Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
				
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Usually I'm really excited for the features list in franchise mode and then get disappointed. This year, none of the features really excite me outside of the FA redesign and the random draft picks. Hopefully this will mean that I will enjoy the mode. Or I just have less interest since I haven't been following Madden at all. I'll probably end up buying it just because of that amazing $35 off deal at Best Buy.Follow me for live wrestling tweets @molarmiteComment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
The bolded part is the only part I am going to address and then I am done doing this dance with you.Yes I do understand schemes. My god. That's why I can see there are deficiencies in how they are represented in the game as opposed to the real NFL.
I wouldn't know. I don't play online. Just offline CFM.
The same for both RB's, Harris and Lacy, with no difference in production. If they are both running the same plays, shouldn't the one fit for the scheme (Lacy) have better production?
You haven't answered it satisfactorily. That's why it keeps being asked. My 65 RB, WR, DT should not have the same production as my 85 RB, WR, DT. Why do they if they if they don't fit the scheme and schemes are working correctly? Either the GB default schemes are setup incorrectly and don't match the GB default playbook, or schemes don't work correctly.
Lacy is a power back, GB's scheme is set to power running backs. That does not matter if you, like I suspect you do, call outside running plays.
You probably call outside running plays and then wonder why the quicker back has better production than a between the tackles bruiser.
Your next post which I will not respond to will probably do one of two things. Either you will deny what I just said and say it even happens when you run between the tackles, or you will restate your earlier preference that scheme should effect ratings so that Lacy should get a ratings boost and Harris should suffer a decrease in ratings. That is the fundamental disagreement that cannot be reconciled between us. In the real NFL Ray Rice will not be faster or quicker because he is now in a zone run scheme. It is the other way around -- his skills benefit from such a scheme.
You either want different things from Madden than I do, which going by past interactions I do not think that is the case as we often see eye to eye, or you don't understand the purpose behind schemes.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Generally that is my approach but coming off the year we had and bringing in a new OC I need to see improvement in the offense. The final score does not matter, it is how the first string performs that I pay attention to.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Lacy is a power back. If GB's scheme is set for a power back (which it's actually set to West Coast), that should indicate that the OL, TE, WR, are power blockers with power blocking techniques to fit the scheme (which they were zone blockers, now they are hybrid zone/power blockers).
Which brings me to HB1 is set to Power Back, but the scheme is set to West Coast.
Last year they started to move more toward a hybrid zone/power running scheme. The backs they like are the one cut downhill runners. Either Harris should fit in that scheme or his performance on the field should show he doesn't fit in that scheme. And that should be reflected in his overall rating.
So why is Harris overall penalized by scheme and not his performance on the field? And NO I'm not calling outside runs with Harris and inside runs with Lacy. They both get the same plays using the same playbook. If you draft out of your scheme, there should be a performance penalty on the field.
I have to deny what you said because they both get the same plays. This also happens with my 4-3 DT. The 62 rated J. Boyd performed just as well as the 85ish Pickett. I progressed J. Boyd to were he was a monster on the line and he never went above an overall 75 rating. I was amazed I couldn't get him any higher. If Boyd doesn't fit the scheme, he shouldn't be so successful on the field within that defensive scheme.
In real life, either Ray Rice will fit within the new scheme OR HIS PERFORMANCE ON THE FIELD WILL DROP because he doesn't fit the one cut zone blocking scheme.
What I want is realism.
I think part of our problem is you look at scheme as a tool for selecting rosters and depth charts. And I look at it as something that should be so much more.
And really, scheme is plays, techniques and coaches tendencies. So in the real NFL, it doesn't even make sense to have playbooks not match schemes. And me changing the HB1 from power to speed doesn't change the playbook or scheme. It just changes how the overall is perceived on some roster screen. To me, that doesn't make any sense. I could be flipping the overall value of Lacy and Harris by changing HB1 from power to speed. And yet the scheme and playbook stay the same. This is why scheme seems to make no difference in performance on the field. And it should. You draft players outside of your scheme, they should not perform as well on the field.
On offense, we should have different running and passing schemes. West Coast and zone blocking. We should not be selecting whether a speed back or power back or one cut back is more valuable in that scheme, the scheme should dictate that. If we draft outside of our scheme, we should see a performance hit.
Your team should perform well when playbook matches scheme and you have players fit your scheme. This is not what I am seeing with HB, WR, and 4-3 DT.
