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Old 08-15-2014, 01:14 PM   #346
OhMrHanky
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Re: Madden NFL 15 Gameplay Videos - Day 1

Quote:
Originally Posted by A_Quiet_Pro
On this note, I'm liking what I'm hearing coming out of the NHL camp where there's full 12 player physics collisions (there's something Madden needs), puck independence (loose football independence for Madden), and other things that Madden can take from.
yeah, that sounds good and should make for a good collaboration effort. Hopefully, Madden chooses to collaborate more. lol. Specifically, "puck independence". This is so UNBELIEVEABLY IMPORTANT for ANY sports game! And, to date, imo, Madden has only tried to implement this ONCE. When Madden 13 first came out, I legitimately felt like the ball was it's own entity, and the game played out that way and played fairly well. But, after the first or 2nd patch, this went away. Since then, and in every single edition of Madden, they have "tethered" the football to whatever is going on instead of making the football it's own object. I believe 2K did this fairly well, and I'll tell u what game did this, absolutely, was NFL Gameday (96 and 97. 98 moved to tethering if I remember correctly, or felt like it did). Here again, Fifa does a PHENOMENAL job of implementing Soccer ball physics. And, that is NOT easy to do. So much happens with spin, swerve, crossing, etc to soccer balls. Here again, this should be easier to do for a football (in flight, not on the ground bouncing around. A bouncing football would be more difficult than a bouncing soccer ball or puck, imo because of the pointy ends. lol). But, in flight from a qb, it needs to have it's own physics or flight path. I'm not sure exactly what Madden team is doing with the ball. They may indeed be coding for some sort of physics on a flight path, but it still just doesn't feel separate and interactive. It still feels "tethered" to me. And, from the videos, obviously the inaccuracies are an improvement and will hopefully give a less "tethered" feel, but I have to say that even on the errant throws out of bounds, there is still a lack of "feeling" to the ball. Something just isn't real about it, and it still looks "tethered" to landing on the ground. Idk, maybe it's just me, lol, but ultimately I want to see some changes to the ball physics, for sure. And, if that happens, I believe a lot of what we want to see will happen, more inaccuracies, more swats instead of ints, more wr highpointing catches with everything playing out more realistically.
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