I just ran a simulation. There is a 0.00001% probability EA will fix this. Sim engine has been broken for a long time and nothing has ever been done to correct it. NCAA sim engine never worked on last gen's console. Team leader in rushing was always under 300 ypg.
People complained about M13 qb sim stats being too high, go back and look they are respectable. The only problem with that sim engine was the special teams/returning. Punters would have 10-15 blocks per year, returners would have 6-7 kr's for td's and defensive guys would return 4-5 int's per year for td's.
I'm interested to see what a 32 team supersim will produce. Out of the box I plan to do this after playing the game for a bit.

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