Looks like dynamic attendance is back out again on gen 4 this year. Was in 25 on 360/PS3—although when it rained or snowed no one showed up.
Madden NFL 15 Livestream: Connected Franchise
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Re: Madden NFL 15 Livestream: Connected Franchise
Looks like dynamic attendance is back out again on gen 4 this year. Was in 25 on 360/PS3—although when it rained or snowed no one showed up. -
Re: Madden NFL 15 Livestream: Connected Franchise
Man, I hope they didn't make that mistake. I'm not sure they were traded, I didn't see anyone stand out in return with a big name. Forte is like a 95 so would have to be someone good in return and Cutler is a 85 i think and I'm pretty sure you could pick up a free agent better than the rookie.I am fairly certain they were traded. They mentioned multiple times that they "improved the AI trade logic so they trade more"
That is a recipe for disaster. Trades are not common in the NFL. The bad AI roster management is a large reason why NBA 2k's GM mode was not received well and I fear that the same may happen to Madden.Last edited by Darth Aegis; 08-07-2014, 08:33 PM.OS needs a Thumbs DOWN button
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Re: Madden NFL 15 Livestream: Connected Franchise
Didn't see many inaccurate passes, and when their was one it was way off. Most passes are caught perfectly in stride, i didn't see many different catch animations at all. Just because a receiver is open and a Qb has time in the pocket doesn't mean the pass should be perfectly placed, I would like to see more balls thrown behind receivers and low to the ground, and receivers should fall to the ground sometimes after making a catch. On a positive note, gang tackling looked much better in this video.Comment
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Re: Madden NFL 15 Livestream: Connected Franchise
Frustrating because we've all had to try to use slider to fix what's unbalanced or broken in the game, every year, for many years. Maybe this year they really, truly do have the balance stuff perfect, but my guess is not quite. So if sliders don't work and aren't explained, the game will still be deeply flawed.Comment
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Re: Madden NFL 15 Livestream: Connected Franchise
You are right about that. If they were traded it would be a major issue with CFM and we cannot know for sure until we get the retail copy in our hands. Makes me nervous.
But EA does have the save file so they could check. And they probably did after the stream but they would not check that during the stream for obvious reasons. Hopefully they post on twitter a image of the Bears injury reportComment
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Re: Madden NFL 15 Livestream: Connected Franchise
They said it was 2 years on, right? His age might have him starting to decline by then.You are right about that. If they were traded it would be a major issue with CFM and we cannot know for sure until we get the retail copy in our hands. Makes me nervous.
But EA does have the save file so they could check. And they probably did after the stream but they would not check that during the stream for obvious reasons. Hopefully they post on twitter a image of the Bears injury reportComment
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Re: Madden NFL 15 Livestream: Connected Franchise
I don't know why they didn't pause the game and look , it would of took 2 seconds. If this is the case I'm sure it will get patched,because no one is going to like Aaron Rodgers being traded for clowney lolYou are right about that. If they were traded it would be a major issue with CFM and we cannot know for sure until we get the retail copy in our hands. Makes me nervous.
But EA does have the save file so they could check. And they probably did after the stream but they would not check that during the stream for obvious reasons. Hopefully they post on twitter a image of the Bears injury reportOS needs a Thumbs DOWN button
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Re: Madden NFL 15 Livestream: Connected Franchise
Kinda bummed they show ratings for second year players instead of..oh the stats from the prior season. Is that too much for the game to process?
Also is the sim 10 years option going to be quick and painless or am I literally going to sit there and wait for it to sim 10 years of football. I think the latter.Comment
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Re: Madden NFL 15 Livestream: Connected Franchise
Yes, they were in year 2. Which would mean that they were traded in this upcoming offseason. I still see that as quite a stretch. Not impossible, but not likely.Comment
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Re: Madden NFL 15 Livestream: Connected Franchise
Hrs used to develop players aka earn XP is too high. 18hrs in one week? If that's 5 days in a week (game day and day off) that's an average of 3.6hrs a day. Really? If a player was practicing that much per day on passing drills I'd figure they would progress much more. The fact is though, with practice, film study, and strength training (IRL) there is no way they could fit that much time in during the week. Max should be 10hrs per player (2hrs per day), I loved developing players in Madden 25. Seems like a bit of a joke now. Earning XP was OP last year and Under-powered this year. I hope they tune this.Xbox One GT- II McG IIComment
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Re: Madden NFL 15 Livestream: Connected Franchise
Because if the names did not show up on the injury report they knew they would have eggs on their face and that one mistake would ruin the entire stream. That is not hyperbole, they knew what was at stake.Comment
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Re: Madden NFL 15 Livestream: Connected Franchise
I think the gameplay looks real solid and of course the game looks beautiful. That's really the selling point of Madden 15, it just looks great. But franchise mode just isn't getting it done. The replay value in this mode is low and its a serious problem. We still have fake coaches in the game. I have no clue why EA just won't add real OC's and DC's in Madden. We had it back on PS2, actually we had it, I believe last in Madden 10. Seeing all these fake coaches and players just kills the mood. franchise mode is just a 1 year deal.
I think there is a lot to be excited about this year but CFM isn't one of them, again.Comment
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Re: Madden NFL 15 Livestream: Connected Franchise
Remember, players still earn XP through game performance and they say they retuned the goals to be more realistic, i.e. easier to accomplish.Hrs used to develop players aka earn XP is too high. 18hrs in one week? If that's 5 days in a week (game day and day off) that's an average of 3.6hrs a day. Really? If a player was practicing that much per day on passing drills I'd figure they would progress much more. The fact is though, with practice, film study, and strength training (IRL) there is no way they could fit that much time in during the week. Max should be 10hrs per player (2hrs per day), I loved developing players in Madden 25. Seems like a bit of a joke now. Earning XP was OP last year and Under-powered this year. I hope they tune this.
Obviously I will not know for sure until I play the retail copy, but it seems as if progression is improved. I do not think it is under powered.Comment

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