NBA 2K15 New Shot Meter Explained - Operation Sports Forums

NBA 2K15 New Shot Meter Explained

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • eko718
    MVP
    • Sep 2005
    • 2260

    #31
    Re: New Shot Meter

    Originally posted by Da_Czar
    Just an FYI I am a sim type of player and I have not been able to abuse this on Superstar SIM. I think the key is finding the right level to play on. I have not once felt like "ok I am going to win this game now" If you know what I mean.

    Mike worked and tuned this along with how well I was shooting and I think at least on superstar sim it is in a really good place.

    On open shots I have that little excitement in my belly because I know I can really influence the open shots and that also puts a little pressure on you to execute especially when your down.

    I usually play all star because I hate AI cheese but Superstar sim seems very balanced to me where it is right now. Def a challenge shooting wise.

    I played a few games on HOF and I really had to concertrate and I only play that level with teams I know well.

    Any time I felt it was too easy Mike made adjustments. But again it will really depend on what level you select.
    So maybe you can answer this question I asked earlier. Is there more 'grace' with the meter to be able to achieve a perfect shot with say a Step Curry than there is for a Kendrick Perkins? Is the zone within which a perfect release can be achieved larger for good shooters versus poor shooters?

    The concern is an easy shot animation that belongs to a poor shooter, may produce higher shooting percentage than a more difficult shot animation that belongs to a good shooter. Maybe you can shed some light.

    Comment

    • Da_Czar
      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
      • Jul 2002
      • 5413

      #32
      New Shot Meter

      Originally posted by eko718
      So maybe you can answer this question I asked earlier. Is there more 'grace' with the meter to be able to achieve a perfect shot with say a Step Curry than there is for a Kendrick Perkins? Is the zone within which a perfect release can be achieved larger for good shooters versus poor shooters?



      The concern is an easy shot animation that belongs to a poor shooter, may produce higher shooting percentage than a more difficult shot animation that belongs to a good shooter. Maybe you can shed some light.

      Depending on all accounted for factors, yes.

      I asked above but post guys you are concerned about on both the bad shooter easy release and good shooter difficult release.
      Last edited by Da_Czar; 08-15-2014, 06:26 PM.
      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

      Comment

      • NDAlum
        ND
        • Jun 2010
        • 11469

        #33
        Re: New Shot Meter

        Originally posted by Da_Czar
        Who are some bad shooters with easy releases you guys are most concerned with ?
        I can't answer this until the games comes out.
        SOS Madden League (PS4) | League Archives
        SOS Crew Bowl III & VIII Champs

        Atlanta Braves Fantasy Draft Franchise | Google Docs History
        NL East Champs 5x | WS Champion 1x (2020)

        Comment

        • Rockie_Fresh88
          Lockdown Defender
          • Oct 2011
          • 9684

          #34
          Re: New Shot Meter

          Makes shooting feel less random huh ?
          #1 Laker fan
          First Team Defense !!!

          Comment

          • bxphenom7
            Pro
            • Feb 2012
            • 593

            #35
            Re: New Shot Meter

            Most likely turning it off for visual purposes. I think shooting has always worked fine, except for the excessive amounts of threes but that's really if you don't play simulation style.

            Comment

            • jersez
              MVP
              • Jul 2008
              • 1893

              #36
              Re: New Shot Meter

              Will the meter also be applied to quick release shots like hook shots, floaters and runners? How will the game handle those shot success?
              ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
              https://www.youtube.com/user/UnitedSimGaming
              https://youtube.com/c/Jerseymad93

              Comment

              • JerzeyReign
                MVP
                • Jul 2009
                • 4864

                #37
                Re: New Shot Meter

                Originally posted by Da_Czar
                Superstar sim seems very balanced to me where it is right now. Def a challenge shooting wise.
                SS sim isn't balanced for us online players. In fact, it doesn't even seem like the difficulty is raised at all this release.

                Honestly, if ratings aren't properly adjusted, for example guys like Lebron running around with an 88 3pt rating (better than Ray Allen btw), this system doesn't seem better than the current one. It really sounds worse. Putting everything on stick skills instead of ratings will show its ugly face once guys have learned their releases.
                #WashedGamer

                Comment

                • JerzeyReign
                  MVP
                  • Jul 2009
                  • 4864

                  #38
                  Re: New Shot Meter

                  Originally posted by Da_Czar
                  Who are some bad shooters with easy releases you guys are most concerned with ?
                  Not sure of his rating but I'm positive Norris Cole can hang with the best shooters in the game - ask any guy who plays MyTeam haha.
                  #WashedGamer

                  Comment

                  • El_Poopador
                    MVP
                    • Oct 2013
                    • 2638

                    #39
                    Re: New Shot Meter

                    Originally posted by JerzeyReign
                    SS sim isn't balanced for us online players. In fact, it doesn't even seem like the difficulty is raised at all this release.

