NBA 2K15 New Shot Meter Explained
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Re: New Shot Meter
Cmon man are you guys just pandering just because?
You know good and well a guy wont win taking 3s with Tim Duncan all game long
Key word is consistency. A role player can go off on any given night, and even a few but he can't carry a team like a superstar night in and outComment
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Re: New Shot Meter
A perfect release doesn't magically mean the player can actually make that shot. I can release that scrap of paper perfectly any time from my desk, still can't make the trash can 4 feet away.Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USAComment
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Re: New Shot Meter
Thanks for clarifying that Beluba. I guess what is confusing me a bit is how exactly the shot animation and the meter are tied together.
I heard you mention that the meter grows and shrinks and the way I am now interpreting it is that the sweet spot of the meter corresponds with the ideal release point of the particular shooting animation...is that correct?
If this is correct, that the sweet spot of the meter corresponds with the ideal release point of the particular shooting animation, I am trying to understand how I would get different results if I applied the same shooting animation and timing to Curry and Perkins.
When you say that Curry will have an easier window to time than Perkins, do you mean that with Curry, good and fair shots may go in sometimes whereas with Perkins only perfect shots will go in?Comment
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Re: New Shot Meter
The mechanics of the jump shot are the same as last year. That is, the timing and feel won't change. The ideal release point essentially maps to last year's excellent release point. The window that I've been talking about scales around this release point. So you have more freedom to miss the perfect timing point and still make a shot the larger the window is.
Is it possible to hit shots even though you release faster than the idea top of the jump release....
also next year do you think you could add in a double pump jumper somehow... if you dont know what I mean I'll find a video for youComment
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Re: New Shot Meter
The mechanics of the jump shot are the same as last year. That is, the timing and feel won't change. The ideal release point essentially maps to last year's excellent release point. The window that I've been talking about scales around this release point. So you have more freedom to miss the perfect timing point and still make a shot the larger the window is.Last edited by thedream2k13; 08-15-2014, 09:39 PM.#SIMNATION
fighting for truth, justice and SIMULATION gameplayComment
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Psn: Alabamarob
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Re: New Shot Meter
The mechanics of the jump shot are the same as last year. That is, the timing and feel won't change. The ideal release point essentially maps to last year's excellent release point. The window that I've been talking about scales around this release point. So you have more freedom to miss the perfect timing point and still make a shot the larger the window is.Comment
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Re: New Shot Meter
I think most are getting worked up over this and it will not be that bad. I think it will be easy to hit your target FG% if you get your meter timed perfectly that is how it should work for good shooters. The bad shooters it will be harder.
As long as open % meter perfect meter = what the shooter hits when open and it goes back to the ratings I don't see an issue here. We don't need any bonuses. I mean isn't how real % should work?
Beluba,
If you tune this right the games should be nice.
FYI Curry shot 50% on open spot up jumpers and 47% on contested jumpers.Comment
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Re: NBA 2K15 New Shot Meter Explained
Appreciate the confirmation here. Seems like it's going to be a fun feature!Comment
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Re: New Shot Meter
I think most are getting worked up over this and it will not be that bad. I think it will be easy to hit your target FG% if you get your meter timed perfectly that is how it should work for good shooters. The bad shooters it will be harder.
As long as open % meter perfect meter = what the shooter hits when open and it goes back to the ratings I don't see an issue here. We don't need any bonuses. I mean isn't how real % should work?
Beluba,
If you tune this right the games should be nice.
FYI Curry shot 50% on open spot up jumpers and 47% on contested jumpers.#SIMNATION
fighting for truth, justice and SIMULATION gameplayComment
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