I like the idea of scheme in madden. I don't think it has nearly enough depth and don't think it was implemented very well. How it's implemented doesn't make sense to me comparing it to the NFL.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Personally, I find the scheme OVR for players to be confusing more than anything. I always play as the Dolphins, and in 25, rookie pass rusher Dion Jordan would be rated about a 75 as a 4-3 DE, but if I changed to a 3-4 and made him a OLB he was a 90 and would quickly progress to a 99 rather easily.
On the field, his play was of course uniform either way, and since he's rushing the passer most of the time regardless of scheme, why should it look like I have a lousy player in one and a great one in another?
Whats funny is that aside from pass rushing, he was below average at pass coverage and run stopping before gaining any XP, so shouldn't he have rated higher as a 4-3 DE when you think about it? Even after a lot of time to figure out how to get the schemes to match up to what I wanted as closely as possible, I still had to know that OVR for some positions was just going to be decieving and I couldn't trust it. Thats frustrating but something you can get around when dealing with players who you're familiar with in year one, but what about adding guys in the future through free agency or the draft?Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
That is weird because usually, and this is regardless of scheme as you can do it on the front end and the results would be the same, it is the other way around. That is switching a 3-4 OLB to DE shoots their overall way up.Personally, I find the scheme OVR for players to be confusing more than anything. I always play as the Dolphins, and in 25, rookie pass rusher Dion Jordan would be rated about a 75 as a 4-3 DE, but if I changed to a 3-4 and made him a OLB he was a 90 and would quickly progress to a 99 rather easily.
On the field, his play was of course uniform either way, and since he's rushing the passer most of the time regardless of scheme, why should it look like I have a lousy player in one and a great one in another?
Whats funny is that aside from pass rushing, he was below average at pass coverage and run stopping before gaining any XP, so shouldn't he have rated higher as a 4-3 DE when you think about it? Even after a lot of time to figure out how to get the schemes to match up to what I wanted as closely as possible, I still had to know that OVR for some positions was just going to be decieving and I couldn't trust it. Thats frustrating but something you can get around when dealing with players who you're familiar with in year one, but what about adding guys in the future through free agency or the draft?
With regards to scheme, most of the time the player types are obvious and it is easy determining what I want. I do have a gripe with what they view as a West Coast QB though (hint:it ain't Vick).
I don't know if this is the popular choice or not, but on defense I set most positions (aside from Dline) to prototype. It works for me as that is what I scout for.
For your guy, I am not sure. Let me make sure I understand you correctly. Initially player type for DE was set to speed rusher? Then you switched your defensive scheme to a 3-4 and set player type for OLB to 3-4 pass rusher. You then edited Dion Jordan to a OLB and his overall was 90?Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Scheme is mostly cosmetic. Its just a way that you can use to sort through players faster. If you have power run as your scheme, power running backs will get a boost in their overall to simulate that he's type of guy you want. The cpu is supposed to do this as well. But obviously you're gonna carry more than one running back so you need a speedy back. His overall is gonna take a hit but it's how you use him. You normally wouldn't run sweeps with Eddie Lacy and Harris isn't gonna get it done when its 3 and inches. Its up to you to utilize the players to their best ability. The schemes are just an outline. But one day I could see a system where players have to learn schemes or playbooks similar to what HC09 did and they take attribute hits until they get it.
Right now it's purely cosmetic to users and the cpu uses it to make roster decisions sometimes.
I haven't seen an instance of a guy being grossly underpaid or overpaid if you changeyour scheme to a different one. This year however it sounds like players will take your scheme into consideration during free agency which is a nice addition. What's holding the schemes idea back is also the depth chart. You really can't have specific roles on them. You look at an NFL depth chart and you have X, Y, Z receivers or pass rush specialists, etc. We don't have that now and it hurts the whole scheme idea.Because I live in van down by the river...Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
I would love a more in depth approach to team management like what was in HC, but I don't think Madden will ever do that. They are more than capable of incorporating those things, I just think they feel as though it is not a smart business move. Sucks for us.Scheme is mostly cosmetic. Its just a way that you can use to sort through players faster. If you have power run as your scheme, power running backs will get a boost in their overall to simulate that he's type of guy you want. The cpu is supposed to do this as well. But obviously you're gonna carry more than one running back so you need a speedy back. His overall is gonna take a hit but it's how you use him. You normally wouldn't run sweeps with Eddie Lacy and Harris isn't gonna get it done when its 3 and inches. Its up to you to utilize the players to their best ability. The schemes are just an outline. But one day I could see a system where players have to learn schemes or playbooks similar to what HC09 did and they take attribute hits until they get it.
