Madden NFL 15 Gameplay Videos - Day 1

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  • Sheba2011
    MVP
    • Oct 2013
    • 2353

    #331
    Re: Madden NFL 15 Gameplay Videos - Day 1

    Originally posted by drlw322
    Hey sage if you watch the video of Landon bridge by QBJ on create a player you can see him cycle through all the player edit screens.

    The 3rd one used to be sig animation and stance is now body proportion silder like ncaa used to be. Remember in the past even if you are not a QB it still shows up in the edit screen grayed out
    Unless they removed it for everyone but QB's this year. We need to see someone create a player with a QB to see.

    Comment

    • A_Quiet_Pro
      Banned
      • Feb 2013
      • 2572

      #332
      Re: Madden NFL 15 Gameplay Videos - Day 1

      Originally posted by OhMrHanky
      Absolutely! And it ain't just YOU!! lol. Fifa 14 is pretty amazing and was solid as a first title for next gen. It's not perfect, of course, but the physics tied to the animations + locomotion, etc. are all on point. I think fifa 15 is going to be phenomenal. That being said, madden 13 really seemed to rely much more heavily on Ignite or Infinity (which I was totally happy with, while others didn't seem to like it so much, so to each his own). 25 added in a lot of "canned" animations and it felt like they're basically moving back towards what was wrong with Madden, imo. Instead of "advancing" their engine with Ignite, it feels like they're merging their bad code with Ignite reducing Ignite's impact. This is all speculation, btw, but it is what I "feel" when I play their game, especially after playing fifa 14 for a few games. That game legitimately has set up their "physics universe" and dropped players in it and gave the ball it's own set of physics to work with the players, and everything just plays out realistically. Madden doesn't quite seem to want to do this. I think they have made decisions based on thinking that a full physics engine won't do everything they want it to, and that they must add certain animations to work with a football game. Personally, I think they should try harder to make the fifa physics engine work FOR football. Overall, they're making improvements and I'm looking forward to madden 15, but I agree with you, man, I'm definitely seeing them moving AWAY from what Ignite should be giving them. And, if it was me programming Madden, I would absolutely steal everything I could from Fifa right now, and simply give it the correct Football AI and add the necessary "rules" of football to warp fifa into madden. As fifa is a constant motion game with all players in constant motion, that is actually MUCH harder to code for, i would believe, than for football. The only major difference would be the specific actions of line play and blocking as that is not really done in soccer. So, those interactions would be the major addition. But, whatever, I'm a Madden CFM guy and I'll slider the hell out of the game if i have to to get what I want out of it, and I'm a Fifa online guy, so I'll get what I need out of EA as a whole. lol
      On this note, I'm liking what I'm hearing coming out of the NHL camp where there's full 12 player physics collisions (there's something Madden needs), puck independence (loose football independence for Madden), and other things that Madden can take from.

      Comment

      • charter04
        Tecmo Super Bowl = GOAT
        • May 2010
        • 5740

        #333
        Re: Madden NFL 15 Gameplay Videos - Day 1

        Originally posted by OhMrHanky
        Absolutely! And it ain't just YOU!! lol. Fifa 14 is pretty amazing and was solid as a first title for next gen. It's not perfect, of course, but the physics tied to the animations + locomotion, etc. are all on point. I think fifa 15 is going to be phenomenal. That being said, madden 13 really seemed to rely much more heavily on Ignite or Infinity (which I was totally happy with, while others didn't seem to like it so much, so to each his own). 25 added in a lot of "canned" animations and it felt like they're basically moving back towards what was wrong with Madden, imo. Instead of "advancing" their engine with Ignite, it feels like they're merging their bad code with Ignite reducing Ignite's impact. This is all speculation, btw, but it is what I "feel" when I play their game, especially after playing fifa 14 for a few games. That game legitimately has set up their "physics universe" and dropped players in it and gave the ball it's own set of physics to work with the players, and everything just plays out realistically. Madden doesn't quite seem to want to do this. I think they have made decisions based on thinking that a full physics engine won't do everything they want it to, and that they must add certain animations to work with a football game. Personally, I think they should try harder to make the fifa physics engine work FOR football. Overall, they're making improvements and I'm looking forward to madden 15, but I agree with you, man, I'm definitely seeing them moving AWAY from what Ignite should be giving them. And, if it was me programming Madden, I would absolutely steal everything I could from Fifa right now, and simply give it the correct Football AI and add the necessary "rules" of football to warp fifa into madden. As fifa is a constant motion game with all players in constant motion, that is actually MUCH harder to code for, i would believe, than for football. The only major difference would be the specific actions of line play and blocking as that is not really done in soccer. So, those interactions would be the major addition. But, whatever, I'm a Madden CFM guy and I'll slider the hell out of the game if i have to to get what I want out of it, and I'm a Fifa online guy, so I'll get what I need out of EA as a whole. lol

        Ignite and infinity are two different things.

        Infinity is the physics engine

        Ignite is the shared EA sports tec that is supposed to make sharing things between EA sports games easier.

