Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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  • mestevo
    Gooney Goo Goo
    • Apr 2010
    • 19556

    #151
    Re: Madden NFL 15 - Connected Franchise Deep Dive

    Originally posted by l8knight1
    Interesting, as I had never seen this. What is crazy to me is that ''gamers...upload (and edit) rosters''. In other words, EA wasn't doing it, they were just supposed to prevent people from editing? That logic is so weak, because it also eliminates editing that is pure random, fantasy or fictional.
    Yes, allowing others to infringe doesn't put EA in the clear just because they agent doing it themselves. Nothing weak about the logic there.

    Comment

    • oneamongthefence
      Nothing to see here folks
      • Apr 2009
      • 5683

      #152
      Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

      Hopefully they'll now have a blog to say what's gonna be in last gen. Hopefully all the CFM stuff makes it in. I'm ready to get excited about picking it up for ps3.
      Because I live in van down by the river...

      Comment

      • DeuceDouglas
        Madden Dev Team
        • Apr 2010
        • 4297

        #153
        Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

        Originally posted by Sheba2011
        he's going to start off at the baseline confidence level of 50 which is neutral, unless I understand the system wrong.

        That's also only one player example. I could counter with Sealver Siliga of the Patriots. He was signed and became an immediate full time starter and finished the year with a sack in 3 straight games.
        Which is exactly my point. You shouldn't be able to just go and pluck guys off the street and plug them in and get that player at their neutral level or rating.

        As for Sealver Siliga, he was added to their practice squad on October 23rd of last year and wasn't put on their active roster until November 27th, over a month later which just kind of furthers my point.

        Comment

        • GMoneyDK
          Just started!
          • Jul 2014
          • 1

          #154
          Wow wow wow I cannot wait to get my hands on this

          Comment

          • brandon27
            MVP
            • Aug 2008
            • 1978

            #155
            Re: Madden NFL 15 - Connected Franchise Deep Dive

            Originally posted by EASPORTS_AJ
            You will be able to simulate some of or all of your Game Prep hours every week. All up to you, and the CPU will use logic based on your team/roster on what to prep if you don't want to. If you need help deciding what to train, there is also the "Recommended Activities" tab to help you out.

            This is awesome to me. Thank you!! I HATED having to play one of 8 (or whatever the number was) practice sessions every week. I liked the idea of it, it just took way too much time. I know some like it, but the busier my life has gotten, the harder it is to spend that kind of time. Awesome too that there's an option to sim through it and still get the reward of it.

            That being said, all in all sounds like alot of nice things have been done to CF this year... I love it!
            Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

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            • mestevo
              Gooney Goo Goo
              • Apr 2010
              • 19556

              #156
              Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

              Originally posted by oneamongthefence
              Hopefully they'll now have a blog to say what's gonna be in last gen. Hopefully all the CFM stuff makes it in. I'm ready to get excited about picking it up for ps3.
              I'd think a lot of this would make it, the the on the field stuff that what probably won't come to last gen.

              Comment

              • Gronk4M13
                MVP
                • Apr 2012
                • 3495

                #157
                Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                All sounds absolutely amazing, wow. My excitement is at an all time high.
                Ravens: In Ozzie We Trust

                Yankees: #AllRise

                Comment

                • PacMan3000
                  MVP
                  • Jul 2002
                  • 1807

                  #158
                  Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                  Well, maybe it's me, but I still don't get the difference between confidence and the hot and cold streaks. They both seem to work the same way (week to week)--I guess the only real difference is you can actively improve a player's confidence via a point system.

                  With that said, whenever changes like these happen to franchise, I'm always a bit skeptical just because there is no way to quantify it. In other words, if in week three Johnny Manziel comes into the game with a confidence rating of 50...if week three sees him making errant throws, is it because he had low confidence or mediocre accuracy ratings? How would you know? And does confidence override ratings? Can your confidence of 90 result in you completing downfield passes--despite having a deep accuracy of 70?

