NBA 2K15 New Shot Meter Explained - Operation Sports Forums

NBA 2K15 New Shot Meter Explained

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  • Smirkin Dirk
    All Star
    • Oct 2008
    • 5193

    #61
    Re: New Shot Meter

    Originally posted by Leftos
    There's no controller window that would allow those guys to make those kinds of shots with any consistency.
    Good to hear.
    2022 'Plug and play' sim roster (XBX)

    Comment

    • 23
      yellow
      • Sep 2002
      • 66563

      #62
      Re: New Shot Meter

      Cmon man are you guys just pandering just because?

      You know good and well a guy wont win taking 3s with Tim Duncan all game long

      Key word is consistency. A role player can go off on any given night, and even a few but he can't carry a team like a superstar night in and out

      Comment

      • eko718
        MVP
        • Sep 2005
        • 2260

        #63
        Re: New Shot Meter

        Originally posted by Leftos
        There's no controller window that would allow those guys to make those kinds of shots with any consistency.
        Does a perfect release on the meter always result in the shot going in if the player is wide open?

        Comment

        • JTheClip
          Rookie
          • Apr 2013
          • 126

          #64
          Re: New Shot Meter

          I have the same question as eko, even if its extremely hard to get a perfect release with deandre jordan, if i magically do it, will that shot go in?

          Comment

          • Leftos
            NBA 2K AI Software Engineer
            • Oct 2010
            • 1256

            #65
            Re: New Shot Meter

            A perfect release doesn't magically mean the player can actually make that shot. I can release that scrap of paper perfectly any time from my desk, still can't make the trash can 4 feet away.
            Eleftherios "Leftos" Aslanoglou
            NBA 2K AI Software Engineer
            Visual Concepts Entertainment / 2K Sports
            Novato, CA, USA

            Comment

            • Beluba
              Gameplay Director, NBA2k
              • Jul 2002
              • 1391

              #66
              Re: New Shot Meter

              Originally posted by eko718
              Thanks for clarifying that Beluba. I guess what is confusing me a bit is how exactly the shot animation and the meter are tied together.

              I heard you mention that the meter grows and shrinks and the way I am now interpreting it is that the sweet spot of the meter corresponds with the ideal release point of the particular shooting animation...is that correct?

              If this is correct, that the sweet spot of the meter corresponds with the ideal release point of the particular shooting animation, I am trying to understand how I would get different results if I applied the same shooting animation and timing to Curry and Perkins.

              When you say that Curry will have an easier window to time than Perkins, do you mean that with Curry, good and fair shots may go in sometimes whereas with Perkins only perfect shots will go in?
              The mechanics of the jump shot are the same as last year. That is, the timing and feel won't change. The ideal release point essentially maps to last year's excellent release point. The window that I've been talking about scales around this release point. So you have more freedom to miss the perfect timing point and still make a shot the larger the window is.

              Comment

              • 23
                yellow
                • Sep 2002
                • 66563

                #67
                Re: New Shot Meter

                Originally posted by Beluba
                The mechanics of the jump shot are the same as last year. That is, the timing and feel won't change. The ideal release point essentially maps to last year's excellent release point. The window that I've been talking about scales around this release point. So you have more freedom to miss the perfect timing point and still make a shot the larger the window is.
                Question for you....

                Is it possible to hit shots even though you release faster than the idea top of the jump release....

                also next year do you think you could add in a double pump jumper somehow... if you dont know what I mean I'll find a video for you

                Comment

                • thedream2k13
                  MVP
                  • Jan 2013
                  • 1507

                  #68
                  Re: New Shot Meter

                  Originally posted by Beluba
                  The mechanics of the jump shot are the same as last year. That is, the timing and feel won't change. The ideal release point essentially maps to last year's excellent release point. The window that I've been talking about scales around this release point. So you have more freedom to miss the perfect timing point and still make a shot the larger the window is.
                  I think we would all benefit if you made another short video showing this in practice mode. this will be easier to show than explain because it's confusing for some
                  Last edited by thedream2k13; 08-15-2014, 09:39 PM.
                  #SIMNATION

                  fighting for truth, justice and SIMULATION gameplay

                  Comment

                  • alabamarob
                    MVP
                    • Nov 2010
                    • 3343

                    #69
                    Re: New Shot Meter

                    Originally posted by Leftos
                    A perfect release doesn't magically mean the player can actually make that shot. I can release that scrap of paper perfectly any time from my desk, still can't make the trash can 4 feet away.
                    Good to know. Thanks.
                    Psn: Alabamarob
                    Xbox: Alabama Rob

                    Youtube: 2k Hawks

                    Settings I play on.
                    Minutes: 12
                    Difficulty: HOF
                    Online or Offline player: Both
                    In a MLO: Yes

                    Comment

                    • eko718
                      MVP
                      • Sep 2005
                      • 2260

                      #70
                      Re: New Shot Meter

                      Originally posted by Leftos
                      A perfect release doesn't magically mean the player can actually make that shot. I can release that scrap of paper perfectly any time from my desk, still can't make the trash can 4 feet away.
                      Originally posted by Beluba
                      The mechanics of the jump shot are the same as last year. That is, the timing and feel won't change. The ideal release point essentially maps to last year's excellent release point. The window that I've been talking about scales around this release point. So you have more freedom to miss the perfect timing point and still make a shot the larger the window is.
                      Great! Thank you both, that answers my question.

                      Comment

                      • rbfn04
                        Rookie
                        • Sep 2012
                        • 90

                        #71
                        Thanks Mike, makes me feel much better about it

                        Comment

                        • stillfeelme
                          MVP
                          • Aug 2010
                          • 2411

                          #72
                          Re: New Shot Meter

                          I think most are getting worked up over this and it will not be that bad. I think it will be easy to hit your target FG% if you get your meter timed perfectly that is how it should work for good shooters. The bad shooters it will be harder.

                          As long as open % meter perfect meter = what the shooter hits when open and it goes back to the ratings I don't see an issue here. We don't need any bonuses. I mean isn't how real % should work?

                          Beluba,

                          If you tune this right the games should be nice.

                          FYI Curry shot 50% on open spot up jumpers and 47% on contested jumpers.

                          Comment

                          • Eman5805
                            MVP
                            • Mar 2009
                            • 3547

                            #73
                            Re: New Shot Meter

                            Is there some kinda visual cue besides the meter to when you hit that sweet spot in the timing window? Like players leaving their hands up longer?

                            Comment

                            • Hartenberg
                              Rookie
                              • Aug 2014
                              • 141

                              #74
                              Re: NBA 2K15 New Shot Meter Explained

                              Appreciate the confirmation here. Seems like it's going to be a fun feature!

                              Comment

                              • thedream2k13
                                MVP
                                • Jan 2013
                                • 1507

                                #75
                                Re: New Shot Meter

                                Originally posted by stillfeelme
                                I think most are getting worked up over this and it will not be that bad. I think it will be easy to hit your target FG% if you get your meter timed perfectly that is how it should work for good shooters. The bad shooters it will be harder.

                                As long as open % meter perfect meter = what the shooter hits when open and it goes back to the ratings I don't see an issue here. We don't need any bonuses. I mean isn't how real % should work?

                                Beluba,

                                If you tune this right the games should be nice.

                                FYI Curry shot 50% on open spot up jumpers and 47% on contested jumpers.
                                I wish it wasn't a "meter" . it draws attention away from the shot release and people just stare at the players feet like everyone did in the last Sony basketball game
                                #SIMNATION

                                fighting for truth, justice and SIMULATION gameplay

                                Comment

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