Madden NFL 15 Video - Simulated Season Stats

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  • StefJoeHalt
    MVP
    • Feb 2014
    • 1058

    #511
    Madden NFL 15 Video - Simulated Season Stats

    Originally posted by angels28
    Last night I ran 2 simulated seasons. I set all teams with "vertical offense"schemes and different playbooks



    SD, NO, DENVER, ATL, CHI, PITT, GB, and DAL all had "pass balance"



    SEATTLE, AZ, CINN, CAR, TENN, KC, PHIL, NE, IND, MIA, MINN, STL , JAX, BALT, HOUS, DET and WASH ran " balance"



    NYJ, CLEV, TB, NYG, BUF, OAK, SF ran " run balance"



    Couldn't do screen shots- sorry



    5,495- Rodgers

    5456- Matt Ryan

    5097- P manning

    5001- Romo



    11-4,000 yd passers( Brady, dalton, stafford, Wilson)

    13-3,500 yd passers ( Newton, flacco, Palmer,)

    4- 3,000 yd passers( bridgewater, Fitzpatrick, manzeil)



    TDs



    49- Rodgers

    42- Ryan

    41- p manning

    39- Brees

    36- Brady

    31-romo

    30-cutler

    30- rivers

    26- Wilson

    24- dalton

    25- foles

    28- stafford





    Will post rbs soon- need to get kids to school

    I hope EA gets the spelling of ur name right and correct address for payment..lol..anyway..so Angel, it appears to be playbook based issue? Or both playbook and schemes?

    Edit: are sack totals worse?


    Sent from my iPhone using Tapatalk
    Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
    Rule #2: Never use your real name.
    Rule #15: Fight the urge to tell the truth.
    Rule #30: Know the playbook so you can call an audible.
    Twitter: @318TA621

    Comment

    • jets0610
      Rookie
      • Mar 2014
      • 39

      #512
      Re: Madden NFL 15 Video - Simulated Season Stats

      Anyone try these yet for '15???

      Comment

      • Mauer4MVP
        MVP
        • Mar 2010
        • 2407

        #513
        Re: Madden NFL 15 Video - Simulated Season Stats

        Has anyone sent this to Looman?

        Thanks Angel! Great work!

        Comment

        • Cowboy008
          MVP
          • Mar 2012
          • 4574

          #514
          Re: Madden NFL 15 Video - Simulated Season Stats

          Originally posted by angels28
          Last night I ran 2 simulated seasons. I set all teams with "vertical offense"schemes and different playbooks

          SD, NO, DENVER, ATL, CHI, PITT, GB, and DAL all had "pass balance"

          SEATTLE, AZ, CINN, CAR, TENN, KC, PHIL, NE, IND, MIA, MINN, STL , JAX, BALT, HOUS, DET and WASH ran " balance"

          NYJ, CLEV, TB, NYG, BUF, OAK, SF ran " run balance"

          Couldn't do screen shots- sorry

          5,495- Rodgers
          5456- Matt Ryan
          5097- P manning
          5001- Romo

          11-4,000 yd passers( Brady, dalton, stafford, Wilson)
          13-3,500 yd passers ( Newton, flacco, Palmer,)
          4- 3,000 yd passers( bridgewater, Fitzpatrick, manzeil)

          TDs

          49- Rodgers
          42- Ryan
          41- p manning
          39- Brees
          36- Brady
          31-romo
          30-cutler
          30- rivers
          26- Wilson
          24- dalton
          25- foles
          28- stafford


          Will post rbs soon- need to get kids to school
          Looks a lot better.

          Comment

          • Mbalmer
            Pro
            • Jul 2008
            • 727

            #515
            Re: Madden NFL 15 Video - Simulated Season Stats

            Looking better Angel. How are RB and WR stats looking?

            Also, what quarter is the sim on. (Is that an option in Madden)
            If a loved one is expecting a baby or just had one, please read about Craniosynostosis. It is a common birth defect that can sometimes be overlooked by doctors.

            http://en.wikipedia.org/wiki/Craniosynostosis

            Comment

            • StefJoeHalt
              MVP
              • Feb 2014
              • 1058

              #516
              Re: Madden NFL 15 Video - Simulated Season Stats

              Originally posted by Mauer4MVP
              Has anyone sent this to Looman?

              Thanks Angel! Great work!

              CM Hooe copied a tweet from him saying they were "looking into it"..he is also MIA from tweeter since that post


              Sent from my iPhone using Tapatalk
              Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
              Rule #2: Never use your real name.
              Rule #15: Fight the urge to tell the truth.
              Rule #30: Know the playbook so you can call an audible.
              Twitter: @318TA621

              Comment

              • Hooe
                Hall Of Fame
                • Aug 2002
                • 21555

                #517
                Re: Madden NFL 15 Video - Simulated Season Stats

                Originally posted by 12
                Simple question... How does this make it past testing? Especially when it's been such a vocal complaint throughout the years? I'm not flaming EA in the least, but it's a fair and simple question.
                This keeps coming up, I'll try my best to offer an answer.

