Sure.
In Madden NFL 13 and Madden NFL 25, each head coach has various player "scheme settings" in which he sets up what sort of player he values at each position. For example, pocket passer QB vs scrambling QB. Changing this setting affects the OVR rating calculation for that position group for that team. For user head coaches, that change in calculation resulted in new OVR ratings for players in that position group based on the desired player type. For CPU teams, the changed OVR rating would change what sort of players they targeted in the draft and free agency.
The issue the older games had - and what was corrected - is that this OVR rating calculation change did not carry over into played games. Within a game in progress, if a user paused and went to the Depth Chart screen, he would see the OVR rating calculation as if the scheme setting was not applied; i.e. the default OVR rating calculation that is used in the game's frontend outside of Connected Franchise mode. This has been fixed, the calculation is now the same in both places.
This inconsistency was a bit of a sticking point for a lot of people and IMO has resulted in a lot of confusion about what the scheme settings are actually supposed to do. It's a small fix, but a necessary and good one.