NBA 2K15 Spacing

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  • PhiPsi1
    MVP
    • Feb 2003
    • 1039

    #1

    NBA 2K15 Spacing

    I mentioned this in the Gamescom thread, but wanted to get fellow OS members thoughts.

    The one improvement I would like for 2K to address this year (although there are others that could be mentioned) is..... *drum roll please*..... spacing! When I watch NBA Live in action, I always wish the spacing would be just as good in 2K. I'm wondering if the dimensions of the court versus the size of the players that 2K have is the problem. It is so tough to run an offense (or defensive set), when the players start running into each other like bumper cars to get into a set.

    This is quite prevalent when the CPU is running a fastbreak and the whole team (both CPU and User) collapses to the baseline and a 'bumper car' animation kicks in and everyone starts bumping into each other to get back into the offensive set.

    I actually have tried to remedy this 'spacing' issue by taking these awesome roster sets by our expert roster guys and editing their height and body type to try and mimic the player models in Live 14. It doesn't solve the issue, but it remedies it to an extent.

    Any thoughts?
  • ERA
    MVP
    • Dec 2012
    • 1579

    #2
    Re: NBA 2K15 Spacing

    I noticed that in the PS3/360 Crew screenshots, the spacing was significantly different. I hope that's the case for a PS4/XB1. I felt the spacing in 2K14 was a disaster, it seemed as if the ball was turned over almost every possession.

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    • luda06
      Pro
      • Sep 2008
      • 572

      #3
      Re: NBA 2K15 Spacing

      Well, they can start by not having the AI randomly loading up the strong side of the floor. Even the little things, such as when the ballhandler picks up his dribble, none of his teammates attempt to relieve him. He'll be stranded on an island in prime position to have a pass picked off.

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      • Vni
        Hall Of Fame
        • Sep 2011
        • 14833

        #4
        Re: NBA 2K15 Spacing

        From what I've seen 2K14NG has one of the worst spacing the series ever had. What hurts it even more is the fact that players without the ball hit full speed in one third of a second in any direction. They need to adress that, it makes it look like a horrible mess. Passing has also regressed.

        I'am hoping for some big improvements in thoses areas or it will be hard to convince me.

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        • turty11
          All Star
          • Apr 2013
          • 8923

          #5
          Re: NBA 2K15 Spacing

          i will cherish the day i can play 2k and actually be able to do what guys like cp3/nash/rondo do and get into the paint, not to score, but to go back out the otherside opening up pass/drive lines
          NBA 2k19 Roster and Draft project for PS4

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          • L_Diddy
            Rookie
            • Dec 2011
            • 131

            #6
            Re: NBA 2K15 Spacing

            The poor spacing in 2k14 is the main reason why i traded this game in a few months ago. It was really starting to do my head in. I pray that they have fixed it for 2k15. Its the main area of the gameplay i want to see fixed.

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            • Smirkin Dirk
              All Star
              • Oct 2008
              • 5178

              #7
              Re: NBA 2K15 Spacing

              I used to think the player models were to big. But its a few other issues I think.

              1. Most obvious is sliding animations. It lets players zip from spot to spot and makes the court feel much smaller.

              2. Broken plays. Watching 8 players running into each other is quite a log jam.

              3. Probably the worst are the defensive bump back animations. A poster above said they'd love to zip in and out of the paint with PGs. Well you cant because the slightest contact bumps them back. As we all know, PGs accept defenders and ride the contact. This needs to be taken into account.

              Having said this, I would not be surprised if the players were too big
              2022 'Plug and play' sim roster (XBX)

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              • DaWolf
                Old school
                • Feb 2007
                • 628

                #8
                Re: NBA 2K15 Spacing

                The thing that bothers me is that NBA 2K gets praised so much about how deep the gameplay is about how realistic the game is and how many strategic options there are. But the fundamental element of basketball is broken and that is spacing. How can you call a game realistic when the the basis of the sport isnt impelemented (to be fair 14 last gen was ok with spacing)?? I cant play the game like I play basketball in real life or how I want it to be played because this element is broken. I will be furious if I see bad spacing on wednesday again ..

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                • alabamarob
                  MVP
                  • Nov 2010
                  • 3340

                  #9
                  Re: NBA 2K15 Spacing

                  Originally posted by DaWolf
                  The thing that bothers me is that NBA 2K gets praised so much about how deep the gameplay is about how realistic the game is and how many strategic options there are. But the fundamental element of basketball is broken and that is spacing. How can you call a game realistic when the the basis of the sport isnt impelemented (to be fair 14 last gen was ok with spacing)?? I cant play the game like I play basketball in real life or how I want it to be played because this element is broken. I will be furious if I see bad spacing on wednesday again ..
                  Every year dawolf comes thru and does us a good deed. Looking forward to your yearly breakdown this week. Let me know if you call shooting fouls on them wild closeouts. If they just called fouls on the contested jumpshots that happen in 14 that would be good enough for me. Spacing and the lack of jump shooting fouls go hand in hand.
                  Psn: Alabamarob
                  Xbox: Alabama Rob

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                  • scoonie05
                    Rookie
                    • Dec 2009
                    • 493

                    #10
                    Re: NBA 2K15 Spacing

                    I just hope the 1-3-1 isn't overpowered. Some people use it as a crutch

                    Comment

                    • L_Diddy
                      Rookie
                      • Dec 2011
                      • 131

                      #11
                      Re: NBA 2K15 Spacing

                      I do remember bedwards saying one of his goals with his 2k14 roster was to make spacing better. So let's hope he has had his say to developers regarding this.