                    Honestly, if ratings aren't properly adjusted, for example guys like Lebron running around with an 88 3pt rating (better than Ray Allen btw), this system doesn't seem better than the current one. It really sounds worse. Putting everything on stick skills instead of ratings will show its ugly face once guys have learned their releases.
                    You'd rather every shot be 100% dice roll?

                    Comment

                    • eko718
                      MVP
                      • Sep 2005
                      • 2260

                      #40
                      Re: New Shot Meter

                      Originally posted by Da_Czar
                      Depending on all accounted for factors, yes.

                      I asked above but post guys you are concerned about on both the bad shooter easy release and good shooter difficult release.
                      For me, it's more of a concern of the mechanic itself. If the mechanic results in mastery of an animation taking precedence over the players ability then it will suck either way. Roster editors including myself often correct many shooting forms in the game, so I don't have any specific shooting forms in mind. And as suggested, I am hoping the shooting animation doesn't matter that much as it sounds like it may.

                      Comment

                      • JerzeyReign
                        MVP
                        • Jul 2009
                        • 4864

                        #41
                        Re: New Shot Meter

                        Originally posted by El_Poopador
                        You'd rather every shot be 100% dice roll?
                        The current system, ratings play a bigger role. In this system, it seems user input is the bigger factor.

                        How long before us hardcore 2Kers master the timing windows? I'm sure the timing windows will still be at the top of a player's jump. What role does the ratings of the player play in this current system? I'm sure this may be answered but I don't see it answered in Beluba's explanation.

                        Not to continue rambling and to give my answer to your question, yes, I would prefer the current system with a little more 50/50 balance. It seems like they went to go fix the 'why am I missing A+ Excellent shots' complaints. Valid complaint but trying to please the community sometimes opens up a different another level with a different devil - I enjoy knowing my devil, thats all.
                        #WashedGamer

                        Comment

                        • thedream2k13
                          MVP
                          • Jan 2013
                          • 1507

                          #42
                          Re: New Shot Meter

                          Originally posted by eko718
                          For me, it's more of a concern of the mechanic itself. If the mechanic results in mastery of an animation taking precedence over the players ability then it will suck either way. Roster editors including myself often correct many shooting forms in the game, so I don't have any specific shooting forms in mind. And as suggested, I am hoping the shooting animation doesn't matter that much as it sounds like it may.
                          Shooting animation = shot release , yes it should matter
                          #SIMNATION

                          fighting for truth, justice and SIMULATION gameplay

                          Comment

                          • eko718
                            MVP
                            • Sep 2005
                            • 2260

                            #43
                            Re: New Shot Meter

                            Originally posted by thedream2k13
                            Shooting animation = shot release , yes it should matter
                            Read the full trail of messages. I am not saying it shouldn't matter. I am saying the same thing JerzeyReign said above.

                            Comment

                            • eko718
                              MVP
                              • Sep 2005
                              • 2260

                              #44
                              Re: New Shot Meter

                              Originally posted by Da_Czar
                              Depending on all accounted for factors, yes.

                              I asked above but post guys you are concerned about on both the bad shooter easy release and good shooter difficult release.
                              Czar, can you try this? Choose a shooting animation you are comfortable with and apply it to both Steph Curry and Kendrick Perkins. What are the results when shooting with both of them? I am questioning the impact of ratings on this system.

                              Comment

                              • ForeverVersatile
                                Pro
                                • Jan 2011
                                • 3526

                                #45
                                Re: New Shot Meter

                                Guy's, defensive and shot quality will affect the meter so you will not me able to master it as Beluba said. Add this with the new shot fatigue system and there will be no masteing. You get a nice clean look the user still has to make the shot within the meter window. So the chances of a user making a very late released shot will slim to none, meaning no more lucky stuff.
                                Last edited by ForeverVersatile; 08-15-2014, 08:20 PM.
                                PSN: ForeverVersatile
                                Xbox Live: TheBluprint09

                                Comment

                                Working...