Madden NFL 15 Video - Simulated Season Stats
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Re: Madden NFL 15 Video - Simulated Season Stats
I don't even know what to say...Khalabeeb - Tony Henderson
Stiopic - Brock
Originally posted by areobee401Positive HIV test results > fans talking class in sports
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Re: Madden NFL 15 Video - Simulated Season Stats
If this isnt fixed, it'll be another no buy year for me, 3rd in a row. Really too bad, since the gameplay looks better.Comment
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Re: Madden NFL 15 Video - Simulated Season Stats
I think it's premature to call progression "broken". The way progression has always worked in CFM is that if a player doesn't meet his Level 1 season goal, he regresses. If guys are meeting their season goals and regressing, then that's different, but the passing stats are low enough that I'd wouldn't be surprised if QBs were having trouble reaching their season TD or yardage thresholds (it depends on player style which one he has).
I obviously don't have the game yet, but I would assume that the regression is a consequence of poor simulation stats and not an independent issue altogether.Comment
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Re: Madden NFL 15 Video - Simulated Season Stats
I think it's premature to call progression "broken". The way progression has always worked in CFM is that if a player doesn't meet his Level 1 season goal, he regresses. If guys are meeting their season goals and regressing, then that's different, but the passing stats are low enough that I'd wouldn't be surprised if QBs were having trouble reaching their season TD or yardage thresholds (it depends on player style which one he has).
I obviously don't have the game yet, but I would assume that the regression is a consequence of poor simulation stats and not an independent issue altogether.Comment
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Re: Madden NFL 15 Video - Simulated Season Stats
I've been following this issue (across a few threads) and it seems that every possible workaround has been tired except one:
Global edit boosts to QB Confidence rating...
The main issue with the sim engine are:
1) Low YPC (which leads to low total yardage)
2) Running the ball into the endzone (as opposed to passing it)
3) Low pass attempts versus rush attempts
4) Too many sacks taken
PERHAPS more "Confidence" would lead to more aggressive and successful QB play...
The "domino effect" would be less regression and fewer dodgy player movement issues
I'd look at the QB's whose stats / progression / regression are the most "realistic" and then use that as a base to determine a range to pull the rest into...
Failing that, doing 10% / 20% / 25% / 33% / etc. global boosts may work as well...
Since "Confidence" is the new feature, that's the first place I'd look...
Unfortunately, I'm away from the console until after Labor Day, but I figured I'd throw that out anyway...
Continued thanks for all the testing and info, gents!
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Re: Madden NFL 15 Video - Simulated Season Stats
"Spitball" thought:
I've been following this issue (across a few threads) and it seems that every possible workaround has been tired except one:
Global edit boosts to QB Confidence rating...
The main issue with the sim engine are:
1) Low YPC (which leads to low total yardage)
2) Running the ball into the endzone (as opposed to passing it)
3) Low pass attempts versus rush attempts
4) Too many sacks taken
PERHAPS more "Confidence" would lead to more aggressive and successful QB play...
The "domino effect" would be less regression and fewer dodgy player movement issues
I'd look at the QB's whose stats / progression / regression are the most "realistic" and then use that as a base to determine a range to pull the rest into...
Failing that, doing 10% / 20% / 25% / 33% / etc. global boosts may work as well...
Since "Confidence" is the new feature, that's the first place I'd look...
Unfortunately, I'm away from the console until after Labor Day, but I figured I'd throw that out anyway...
Continued thanks for all the testing and info, gents!
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Re: Madden NFL 15 Video - Simulated Season Stats
guess i'll just play NBA 2k. Holding out hope for supersim shenanigans. It's about time all us CM offline player say **** you to madden, and refuse to buy the game untill improvements are at the very least attempted. or perhaps buying the game used would be good enough? Anyone know EA's profit margin for us buying games used?
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Re: Madden NFL 15 Video - Simulated Season Stats
I can't believe people still buy this game, and support EA Tiburon to put out this garbage. Compared to other sports titles, madden is an absolute disgrace. The game will always be garbage with Tiburon developing it; the management of that studio is completely incompetent.
They keep adding things (such as confidence, additional ratings) that further complicates the inner workings of CFM. The base game, without all these add-ons (progression, trade logic, some existing ratings), doesn't even work in it's own right (how many years has the sim engine not accurately represented the NFL?). The code in the game must be so tangled...
Thank you to all that have tested this beforehand. Saving my money, not getting it.Comment
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Re: Madden NFL 15 Video - Simulated Season Stats
I mean at this point, it's affecting progression/regression of the game. If the QB's confidence level affects how well they play which in turn probably means goals aren't met, you could have a very good QB like Matt Stafford or Andrew Luck be at like 60-70 OVR after 3-5 seasons.
That breaks CFM beyond belief. It's not even worth building a franchise if this is the case. The game would be nothing more than a "play now" or "online" type of game, which unfortunately is fine for some people.
CFM offliner's probably just won't buy the game until it's fixed.
Honestly I'd rather have the stat sim engine and progression/regression work correctly way more than a presentation package. They can ditch the presentation, just give me realistic stats and I'm good.Comment
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