From Good Game Bro:
Things that were talked about ad-nausem now appear really improved!
In practice, both the blocking interactions and tackling make for a user experience which better engages the player in the defensive side of the game. In Madden NFL 25 particularly, defense felt like an afterthought and was nowhere near as fun to play or as balanced compared to the offense, which had run blocking and Precision Modifier gameplay controls which led to more shootouts than close games. By contrast, Madden NFL 15 gives defenders a weapon in the “War in the Trenches” to create a more organic pass rush and force quarterbacks into making tougher decisions which enable the linebackers and defensive backs to have more impact on the game. After being frustrated by feeling like my inputs had limited impact on defense in last year’s game, I feel just as engaged on both sides of the ball in Madden NFL 15.
On multiple occasions in last year’s title, I was able to run in excess of 200 yards with a running back with 7 minute quarters on All-Pro because of how poor the end containment was by the AI defense. Madden NFL 15 tightens up this weakness, funneling running backs towards organic holes in the line for more realistic gains (though big plays are still possible). On the same settings, reaching the century mark is a considerable achievement in this year’s game.
The balance of the passing game feels improved as well, with both zone and man coverage's appearing to work with more success year-over-year. Linebackers and defensive backs make smarter reads, and seem more able to get their hands on the ball for deflections and interceptions.
And of course some legacy issues that this team seems intent on fixing in future iterations!
Unfortunately, interactions between wide receivers and defensive backs have still not received much attention; if you’ve been frustrated in the past by receivers not fighting back to break up a potential interception, or by receivers making catches in traffic too frequently while sandwiched between defenders, you’ll find similar results playing out this year. On the same topic, you’ll find little change to the number of penalties and variety of penalties called on default sliders; only penalties occurring as a result of direct user input like offsides and false starts seem to be happening.
To me Madden 15 appears to really tackle a huge thing this year. Defense, and AI. To me this is a huge advancement that we finally are getting after a really tumultuous PS3/360 generation of frustration.
Not only that the game looks absolutely gorgeous, presentation and audio for me has been finally taken to another level of immersing me in the game and feeling like it's a real broadcast (judging by the tons of video I have watched) And CFM continues to evolve with the addition of confidence and game prep.
Madden 15 is truly shaping up to be the best version of this game in it's history and is starting to evolve to compete with other sports games as an overall sports title.
I only see a lot of positives here for Madden fans and those who have stayed away from the game for a long time and want a reason to come back.
You all know how big of a MLB The Show fan/junkie I am.....it's not why I bought a PS4 this past weekend (MLB 14 is a port, a great port....but ultimately a port.)
Madden 15 was the reason. That speaks volumes to how I feel this game is going to be. M25 on PS3 was the first time in 10 years I have played a Madden game year round. When I saw the videos last week of M15....I was doing cart wheels. I was pretty blown away how great it was looking. Now a lot of these reviews are confirming the really important improvements, like AI being much better and defense being dynamic and fun to play!
The game looks AWESOME!!!
And the reviews are very strong. A common theme is really emerging that this game has turned the corner for this console gen and will only get better.
Finally!


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