NBA 2K15 New Shot Meter Explained - Operation Sports Forums

NBA 2K15 New Shot Meter Explained

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  • snocone
    Rookie
    • Jul 2014
    • 470

    #16
    Re: New Shot Meter

    Originally posted by eko718
    So Beluba if you could clarify... Is the ability to get perfect timing tied at all to shooting rating, or is it solely a matter of mastering a persons shot animation?

    In other words, is there more 'grace' with the meter to be able to achieve a perfect shot with say a Step Curry than there is for a Kendrick Perkins?
    I think it might be that if a player has better rating and an open shot, the window in which the shot has a good chance to go in is larger. So you still get punished for using players in ways that their attributes don't support.

    Or maybe I'm just reading into it too much

    Comment

    • quehouston
      Cheeseproof.com
      • Nov 2008
      • 725

      #17
      Re: New Shot Meter

      Originally posted by eko718
      So Beluba if you could clarify... Is the ability to get perfect timing tied at all to shooting rating, or is it solely a matter of mastering a persons shot animation?

      In other words, is there more 'grace' with the meter to be able to achieve a perfect shot with say a Step Curry than there is for a Kendrick Perkins?
      What I got out of it:

      A players shot ratings + his current situation is going to determine how big or small that "perfect timing" zone is.

      So you take a fatigued player and shoot a heavily contested, off balance 3 with him, his zone is going to be extremely small, compared to a fresh player taking an open, spot up 3. So bad shots will miss with regularity, as they should. Also means players online could be punished for jacking 35+ shots with one player, as fatigue now affects shots more.

      The higher the ratings = The bigger the sweet spot, though its still difficult to get perfect releases depending on the level.
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      Comment

      • qnzballa5
        Rookie
        • Jul 2007
        • 370

        #18
        Re: New Shot Meter

        If possible could you tell us which factors will be enabled for online? Like will te meter be able to be turned off for online play etc.

        Comment

        • I Djm
          MVP
          • Feb 2011
          • 1297

          #19
          Re: New Shot Meter

          This sounds promising but does it keep people from making shots they have no business making more than they should?
          Hand Down,Man Down

          Comment

          • I Djm
            MVP
            • Feb 2011
            • 1297

            #20
            Re: New Shot Meter

            Also i think the shooting sub groups would help even more. Just look at 2k12 for refrence
            Hand Down,Man Down

            Comment

            • Live2K
              Banned
              • Feb 2014
              • 155

              #21
              Re: New Shot Meter

              Hopefully fatigue and some situational things come into play. Seems like if you just run down the court with curry every play and jack an open 3 is a viable strategy whereas in real basketball it's not and leads to fast breaks the other way.

              Comment

              • stillfeelme
                MVP
                • Aug 2010
                • 2411

                #22
                Re: New Shot Meter

                Originally posted by Beluba

                In 2K15, all factors that make up a good vs. bad shot get rolled up into a value that then scales the timing window for your jump shooter. So now, timing is a much more crucial factor in whether you make or miss. This puts the onus on the user to execute with more precision and separates the skilled users from the lucky ones. It's actually very similar to the design of Free Throw shooting. You can make the shot if you manage to get perfect timing but your % falls the further you are from the ideal release point. If you're way off, it's a guaranteed miss.
                It seems like this you have a small window to get the shot right and then the success goes down a cliff depending on how good a shooter is. Guys who are good at shot stick releases will love this. This will bring way more stick skill competitiveness back to shot stick timing. I can see people complaining and using more real%

                Comment

                • thedream2k13
                  MVP
                  • Jan 2013
                  • 1507

                  #23
                  Re: New Shot Meter

                  I guess people now have a reason for practice mode now!!!
                  #SIMNATION

                  fighting for truth, justice and SIMULATION gameplay

                  Comment

                  • I Djm
                    MVP
                    • Feb 2011
                    • 1297

                    #24
                    Re: New Shot Meter

                    Originally posted by Live2K
                    Hopefully fatigue and some situational things come into play. Seems like if you just run down the court with curry every play and jack an open 3 is a viable strategy whereas in real basketball it's not and leads to fast breaks the other way.
                    I hope the fatigue affects your success and not your range
                    Hand Down,Man Down