                  It's kind of like the "clutch" rating that you can improve with XP points. I've played with it a few times, but there's never been a point when playing a game and a guy makes a play where I'm like "Ah, see I know he definitely made that play because I specifically spent time trying to improve this intangible element of his game."

                  I like the idea of confidence or morale or hot and cold streaks. But I think there's a reason these things get introduced and them removed 3 years later. You just can't quantify how it actually impacts your games. It's fun to tinker around with, but I honestly wonder if stuff like this is more cosmetic than anything. It gives you the idea that you're making improvements to your players and to your team, when at the end of the day, things like accuracy, catching, speed and other ratings are what really matter.

                  Personally, I'm hoping that in franchise mode, we can get away from pushing buttons on our controller in static screens and actually having more true engagement. For example, in one of the screenshots, it shows an image that says something like "Defensive Film Room." Instead of just clicking buttons on a screen, I think it would be better and far more interesting to be presented with, say, 10 highlights of your opponents previous game and allow you to study and take notes on their team, their impact players, the formations and player personnel they like to use in certain situations, their defensive scheme, etc.
                  Last edited by PacMan3000; 08-06-2014, 03:28 PM.

                  Comment

                  • Scott
                    Your Go-to TV Expert
                    • Jul 2002
                    • 20030

                    #159
                    Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                    Wish you could edit draft classes, I'm passing
                    PSN-Shugarooo
                    Steam-ScottM.816
                    Twitch.tv/Shugarooo
                    Want to follow my Franchises? Join my discord: https://discord.gg/nHbNCWmmGs

                    Comment

                    • Sheba2011
                      MVP
                      • Oct 2013
                      • 2353

                      #160
                      Re: Madden NFL 15 - Connected Franchise Deep Dive

                      Originally posted by mmorg
                      That might be what the lawsuit says from the prosecution's perspective, but what did the judges actually legislate their decisions on? Find that and get back to me. It has been ruled in numerous courts, and is displayed evidently in games like OOTP and FOF, that people do not own the rights to their names and only their likeness.
                      Here's the 9th circuit court of California's opinion from their ruling in which they rejected EA's first amendment defense (the same defense those other cases used):

                      "In NCAA Football, EA seeks to replicate each school's entire team as accurately as possible. Every real football player on each team included in the game has a corresponding avatar in the game with the player's actual jersey number and virtually identical height, weight, build, skin tone, hair color, and home state. EA attempts to match any unique, highly identifiable playing behaviors by sending detailed questionnaires to team equipment managers. Additionally, EA creates realistic virtual versions of actual stadiums; populates them with the virtual athletes, coaches, cheerleaders, and fans realistically rendered by EA's graphic artists; and incorporates realistic sounds such as the crunch of the players' pads and the roar of the crowd.

                      EA's game differs from reality in that EA omits the players' names on their jerseys and assigns each player a
                      home town that is different from the actual player's home town. However, users of the video game may upload rosters of names obtained from third parties so that the names do appear on the jerseys. In such cases, EA allows images from the game containing athletes' real names to be posted on its website by users."

                      Comment

                      • Sheba2011
                        MVP
                        • Oct 2013
                        • 2353

                        #161
                        Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                        Originally posted by DeuceDouglas
                        Which is exactly my point. You shouldn't be able to just go and pluck guys off the street and plug them in and get that player at their neutral level or rating.

                        As for Sealver Siliga, he was added to their practice squad on October 23rd of last year and wasn't put on their active roster until November 27th, over a month later which just kind of furthers my point.
                        We'll just have to agree to disagree on this one.

                        Comment

                        • jeremym480
                          Speak it into existence
                          • Oct 2008
                          • 18197

                          #162
                          Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                          Originally posted by Scott
                          Wish you could edit draft classes, I'm passing
                          I wish that I had your strength. This year has just been a down year for me (gaming wise) because there just as been that many great titles out - especially for Next Gen. so I'm in a bit of a lull. Because of that I'm actually really looking forward to Madden this year.