        I agree with you about the use of infinity in 13. They should have improved and built on that but, it seemed they just toned it down too much.
        www.twitch.tv/charter04

        https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

        Comment

        • SageInfinite
          Stop The GOAT Talk
          • Jul 2002
          • 11896

          #334
          Re: Madden NFL 15 Gameplay Videos - Day 1

          Originally posted by drlw322
          Hey sage if you watch the video of Landon bridge by QBJ on create a player you can see him cycle through all the player edit screens.

          The 3rd one used to be sig animation and stance is now body proportion silder like ncaa used to be. Remember in the past even if you are not a QB it still shows up in the edit screen grayed out
          So either Tiburon is lying, they restricted it to just QB's, or unaware someone removed QB sig styles.......
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          Comment

          • NdaZone4
            Banned
            • Aug 2014
            • 5

            #335
            Re: Madden NFL 15 Gameplay Videos - Day 1

            Originally posted by SageInfinite
            They may have not been removed, but they ain't in the footage, lol. Maybe it's a glitch or a bug. Stances are throwing motions are gone. It's all those generic animations they added in 13.
            What is this. Stop making excuses for the game because its football. It's not a bug and it's not a glitch. They are gone. This is EA and they earned the right to never get the benefit of the doubt.

            Every time someone see's something Bad with Madden they say its a old build, its a bug, its a glitch.

            How about the they have been removed and they won't tell you because they are sneaky.

            Comment

            • m1ke_nyc
              10
              • Oct 2009
              • 3243

              #336
              Re: Madden NFL 15 Gameplay Videos - Day 1

              Originally posted by NdaZone4
              What is this. Stop making excuses for the game because its football. It's not a bug and it's not a glitch. They are gone. This is EA and they earned the right to never get the benefit of the doubt.

              Every time someone see's something Bad with Madden they say its a old build, its a bug, its a glitch.

              How about the they have been removed and they won't tell you because they are sneaky.
              Sage making excuses for Madden ? you must be new, and your join date shows that.
              It’s easier to do the right thing, than to explain why you didn’t.

              Comment

              • SageInfinite
                Stop The GOAT Talk
                • Jul 2002
                • 11896

                #337
                Re: Madden NFL 15 Gameplay Videos - Day 1

                Originally posted by NdaZone4
                What is this. Stop making excuses for the game because its football. It's not a bug and it's not a glitch. They are gone. This is EA and they earned the right to never get the benefit of the doubt.

                Every time someone see's something Bad with Madden they say its a old build, its a bug, its a glitch.

                How about the they have been removed and they won't tell you because they are sneaky.
                The one thing I will never do is make excuses for Madden or Tiburon, lol. Things happen in gaming though, and I'm not writing the code or programming, so anything is possible.
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                Comment

                • SageInfinite
                  Stop The GOAT Talk
                  • Jul 2002
                  • 11896

                  #338
                  Re: Madden NFL 15 Gameplay Videos - Day 1

                  Originally posted by ratedmoney
                  Sage making excuses for Madden ? you must be new, and your join date shows that.
                  Thank you! Lol.
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                  • Sheba2011
                    MVP
                    • Oct 2013
                    • 2353

                    #339
                    Re: Madden NFL 15 Gameplay Videos - Day 1

                    Originally posted by NdaZone4
                    What is this. Stop making excuses for the game because its football. It's not a bug and it's not a glitch. They are gone. This is EA and they earned the right to never get the benefit of the doubt.

                    Every time someone see's something Bad with Madden they say its a old build, its a bug, its a glitch.

                    How about the they have been removed and they won't tell you because they are sneaky.
                    No one is making excuses for anyone. We just don't have enough information at this point to make a concrete decision one way or the other based on one minute videos that have been heavily edited.

                    Comment

                    • drlw322
                      MVP
                      • Jun 2007
                      • 1424

                      #340
                      Re: Madden NFL 15 Gameplay Videos - Day 1

                      Originally posted by SageInfinite
                      So either Tiburon is lying, they restricted it to just QB's, or unaware someone removed QB sig styles.......
                      Yeah i would say the latter is highly unlikely
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                      • OhMrHanky
                        MVP
                        • Aug 2012
                        • 1898