Right now it's purely cosmetic to users and the cpu uses it to make roster decisions sometimes.
I haven't seen an instance of a guy being grossly underpaid or overpaid if you changeyour scheme to a different one. This year however it sounds like players will take your scheme into consideration during free agency which is a nice addition. What's holding the schemes idea back is also the depth chart. You really can't have specific roles on them. You look at an NFL depth chart and you have X, Y, Z receivers or pass rush specialists, etc. We don't have that now and it hurts the whole scheme idea.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
I'm thinking down the line owner mode will be the super in depth option in CFM and coach mode is where you just worry about game prep, the roster, and playing games. I really hope we can get something that incorporates a lot of what head coach added but obviously more refined.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
I'd like to see some sort of GM mode where they kind of flesh out all these things. Owner mode more of the financial and playing games. Coach mode more practicing and games. Player mode can stay the same. And then GM mode be more scouting, personnel, and roster & staff management oriented where the practice and financial stuff just happens in the background. I don't think that would ever happen but I at least want to see more emphasis on personnel and in-depth roster management than hot dog prices and practice mode.I'm thinking down the line owner mode will be the super in depth option in CFM and coach mode is where you just worry about game prep, the roster, and playing games. I really hope we can get something that incorporates a lot of what head coach added but obviously more refined.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
I hope you are right but I think when it comes down to it, EA will weigh the cost and benefit and decide against such a thing. From a business standpoint I can't say I blame them. That would be a lot of difficult code to write and only a small portion of the consumer base would utilize it.I'm thinking down the line owner mode will be the super in depth option in CFM and coach mode is where you just worry about game prep, the roster, and playing games. I really hope we can get something that incorporates a lot of what head coach added but obviously more refined.
I do wonder what are the chances of NFL Head Coach returning at some point. A yearly release would not work financially but perhaps they could release a new game every 3-5 years?Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Does anyone know if I can do a offline/online cfm with 2 local players and if our teams play each other can we both play last year me and my brother traded off every other division game when our teams faced off.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
In today's NFL coaches do a lot more than just practicing and games. Most of them are heavily involved with the scouting, drafting and free agency process as well. Except on teams like Dallas (where Jerry just has yes men) the entire offseason is decided by a collective of coaches, front office staff and head scouts. And then you have some teams like New England, Cincy, Kansas City and St. Louis where the head coach performs multiple roles.I'd like to see some sort of GM mode where they kind of flesh out all these things. Owner mode more of the financial and playing games. Coach mode more practicing and games. Player mode can stay the same. And then GM mode be more scouting, personnel, and roster & staff management oriented where the practice and financial stuff just happens in the background. I don't think that would ever happen but I at least want to see more emphasis on personnel and in-depth roster management than hot dog prices and practice mode.Comment
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Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots
Thats basically right. The Fins default defense is a 4-3, with pass rushing priority from the ends, and Jordan is tagged as a DE. I use a 3-4, and when I would start my franchises, I would switch all of my schemes to match what I do, and set most of the DEs on the team, Jordan included, to 3-4 pass rushing OLB. This bumped his OVR about 15 points to the plus.That is weird because usually, and this is regardless of scheme as you can do it on the front end and the results would be the same, it is the other way around. That is switching a 3-4 OLB to DE shoots their overall way up.
With regards to scheme, most of the time the player types are obvious and it is easy determining what I want. I do have a gripe with what they view as a West Coast QB though (hint:it ain't Vick).
I don't know if this is the popular choice or not, but on defense I set most positions (aside from Dline) to prototype. It works for me as that is what I scout for.
For your guy, I am not sure. Let me make sure I understand you correctly. Initially player type for DE was set to speed rusher? Then you switched your defensive scheme to a 3-4 and set player type for OLB to 3-4 pass rusher. You then edited Dion Jordan to a OLB and his overall was 90?
Cam Wake, the team's star DE in real life, is great as a DE or OLB. Little change one way or another in the ratings.
I've seen similar things while building "super teams" to have fun after I'm done with my Fins franchise too. Taking a bunch of 4-3 DE's from around the league and making them 3-4 OLB on my team. A lot of them shoot up to 99 OVR or close to it if they're good as pass rushing DE, rated in the mid 80s+.Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.Comment
 

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