Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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  • MAGboyswifT27
    Rookie
    • Sep 2012
    • 206

    #166
    I'm not going to lie at first I didn't want to get my hopes up and end up having another mediocre title. But with everything that I've seen up to this point and especially the CFM news today gives me not only a lot of hope but excitement for the release. I can't wait, is it the 26th yet!?

    Comment

    • Benz87
      #OwnTheFuture
      • Jan 2005
      • 1320

      #167
      Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

      Maddden 25 provided me with more fun and immersion than any previous version in quite some time, probably going back to the initial inclusion of Owner Mode on PS2. It looks like they have only improved upon that, by no means is this year going to be perfect, but EA is definitely implementing well needed improvements. Not only will connected franchise see improvement, but there will be some noticeable game play tweaks to what I already viewed as solid play last year. I'm definitely filled with anticipation.
      Green Bay Packers | Milwaukee Bucks | Milwaukee Brewers

      Comment

      • HoundsOfHowl
        @HoundsOfHowl
        • Jul 2009
        • 852

        #168
        Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

        I am excited for the new Game Prep out of all.

        It would've been cool to practice had there been more than 8 of the same thing every week.

        But now you can just "Watch film" or even just go in the skills trainer (which I personally like to do every now and then for fun, and now I can do it and it actually matter to my franchise)

        This is definitely a step forward to making Madden a longer lasting franchise (per release), at least IMO

        Comment

        • Lexicon
          Pro
          • Mar 2011
          • 759

          #169
          Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

          Any word if selecting all 32 teams in offline CFM is less tedious? Can we switch owners without losing control of the team (if I wanted to create a new owner but keep control of the same team, that was forbidden in 25)?
          "In Ben We Trust"

          Madden NFL 19 Review (PC)

          Player Roles - Madden NFL 07

          Youtube.com/lexmarston

          Twitter: @LexMarston

          Comment

          • Sheba2011
            MVP
            • Oct 2013
            • 2353

            #170
            Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

            Originally posted by iBleedOrange247
            I am excited for the new Game Prep out of all.

            It would've been cool to practice had there been more than 8 of the same thing every week.

            But now you can just "Watch film" or even just go in the skills trainer (which I personally like to do every now and then for fun, and now I can do it and it actually matter to my franchise)

            This is definitely a step forward to making Madden a longer lasting franchise (per release), at least IMO
            For me practice was tedious and boring last year, I only did it for XP. I would much prefer to do the skills trainer.

            Comment

            • StefJoeHalt
              MVP
              • Feb 2014
              • 1058

              #171
              Re: Madden NFL 15 - Connected Franchise Deep Dive

              Originally posted by Sheba2011
              Here's the 9th circuit court of California's opinion from their ruling in which they rejected EA's first amendment defense (the same defense those other cases used):

              "In NCAA Football, EA seeks to replicate each school's entire team as accurately as possible. Every real football player on each team included in the game has a corresponding avatar in the game with the player's actual jersey number and virtually identical height, weight, build, skin tone, hair color, and home state. EA attempts to match any unique, highly identifiable playing behaviors by sending detailed questionnaires to team equipment managers. Additionally, EA creates realistic virtual versions of actual stadiums; populates them with the virtual athletes, coaches, cheerleaders, and fans realistically rendered by EA's graphic artists; and incorporates realistic sounds such as the crunch of the players' pads and the roar of the crowd.

              EA's game differs from reality in that EA omits the players' names on their jerseys and assigns each player a
              home town that is different from the actual player's home town. However, users of the video game may upload rosters of names obtained from third parties so that the names do appear on the jerseys. In such cases, EA allows images from the game containing athletes' real names to be posted on its website by users."

              Hold on..so urs saying the court is holding EA responsible for what I do at my home with my own game? I don't see the ruling that way..I see it as the court is holding EA responsible for "cloning" college players..same height, weight, age, hometown, same equipment, and same playing number...by ur belief Madden should remove "create a player" as well?...what I believe Madden will never do is have a draft class which appears to be the same draft class as future classes..which is why I believe they went to random classes now to combat any issues..also regarding what others have said about confidence rating and free agents..some are looking at it as almost "learning" the system (ie playbook)..why I would like for in season free agents players to have low confidence..just my two cents on both topics
              Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
              Rule #2: Never use your real name.
              Rule #15: Fight the urge to tell the truth.
              Rule #30: Know the playbook so you can call an audible.
              Twitter: @318TA621

              Comment

              • Sheba2011
                MVP
                • Oct 2013
                • 2353

                #172
                Re: Madden NFL 15 - Connected Franchise Deep Dive

                Originally posted by StefJoeHalt
                Hold on..so urs saying the court is holding EA responsible for what I do at my home with my own game? I don't see the ruling that way..I see it as the court is holding EA responsible for "cloning" college players..same height, weight, age, hometown, same equipment, and same playing number...by ur belief Madden should remove "create a player" as well?...what I believe Madden will never do is have a draft class which appears to be the same draft class as future classes..which is why I believe they went to random classes now to combat any issues..also regarding what others have said about confidence rating and free agents..some are looking at it as almost "learning" the system (ie playbook)..why I would like for in season free agents players to have low confidence..just my two cents on both topics
                This isn't my opinion/belief its the judges in the lawsuit. That quote is directly from their ruling. The basis of the lawsuit was that EA used the player likeness and allowed users to edit names, hometowns, appearance etc. The Judges agreed with Sam Kellers claims. The problem EA ran into was not that you did it in the privacy of your home, but that they allowed and enabled you to upload it to the internet for anyone to use and see.