                        #341
                        Re: Madden NFL 15 Gameplay Videos - Day 1

                        Originally posted by A_Quiet_Pro
                        On this note, I'm liking what I'm hearing coming out of the NHL camp where there's full 12 player physics collisions (there's something Madden needs), puck independence (loose football independence for Madden), and other things that Madden can take from.
                        yeah, that sounds good and should make for a good collaboration effort. Hopefully, Madden chooses to collaborate more. lol. Specifically, "puck independence". This is so UNBELIEVEABLY IMPORTANT for ANY sports game! And, to date, imo, Madden has only tried to implement this ONCE. When Madden 13 first came out, I legitimately felt like the ball was it's own entity, and the game played out that way and played fairly well. But, after the first or 2nd patch, this went away. Since then, and in every single edition of Madden, they have "tethered" the football to whatever is going on instead of making the football it's own object. I believe 2K did this fairly well, and I'll tell u what game did this, absolutely, was NFL Gameday (96 and 97. 98 moved to tethering if I remember correctly, or felt like it did). Here again, Fifa does a PHENOMENAL job of implementing Soccer ball physics. And, that is NOT easy to do. So much happens with spin, swerve, crossing, etc to soccer balls. Here again, this should be easier to do for a football (in flight, not on the ground bouncing around. A bouncing football would be more difficult than a bouncing soccer ball or puck, imo because of the pointy ends. lol). But, in flight from a qb, it needs to have it's own physics or flight path. I'm not sure exactly what Madden team is doing with the ball. They may indeed be coding for some sort of physics on a flight path, but it still just doesn't feel separate and interactive. It still feels "tethered" to me. And, from the videos, obviously the inaccuracies are an improvement and will hopefully give a less "tethered" feel, but I have to say that even on the errant throws out of bounds, there is still a lack of "feeling" to the ball. Something just isn't real about it, and it still looks "tethered" to landing on the ground. Idk, maybe it's just me, lol, but ultimately I want to see some changes to the ball physics, for sure. And, if that happens, I believe a lot of what we want to see will happen, more inaccuracies, more swats instead of ints, more wr highpointing catches with everything playing out more realistically.

                        Comment

                        • jpdavis82
                          All Star
                          • Sep 2005
                          • 8788

                          #342
                          Re: Madden NFL 15 Gameplay Videos - Day 1

                          All kinds of confusion now

                          @MadScientist06: @jpdavis1982 @ClintOldenburg I was just in CFM yesterday looking at signature throwing motions--they can be edited in off-line rosters.

                          Comment

                          • m1ke_nyc
                            10
                            • Oct 2009
                            • 3243

                            #343
                            Re: Madden NFL 15 Gameplay Videos - Day 1

                            Originally posted by jpdavis82
                            All kinds of confusion now

                            @MadScientist06: @jpdavis1982 @ClintOldenburg I was just in CFM yesterday looking at signature throwing motions--they can be edited in off-line rosters.
                            I dont doubt the options are in the game, dont doubt the sig throwing motions are in the game. But they are not triggering during actual gameplay. Ever since they introduced the new passing trajectories in Madden 13 I havent noticed sig throwing motions.
                            It’s easier to do the right thing, than to explain why you didn’t.

                            Comment

                            • vision
                              Rookie
                              • Jun 2009
                              • 263

                              #344
                              Re: Madden NFL 15 Gameplay Videos - Day 1

                              I really hope the gameplay has taken a step in the sim direction.. That's absolutely great if this year feels more like football than madden ball. But, If they don't get these animations in this game right next year, this game is a bust imo, and it will never improve like it should. I know I'm in the minority, but I'm honestly disappointed now. This game should animate way better.

                              So next year.. If they actually take an initiative to improve animations, this is what they need to do. Signature drop back & throw animations for every QB. This is next Gen no excuses. At least 3 different run styles.. particularly, but not limited to, running backs: Speedy, Power, Finesse. With varied skill traits. Like an RPG.

                              If they actually do this.. I guarantee the scenario for their usual yearly promotional campaign will be something like this: "In madden 15 we've realized our animations were woefully bad. With Madden 16's "Real eMotion (TM)" we've revolutionized the way you've looked at football animations forever. Get this.. The players actually move, and react like real football players."

                              Call it the "Real eMotion" engine or whatever you have to market it as. "In Madden 16 we're putting real emotion back into motion."

                              You're welcome Tiburon.. You can even have that at no charge. Just do it man.

                              Edit.. I'll take royalties though. lol
                              Last edited by vision; 08-15-2014, 12:36 PM.

                              Comment

                              • SageInfinite
                                Stop The GOAT Talk
                                • Jul 2002
                                • 11896

                                #345
                                Re: Madden NFL 15 Gameplay Videos - Day 1

                                Originally posted by vision
                                I really hope the gameplay has taken a step in the sim direction.. That's absolutely great if this year feels more like football than madden ball. But, If they don't get these animations in this game right next year, this game is a bust imo, and it will never improve like it should. I know I'm in the minority, but I'm honestly disappointed now. This game should animate way better.

                                So next year.. If they actually take an initiative to improve animations, this is what they need to do. Signature drop back & throw animations for every QB. This is next Gen no excuses. At least 3 different run styles.. particularly, but not limited to, running backs: Speedy, Power, Finesse. With varied skill traits. Like an RPG.

                                If they actually do this.. I guarantee the scenario for their usual yearly promotional campaign will be something like this: "In madden 15 we've realized our animations were woefully bad. With Madden 16's "Real eMotion (TM)" we've revolutionized the way you've looked at football animations forever. Get this.. The players actually move, and react like real football players."

                                Call it the "Real eMotion" engine or whatever you have to market it as. "In Madden 16 we're putting real emotion back into motion."

                                You're welcome Tiburon.. You can even have that at no charge. Just do it man.
                                Seriously, if I see the same stuff next year, I might get banned from OS.
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