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Old 08-12-2014, 02:02 PM   #2
BreakingBad2013
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Join Date: Aug 2013
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Re: Regulating The Game In The Game

The Injury rating should be something that is alive per game.

Injuries should occur one of two ways, randomly, and deterioration.

Example:
If I have DeSean Jackson going over the middle, and Patrick Willis hitsticks him, a random injury may occur.

If I have Michael Vick and love running around with him, taking hits, getting sacked, he should wear down throughout the game. We see this often.


The rate at which a player deteriorates should be based on his toughness, how fatigued he is, and his current injury rating. This would improve OL importance, create a need of staying in the pocket, and of course, preserving players throughout the season/game. It will also give users a reason to not run AP for maybe 3 plays or a drive.

If Vick's injury rating is at a 75, and he gets sacked 3 times, and takes a big hit, and he gets taken out for a "bruised elbow" and comes back next quarter, his injury rating should drop to maybe 40, since he's already injured, and hurting. Then if he takes maybe another big hit, or a blindside sack, maybe now he has a broken rib, out for 4 weeks, and his injury rating falls to a 0 (since he cannot play). Then when he returns in the 4 weeks, his injury rating should no longer max out at 75, maybe 65 for example, meaning now he can take that many less hits before he is injured again.

While he's injured, his attributes should also take a drop. If he has a bruised rib, maybe he will be less mobile, or lose throw power.

This would help the game I think, from players like Darren Sproles or Reggie Bush taking 40 touches a game, or Calvin being thrown to 25 times a game. This would create another need for subbing in 2nd team players as well.

And this can happen to any player, if there's a guy in your CFM, who takes a lot of sacks, their QB should wear down during the season, maybe its Peyton Manning, at 35 and over he may be more fragile. So if he's taking these hits over and over, maybe Peyton's injury rating through the season goes from 88 down to a 67 because he's being demolished throughout the season.

On the flip side, say you have Matt Forte and Kadeem Carey, and you rotate them in and out, it will lower chance of injury, keep your backs fresh, and maybe their injury rating would improve, because each of them are taking few hits per game, and feeling good.

Each injury that is sustained, will take off an extra chunk of your injury rating. So maybe a bruised sternum is only a 2 point injury deduction, where a torn ACL will take 15-20 off of your injury rating. Then you will have to ease a player back into action, getting him fresh again, keeping him away from contact, before he comes back as your go-to guy, or maybe you sit him for pre-season, to get him healthy.
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