                          As far as the lawsuit discussion, I can see why EA would be hesitant about Custom Draft Classes.... however, I'm not even asking for those at this point. All I want is to be able to edit the players in my own offline franchise, nothing more, nothing less. There's no sharing or anything going on with that, so to me there's really isn't a reasonable excuse for it not to be allowed.
                          My 2K17 Boston Celtics MyLeague

                          Alabama Crimson Tide
                          Green Bay Packers
                          Boston Celtics

                          New Orleans Pelicans

                          Comment

                          • bcruise
                            Hall Of Fame
                            • Mar 2004
                            • 23274

                            #163
                            Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                            Along with the random draft classes I'm also excited about the changes to confidence and how it's tied into game prep. Confidence was always a very nebulous, under-the-hood factor in Madden, such that the only 2 ways you could tell it was changing on you was to go all the way into an individual player's traits screen and see it there, or if they would go on a hot/cold streak (Very poor Confidence = Cold, Very Good Confidence = Hot). And consistency has NEVER been fully explained, except to say that it's what controls how "streaky" a player is (increases or decreases the confidence effect). Now we'll be able to see just exactly how these two factors affect the ratings.

                            Just as an example, in the one screenshot we're provided of this we can see Tannehill's three accuracy ratings are lowered, to 85, 78, and 68. Comparing that to the AFC East Ratings Spreadsheet, where his ratings are 87, 80, and 70, it looks like we'll actually get the updated rating shown to us in the game, and not just an up or down arrow indicating progress either way. I'm DEFINITELY interested in seeing which ratings are affected by this for each position - it's something I've wanted to know for years.

                            Comment

                            • EASPORTS_AJ
                              EA Sports Community Manager
                              • Aug 2012
                              • 103

                              #164
                              Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                              Okay, so to answer a lot of your question on Coach Mode...

                              Coach Mode is available in CFM but it must be enabled in the Front End by going to Customize -> Help/Settings ->Settings-> Game Options ->Coach Mode and setting the toggle to ON. This will enable Coach Mode capability in Online and Offline except for Head to Head games.

                              Hope that helps, guys.

                              Comment

                              • Sheba2011
                                MVP
                                • Oct 2013
                                • 2353

                                #165
                                Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                                Originally posted by PacMan3000
                                Well, maybe it's me, but I still don't get the difference between confidence and the hot and cold streaks. They both seem to work the same way (week to week)--I guess the only real difference is you can actively improve a player's confidence via a point system.

                                With that said, whenever changes like these happen to franchise, I'm always a bit skeptical just because there is no way to quantify it. In other words, if in week three Johnny Manziel comes into the game with a confidence rating of 50...if week three sees him making errant throws, is it because he had low confidence or mediocre accuracy ratings? How would you know? And does confidence override ratings? Can your confidence of 90 result in you completing downfield passes--despite having a deep accuracy of 70?

                                It's kind of like the "clutch" rating that you can improve with XP points. I've played with it a few times, but there's never been a point when playing a game and a guy makes a play where I'm like "Ah, see I know he definitely made that play because I specifically spent time trying to improve this intangible element of his game."

                                I like the idea of confidence or morale or hot and cold streaks. But I think there's a reason these things get introduced and them removed 3 years later. You just can't quantify how it actually impacts your games. It's fun to tinker around with, but I honestly wonder if stuff like this is more cosmetic than anything. It gives you the idea that you're making improvements to your players and to your team, when at the end of the day, things like accuracy, catching, speed and other ratings are what really matter.

                                Personally, I'm hoping that in franchise mode, we can get away from pushing buttons on our controller in static screens and actually having more true engagement. For example, in one of the screenshots, it shows an image that says something like "Defensive Film Room." Instead of just clicking buttons on a screen, I think it would be better and far more interesting to be presented with, say, 10 highlights of your opponents previous game and allow you to study and take notes on their team, their impact players, the formations and player personnel they like to use in certain situations, their defensive scheme, etc.
                                I think it depends more on how long Johnny is making those errant throws. If it's a one week thing his confidence rating might drop a few points which won't affect his ratings. But if it's happening every game he plays then it will affect his ratings negatively, as it should.

                                Comment

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