Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
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Re: Madden NFL 15 - Connected Franchise Deep Dive
This is straight fire. Exactly what I was hoping for. Knew it wouldn't be crazy but a lot of changes I Like. I'm actually excited as hell to relocate teams after seeing that one set of uni's. Reminds me of the WVU ones kinda and is a lot better than last yearsComment
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Re: Madden NFL 15 - Connected Franchise Deep Dive
That's what I got out of it....
Love the fact that CPU logic has been improved how the bad teams focus on development and contenders for confidence that's great to see. And it's about time they switch up their uniforms!!! I'm excited what I have read let's just hope the final product is as good!
NFL- BUCCS
NBA- MAGIC
NCCAF- FLA
AFGHANISTAN "2011-12" WAR VET
Redzone League
Cleveland Browns
Season 3 (7-9)
Season 4 (1-0)
Jacksonville Jaguars
Season 6 (0-0)Comment
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Re: Madden NFL 15 - Connected Franchise Deep Dive
10 years would be interesting just to see who is still in the league. Love the new sim feature though as I always sim the first year and take over the worst team. Used to take near 2 hours to do that before.Comment
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Re: Madden NFL 15 - Connected Franchise Deep Dive
For user controlled teams, are we going to be forced to game prep/practice? If so, I'm down for for that. I'd rather skip it.Comment
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Re: Madden NFL 15 - Connected Franchise Deep Dive
Bad news first, things I don't see mentioned:
- no custom draft classes
- no practice squad
Good news - draft classes are now randomized, and prospects are no longer explicitly tied to story lines. Maybe we get draft class editing next year then?
Other things I like:
- the new weekly prep feature IS used by the CPU to progress players during the season, so the massive gameplay balance issue between user teams and CPU teams in CFM wrt practice XP gain should be fixed.
- changes in confidence are explicit, so the user knows exactly why the rating is changing.
- if a player has high or low confidence, what ratings and how is ratings are affected is now visible (generally speaking, it's not exactly quantified with a number but rather with an up/down arrow)
- free agency UI looks vastly more useful
- the player progression screen looks vastly more useful
- explicit tracking of player progression / regression is welcome
- more commissioner options is always welcome.
- IR designated-to-run is "kinda" there with the ability to remove one player from IR at any point. It's not exactly like real life, as I think the NFL enforces an eight-game minimum off time, but that the option is there is good.Comment
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Re: Madden NFL 15 - Connected Franchise Deep Dive
From what I gathered you can do specific player and run drills with them or you can do a position group such as linebackers. I may have read it wrong though.Texas A&M Aggies
Denver Broncos
Colorado Avalanche
Colorado RockiesComment
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Re: Madden NFL 15 - Connected Franchise Deep Dive
It seems this is more of an individual attention for key players (backup QB's, 2nd RB, hot shot rookie etc). In the real NFL a team would never have enough time in a week to provide individual attention to every player on the team. Depending on how many players you can develop each week it's probably about right.Comment
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Re: Madden NFL 15 - Connected Franchise Deep Dive
A couple of other things apparently not in the game: formation subs, ability to hire/fire coordinators.Bad news first, things I don't see mentioned:
- no custom draft classes
- no practice squad
Good news - draft classes are now randomized, and prospects are no longer explicitly tied to story lines. Maybe we get draft class editing next year then?
Other things I like:
- the new weekly prep feature IS used by the CPU to progress players during the season, so the massive gameplay balance issue between user teams and CPU teams in CFM wrt practice XP gain should be fixed.
- changes in confidence are explicit, so the user knows exactly why the rating is changing.
- if a player has high or low confidence, what ratings and how is ratings are affected is now visible (generally speaking, it's not exactly quantified with a number but rather with an up/down arrow)
- free agency UI looks vastly more useful
- the player progression screen looks vastly more useful
- explicit tracking of player progression / regression is welcome
- more commissioner options is always welcome.
- IR designated-to-run is "kinda" there with the ability to remove one player from IR at any point. It's not exactly like real life, as I think the NFL enforces an eight-game minimum off time, but that the option is there is good.
There a fair bit here that shows they are trying to respond to community concerns. Lack of draft class editing/creation is a bummer. No CPU versus CPU or in game coach option is a bummer, but we knew that. No options on structuring FA contracts, backloading, front loading, etc. is a bummer.Comment
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Re: Madden NFL 15 - Connected Franchise Deep Dive
"Random Draft Classes
For the first time in CFM, draft classes are entirely random. Every name, rating, trait, face, etc. is randomly generated every season. No two classes are alike or predictable. This is something we’ve wanted to do for the past few years. Our fans have been very passionate about random draft classes, and this addition adds unlimited replayability to Connected Franchise."
SOS Madden League (PS4) | League Archives
SOS Crew Bowl III & VIII Champs
Atlanta Braves Fantasy Draft Franchise | Google Docs History
NL East Champs 5x | WS Champion 1x (2020)Comment
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Re: Madden NFL 15 - Connected Franchise Deep Dive
No they said you are not forced into it. If you choose not to use it they will use the same formula the CPU uses for your team.Comment
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Re: Madden NFL 15 - Connected Franchise Deep Dive
Wait, they got rid of coach mode?A couple of other things apparently not in the game: formation subs, ability to hire/fire coordinators.
There a fair bit here that shows they are trying to respond to community concerns. Lack of draft class editing/creation is a bummer. No CPU versus CPU or in game coach option is a bummer, but we knew that. No options on structuring FA contracts, backloading, front loading, etc. is a bummer.Comment


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