                    Comment

                    • Phreezy P
                      MVP
                      • Jan 2010
                      • 3227

                      #25
                      Re: New Shot Meter

                      Can you airball your free throws now and does the free throw meter also determine whether it'll miss short or long?
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                      Comment

                      • stillfeelme
                        MVP
                        • Aug 2010
                        • 2411

                        #26
                        Re: New Shot Meter

                        Originally posted by I Djm
                        This sounds promising but does it keep people from making shots they have no business making more than they should?
                        I think they are going to put out something called shot fatigue where taking too many shots can drain the players over a course of a game. Mike mentioned it in a tweet. He didn't really say yet but I think there is something in the code that determines a good shot and bad shot. I expect the meter to reflect that. It will probably be related to turbo holding and dribbling for long durations and the type of shot taking probably a tendency thing
                        Last edited by stillfeelme; 08-15-2014, 04:59 PM.

                        Comment

                        • eko718
                          MVP
                          • Sep 2005
                          • 2260

                          #27
                          Re: New Shot Meter

                          Originally posted by quehouston
                          What I got out of it:

                          A players shot ratings + his current situation is going to determine how big or small that "perfect timing" zone is.

                          So you take a fatigued player and shoot a heavily contested, off balance 3 with him, his zone is going to be extremely small, compared to a fresh player taking an open, spot up 3. So bad shots will miss with regularity, as they should. Also means players online could be punished for jacking 35+ shots with one player, as fatigue now affects shots more.

                          The higher the ratings = The bigger the sweet spot, though its still difficult to get perfect releases depending on the level.
                          Right, this is what I'm getting at. I think you're right actually after having reread his post.

                          In 2K15, all factors that make up a good vs. bad shot get rolled up into a value that then scales the timing window for your jump shooter.
                          So it's clear that the timing window will vary from player to player, and I'm assuming specific ratings are included among the "factors" that will affect the timing window. I do however, still wonder how much influence a shot animation has on the timing window... your interpretation that the timing window is larger may be correct... that makes the most sense.

                          Comment

                          • Da_Czar
                            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                            • Jul 2002
                            • 5413

                            #28
                            Re: New Shot Meter

                            Originally posted by NDAlum
                            Thanks for the information. That solidifies my decision to exclusively use the Real Player % as I don't want it to be a battle of who can master the shot of a terribly rated player who has an easy release to master.

                            I'd prefer the player attributes be the #1 factor in my game.

                            This is going to be amazing for the guys who really enjoy the "competition" side of things and are all about stick skills. They'll be able to craft their skills and have more control over their success which is ideal for that crowd.

                            Best of both worlds.
                            Who are some bad shooters with easy releases you guys are most concerned with ?
                            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                            Comment

                            • frankwest718
                              Banned
                              • Aug 2014
                              • 155

                              #29
                              Re: New Shot Meter

                              Originally posted by Da_Czar
                              Who are some bad shooters with easy releases you guys are most concerned with ?
                              Giannis (10 char)

                              Comment

                              • Da_Czar
                                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                                • Jul 2002
                                • 5413

                                #30
                                Re: New Shot Meter

                                Just an FYI I am a sim type of player and I have not been able to abuse this on Superstar SIM. I think the key is finding the right level to play on. I have not once felt like "ok I am going to win this game now" If you know what I mean.

                                Mike worked and tuned this along with how well I was shooting and I think at least on superstar sim it is in a really good place.

                                On open shots I have that little excitement in my belly because I know I can really influence the open shots and that also puts a little pressure on you to execute especially when your down.

                                I usually play all star because I hate AI cheese but Superstar sim seems very balanced to me where it is right now. Def a challenge shooting wise.

                                I played a few games on HOF and I really had to concertrate and I only play that level with teams I know well.

                                Any time I felt it was too easy Mike made adjustments. But again it will really depend on what level you select.
                                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                                Comment

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