                Comment

                • TheBuddyHobbs
                  Banned
                  • Apr 2013
                  • 2312

                  #173
                  Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                  Wow, this all sounds great. I am getting the EA access so I'll be able to see just how good this all actually is. I am actually excited to dive into this.

                  Comment

                  • CT Pitbull
                    MVP
                    • Aug 2010
                    • 1683

                    #174
                    Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                    I really wish we could just turn off player development, XP/confidence, player cuts, cpu trades, cpu fa signings and play a bare bones franchise if we wanted. Good for everyone who likes relocating to a fictitious stadium and building fictitious players up but im just not one of them.


                    The days of re-creating the REAL NFL season as it goes through the year are over with CFM. Until EA either gives us a season/old school franchise mode back or gives the user the chance to toggle every single one of the off field options off I will be stuck in "play now" land. all this convoluted off-the-field menu porn pushes me further and further away from playing through an NFL year.


                    This CFM really makes it impossible to mirror the real NFL with player movements and depth charts for all 32 teams. I don't know if they changed how easy it is to control all 32 teams this year, but if its anything like it has been im out. I don't have the time to basically create 32 different profiles for every team in the NFL.


                    I just don't have the interest or the time to mess with anything other than playing the game on the field. And for those who may think im a "casual" gamer because I cant stand CFM just remember this. I was playing madden before many of you were born.


                    I am happy for those who are happy though.
                    It's not the dog in the fight, it's the fight in the dog...
                    XBL GT: Godz Hittman

                    Comment

                    • slingblade73
                      Rookie
                      • Jun 2003
                      • 381

                      #175
                      Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                      I wonder if we have been given more scouting points. You could not really research in depth numerous positions of need last year. They want us to dig deep in these random classes, we need the points to do so.

                      Comment

                      • yardz23
                        Rookie
                        • Dec 2009
                        • 147

                        #176
                        Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                        I hope there is still an option to work on plays 11v11 for no in game XP.

                        Comment

                        • Marcus
                          Rookie
                          • Jun 2003
                          • 203

                          #177
                          I know this seems like a small addition but does anyone know if the players will have each team they played for show up on their player card? (Year by Year) It has always been that way before until they removed it last year.

                          Comment

                          • jmurphy31
                            MVP
                            • Jun 2008
                            • 2803

                            #178
                            Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                            Originally posted by maafla1
                            I still want to know if the stat engine has been fixed to properly calculate winning percentage. Again a team that finishes 8-7-1 should be AHEAD of a team that finishes 8-8. This DOES impact CFM, what if your coach needs to make the playoffs to keep his job, finishes 8-7-1 but doesn't make the playoffs because a team finished 8-8 and DID?
                            Not sure if this was answered yet but on another blog from a game changer he said this has been fixed

                            Comment

                            • l8knight1
                              BRING BACK F2000 HELMET!!
                              • Aug 2002
                              • 1185

                              #179
                              Re: Madden NFL 15 - Connected Franchise Deep Dive

                              Originally posted by Sheba2011
                              This isn't my opinion/belief its the judges in the lawsuit. That quote is directly from their ruling. The basis of the lawsuit was that EA used the player likeness and allowed users to edit names, hometowns, appearance etc. The Judges agreed with Sam Kellers claims. The problem EA ran into was not that you did it in the privacy of your home, but that they allowed and enabled you to upload it to the internet for anyone to use and see.
                              Correct me if I'm wrong, as I haven't been an NCAA guy in a while, but I think the problem was that the existing roster in the game, while it didn't include names, included likenesses, as in color white/black, player number, height, weight, etc. Then that was customized by community even further with names making things even stickier.

                              Now, if in Madden they give you a draft class that is randomized in terms of likenesses at the beginning, I don't understand why you couldn't edit a roster completely have a roster full of fat or skinny, white or black, John Doe or James Dean, however you see fit. All of this trickles down to the actual rosters in the game. It's also clear you can't mess with the ACTUAL likenesses that are legally agreed to. Good grief.

                              Comment

                              • Big FN Deal
                                Banned
                                • Aug 2011
                                • 5993

                                #180
                                Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                                Originally posted by DeuceDouglas
                                When you take into consideration that confidence is a loosely used term to describe ratings increases and decreases, it's very realistic. If you just go sign a QB off the street to start week eight, he's not going to get ratings boosts because he's happy to have a job and now he gets to play. Yes going to struggle and go throw some serious issues if you just throw him to the fire until he gets acclimated.

                                Look at Josh Freeman for the Vikings last year. They got him, through him in there immediately and he was like 20 of 53 passing. All this confidence rating is is a glorified hot/cold system.
                                I feel you Deuce and I think what you're getting at is having "confidence" be more "team chemistry" based. The argument could be made that hot/cold streaks could have just remained, while adding actual team chemistry instead but it is what it is.

                                After watching that Looman interview in another thread, I think there is a team chemistry component to confidence, which I agree with you would be better if it was effected more by having new players added to a team, initially starting out at ranges below 50. That could be varied based on years in the league, scheme and other factors but it would definitely incentive making personnel moves as early as possible and deter careless drastic mid/late season roster changes.

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