08-10-2014, 08:49 PM
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#23
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Pro
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Re: NBA Live 15 Interview with Executive Producer Sean O'Brien
The reason people didn't play Rising Star or Dynasty Mode as much is because there is nothing new about it. They are not very deep and lack innovation, and are subpar to 2K's MyCareer and Association mode offerings. Big Moments was a cool feature, and so is Ultimate Team. Dynasty Mode is like building an "ultimate team" within the sim-reality of the NBA League and it's schedule from season to season, and not packs from points.
I played Rising Star and reached Legendary status. There is another level after that called "Legendar"(the text is cutoff in-game), but there is nothing else. I wonder if they tested that far. They should just take this mode online with EASBL if they aren't going to come up with career storylines and other depth to enhance the experience.
I don't like the news about Live 10's dribbling, or NCAA 10's motion concept. I think these are bandaids. The dribbling, because there is no more bouncetek with OG leaving(assuming that's why), and the motion concept is probably an improvement over the "automotion" option from Live 14, ported from NCAA 10 since there are developers who worked on it on the team.
What I seemed to get out of all these interviews is that they spent Live 14 development fixing Live 13, and Live 15 development fixing Live 14.
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