS/RBF may not even be in the game anymore, however. A change in design necessitated a change in implementation, I suppose.Comment
-
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
The real question I have though is, are Madden ratings relative to gameplay truly 1-100 or is it 1-10? Does the differential of 10 attribute points make a player better or worse? Does the minutia really matter at all?we'll I do know EA admitted to the pass blocking footwork and run blocking footwork don't even matter in 15 so those are useless ratings so don't even know why ea added those in.
and they way fbg has the players rated atleast for qb's makes the ratings matter I've played quite a few games and I think highest I've seen as far as qb cmp ratings is way lower then a default madden ones are.
default madden ratings for qb's is anywhere from 80-90 cmp ratings... with these the highest I've seen for qb's is 75%.
now same can be said for the rb's least in games I've played yet again with these I think I've only broken the 100 yard mark maybe once or twice with the default ones Donny gives out I can have a 100+ yards with 3 carries.
only thing I have noticed about these ones are there tends to be a lot of injuries in games... which in a normal game they hardely ever seem to happen unless o course u sack the qb then u normally lose your de or dt to a injury.
I love what's being done here with these ratings because it's a passion for some people and I can appreciate that and I'm the same way. It's just that after testing attributes and sliders extensively myself, I've noticed that a lot of attributes don't seem to be as affected if lowered or raised and I've also noticed that the gap in which is needed between raising or lowering attributes to see any noticeable change in the players movements/performance is broader than 5-10 IMO.Comment
-
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
ok I have a question? working on these rosters for 25 im on the dolphins and I get to nate garner on the roster im using the person had him at LG... but u have him listed as LT... so I switched his postion.
I put in the ratings and his overall comes out at 12 instead of the listed 60 on your site.Comment
-
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
I have no idea what happened there. Could be a glitch. Nothing in his attributes screams "Should be a 12 OVR" though, so that's the only thing I can think of that happened.ok I have a question? working on these rosters for 25 im on the dolphins and I get to nate garner on the roster im using the person had him at LG... but u have him listed as LT... so I switched his postion.
I put in the ratings and his overall comes out at 12 instead of the listed 60 on your site.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
-
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
Have we already forgotten that last year's "pre-release-ratings-release" spreadsheets were missing the ACC attribute? Those were still in the game.Per Ian Cummings in 2008, they definitely used to matter. Based on the ratings spreadsheets that have been released thus far for Madden 15, PBS/PBF/RBS/RBF may not even be in the game anymore, however. A change in design necessitated a change in implementation, I suppose.
I will hate it if they take those out because I have some awesome scouting data that actually grades OL in categories that correlate to those ratings. Would be a step backward, IMO, even though they didn't contribute to the OVR calculations (erroneously) last year.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
-
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
Good question. There have been some people around here who have worked on that. Playmakers comes to mind. Keep in mind the original intention of the project: offering a hypothetical space for which Madden SHOULD be rating players on the scale of 0-99. What we cannot control is how the code, if poorly written, is affected. In that sense, I guess we are merely polishing a turd. However, it has been documented by those who have tested rosters and game-play with these ratings, that the players feel more fluid and seem to play more "true to life" than the hyper-inflated EA ratings.The real question I have though is, are Madden ratings relative to gameplay truly 1-100 or is it 1-10? Does the differential of 10 attribute points make a player better or worse? Does the minutia really matter at all?
I love what's being done here with these ratings because it's a passion for some people and I can appreciate that and I'm the same way. It's just that after testing attributes and sliders extensively myself, I've noticed that a lot of attributes don't seem to be as affected if lowered or raised and I've also noticed that the gap in which is needed between raising or lowering attributes to see any noticeable change in the players movements/performance is broader than 5-10 IMO.
Regardless, this is all opinion and conjecture, and the only real way to find out, is to try it out for yourself and add to the discussion with your findings.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
-
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
I'm gonna wait until 15 is live and then test these out.Good question. There have been some people around here who have worked on that. Playmakers comes to mind. Keep in mind the original intention of the project: offering a hypothetical space for which Madden SHOULD be rating players on the scale of 0-99. What we cannot control is how the code, if poorly written, is affected. In that sense, I guess we are merely polishing a turd. However, it has been documented by those who have tested rosters and game-play with these ratings, that the players feel more fluid and seem to play more "true to life" than the hyper-inflated EA ratings.
Regardless, this is all opinion and conjecture, and the only real way to find out, is to try it out for yourself and add to the discussion with your findings.
I'm pretty sure that lowering the acceleration will help with making the game look less jittery and from what you've done with lowering the physical attributes according to your scouting info I'm sure it plays smoother because I tested that out a few years back and it helped with that.Comment
-
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
Good deal man. Let us know what you find.I'm gonna wait until 15 is live and then test these out.
I'm pretty sure that lowering the acceleration will help with making the game look less jittery and from what you've done with lowering the physical attributes according to your scouting info I'm sure it plays smoother because I tested that out a few years back and it helped with that.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
-
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
Yes, actually. :-P
It does seem like a step backwards to me too to remove those ratings. That said, not much we can do about it if so.Comment
-
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
This is getting real old quickly with EA...Per Ian Cummings in 2008, they definitely used to matter. Based on the ratings spreadsheets that have been released thus far for Madden 15, PBS/PBF/RBS/RBF may not even be in the game anymore, however. A change in design necessitated a change in implementation, I suppose.
The best seperation between Offensive Linemen was directly tied into those ratings....
You could actually edit a guy to be a top notch pass blocker yet struggle in run blocking by simply tweaking those ratings that EA is removing now...
It's one thing to keep taking away sliders from the game...it's another thing for them to keep reducing the ratings.
Now they are headed back the stone age where Blockers had just pass, run block and strength ratings but those 3 ratings really didn't seperate the players at all or give them any type of identity on the field.
If this is true that EA is removing those ratings that's a shame because I think if they only knew how to utilize their own ratings we would have seen terrific OL vs DL interaction over the years....NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
-
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
I hope they don't go back to where you can subtitute your OL for QBs and kickers and have them protect to perfection.This is getting real old quickly with EA...
The best seperation between Offensive Linemen was directly tied into those ratings....
You could actually edit a guy to be a top notch pass blocker yet struggle in run blocking by simply tweaking those ratings that EA is removing now...
It's one thing to keep taking away sliders from the game...it's another thing for them to keep reducing the ratings.
Now they are headed back the stone age where Blockers had just pass, run block and strength ratings but those 3 ratings really didn't seperate the players at all or give them any type of identity on the field.
If this is true that EA is removing those ratings that's a shame because I think if they only knew how to utilize their own ratings we would have seen terrific OL vs DL interaction over the years....The Red Zone
New York Giants
Season 16 (4-1-0)Season 15 7-9-0
Season 14 (12-4*-0) NFC East Div. Champions
Season 13 (8-8-0)
www.twitch.tv/sinsinnatti3xComment
-
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
I am pretty sure the OL footwork ratings are removed. If I recall correctly, the last couple of releases they were in they had no effect on gameplay and only impacted the simulation engine like THA does.
And it sucks that they did take it out as it allowed for greater differences between players. I loved the layer of strategic planning it allowed for as well. Matchups were much more importantComment
-
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
another glitch with another player pats RT Sebastian Vollmer rated a 66 on your site put ratings in his overall is a 39.
those 2 players are only ones so far that the overall are way off on.Comment

Comment