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                      • PhiPsi1
                        MVP
                        • Feb 2003
                        • 1039

                        #12
                        Re: NBA 2K15 Spacing

                        Originally posted by Hot Kidd
                        I used to think the player models were to big. But its a few other issues I think.

                        1. Most obvious is sliding animations. It lets players zip from spot to spot and makes the court feel much smaller.

                        2. Broken plays. Watching 8 players running into each other is quite a log jam.

                        3. Probably the worst are the defensive bump back animations. A poster above said they'd love to zip in and out of the paint with PGs. Well you cant because the slightest contact bumps them back. As we all know, PGs accept defenders and ride the contact. This needs to be taken into account.

                        Having said this, I would not be surprised if the players were too big
                        I totally agree with you on point #1....To combat this, I have to put a HUGE discrepancy with the Quickness and Speed for the CPU in the sliders...BUT it still does not solve this issue. But for reference (to alleviate the situation), I have Human Quickness and Speed at 40 & 45...with the CPU Quickness and Speed at 20 & 25 respectively. Now the HUGE downside to this is that the CPU does not get enough fast break opportunities (am on All-Star Level, but may be a different case on Superstar). So its really a balance act on this.

                        Point #2 is what really irks me as well. It seems that when a play breaks down, the CPU and CPU-controlled players on the User side, start to look like a bunch of herded cattle with all the bumping. Even on a double pick and roll set by the CPU, the amount of crowding and bumper car interaction going on gets frenetic. I'm not sure how this could be remedied, but when I look at the pick and roll implemented in NBA Live, it surely looks like an improvement (but of course, we don't need to go into all the necessary improvements NBA Live needs. Thats for another thread. LOL!).

                        Point #3 - The animation where the defender is riding the User PG is something that also needs to be remedied. Although strength and contact sliders can remedy to an extent, there is not enough balance. Sometimes its way too easy to get around the defender or it becomes like a magnetic wall and the User PG gets sucked into the animation constantly. I'm not sure how the developers could strike the right balance, but hopefully it can be done.

                        Hopefully this thread gets noticed by the community and dev team...Although by no means am I any sort of BBall or gaming dev expert, but I hope our voice gets heard on this.

                        Cheers fellas!

                        Comment

                        • PhiPsi1
                          MVP
                          • Feb 2003
                          • 1039

                          #13
                          Re: NBA 2K15 Spacing

                          Originally posted by DaWolf
                          The thing that bothers me is that NBA 2K gets praised so much about how deep the gameplay is about how realistic the game is and how many strategic options there are. But the fundamental element of basketball is broken and that is spacing. How can you call a game realistic when the the basis of the sport isnt impelemented (to be fair 14 last gen was ok with spacing)?? I cant play the game like I play basketball in real life or how I want it to be played because this element is broken. I will be furious if I see bad spacing on wednesday again ..
                          Absolutely agree with you on this my friend....Hope you come back with some good news for the community!

                          And by the way....so in NBA 2k14 on last gen....was spacing a step up from Next Gen 2k14? B/c I may consider picking it up on last gen to give it a shot....
                          Last edited by PhiPsi1; 08-10-2014, 09:36 AM.

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                          • PhiPsi1
                            MVP
                            • Feb 2003
                            • 1039

                            #14
                            Re: NBA 2K15 Spacing

                            Originally posted by L_Diddy
                            I do remember bedwards saying one of his goals with his 2k14 roster was to make spacing better. So let's hope he has had his say to developers regarding this.
                            We can only hope bedwardsroy pulls through for us! It would be tremendous!

                            Comment

                            • DatGD12guage
                              Pro
                              • Jan 2010
                              • 572

                              #15
                              Re: NBA 2K15 Spacing

                              Originally posted by DaWolf
                              The thing that bothers me is that NBA 2K gets praised so much about how deep the gameplay is about how realistic the game is and how many strategic options there are. But the fundamental element of basketball is broken and that is spacing. How can you call a game realistic when the the basis of the sport isnt impelemented (to be fair 14 last gen was ok with spacing)?? I cant play the game like I play basketball in real life or how I want it to be played because this element is broken. I will be furious if I see bad spacing on wednesday again ..

                              I've been stop calling 2k simulation basketball since NBA 2K11, its kind of confusing b/c it seems like they are trying to appeal to the arcade/casual crowd as well as the hardcore basketball heads.

                              To me they just need to decide man but with the money they are making they probably dont even care anymore at this point. I hope im wrong.

                              I hope 2k realizes that EVEN THE ARCADE GUYS one upped 2K11 as being the best........Hint Hint, that should tell you alot 2k.
                              Last edited by DatGD12guage; 08-10-2014, 10:41 AM.

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