                One, compared to any feature adds (ex. game prep) or wholesale adjustments (randomized draft classes) to CFM this year, simulated game statistics is probably a low-priority issue on the totem pole of potential issues. It was assumed "working" so it was probably left either untouched or only minimally updated compared to any other portion of the game.

                Two, the issues with CFM simulated stats don't crash the game or corrupt a game save to where it is entirely unplayable (i.e it cannot be loaded or retrieved from the server at all whatsoever). That automatically makes sim game stats issues a lower priority than any potential game-crashing bug with respect to what gets a developer's attention.

                Three, it doesn't _appear_ to have a great effect on the long-term progression of quarterbacks in the mode. Going off the X360 Season Ticket version of Madden 15, I ran a simulation of about ten seasons on account of this issue without making any adjustments. The stats were lower, yes, but there were still plenty of highly-rated QBs in the league.

                Four, it's very possible that EA Austin already knew there was an issue with simulated stats before shipping. However, knowing about a bug doesn't magically create time to fix it before launch; Madden was always going to ship on 8/26 regardless of any other issues which might come up; any low-priority non-game-crashing bugs that they knew about late in the cycle automatically get de-escalated compared to anything that is deemed higher-priority or found to crash the game, corrupt a game save file to where it cannot be loaded, or what have you.

                This speculation is based on my experience crunching on video games I've had drop-dead dates working on; we've shipped games with known bugs in them that we knew about but there was no time to fix them prior to our scheduled launch, so we had to use title updates to correct those issues.

                Comment

                • Deflo_
                  Rookie
                  • Jun 2010
                  • 412

                  #518
                  Re: Madden NFL 15 Video - Simulated Season Stats

                  Originally posted by CM Hooe
                  This keeps coming up, I'll try my best to offer an answer.

                  One, compared to any feature adds (ex. game prep) or wholesale adjustments (randomized draft classes) to CFM this year, simulated game statistics is probably a low-priority issue on the totem pole of potential issues. It was assumed "working" so it was probably left either untouched or only minimally updated compared to any other portion of the game.

                  Two, the issues with CFM simulated stats don't crash the game or corrupt a game save to where it is entirely unplayable (i.e it cannot be loaded or retrieved from the server at all whatsoever). That automatically makes sim game stats issues a lower priority than any potential game-crashing bug with respect to what gets a developer's attention.

                  Three, it doesn't _appear_ to have a great effect on the long-term progression of quarterbacks in the mode. Going off the X360 Season Ticket version of Madden 15, I ran a simulation of about ten seasons on account of this issue without making any adjustments. The stats were lower, yes, but there were still plenty of highly-rated QBs in the league.

                  Four, it's very possible that EA Austin already knew there was an issue with simulated stats before shipping. However, knowing about a bug doesn't magically create time to fix it before launch; Madden was always going to ship on 8/26 regardless of any other issues which might come up; any low-priority non-game-crashing bugs that they knew about late in the cycle automatically get de-escalated compared to anything that is deemed higher-priority or found to crash the game, corrupt a game save file to where it cannot be loaded, or what have you.

                  This speculation is based on my experience crunching on video games I've had drop-dead dates working on; we've shipped games with known bugs in them that we knew about but there was no time to fix them prior to our scheduled launch, so we had to use title updates to correct those issues.
                  Good post. I've heard mixed complaints over progression/regression due to inaccurate stats. I guess I will have to run a sim for myself to see if it is playable for me personally.
                  Go Gators!

                  Comment

                  • Yeah...THAT Guy
                    Once in a Lifetime Memory
                    • Dec 2006
                    • 17294

                    #519
                    Re: Madden NFL 15 Video - Simulated Season Stats

                    Originally posted by drewdavi
                    Good post. I've heard mixed complaints over progression/regression due to inaccurate stats. I guess I will have to run a sim for myself to see if it is playable for me personally.
                    The number of highly rated QBs is remarkably good with these low stats. Probably better than I've seen in any other version of the game in quite a long time. The issue is that there are drastic changes. Matt Ryan being a 63 after a couple years while a rookie from the first Madden Draft Class being a 95 after 2 or 3 seasons.

                    ^^^ At least this is what I've taken away from what others have said. I'm picking up my copy today and then I'll probably start looking into some different things.

                    Edit: Unfortunately, it sounds like there's far too many 95+ defensive players once you simulate a couple years, likely because of the crazy number of sacks.
                    Last edited by Yeah...THAT Guy; 08-26-2014, 09:04 AM.
                    NFL: Bills
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                    Comment

                    • lopey986
                      Rookie
                      • Apr 2010
                      • 229

                      #520
                      Re: Madden NFL 15 Video - Simulated Season Stats

                      Originally posted by CM Hooe
                      This was specifically mentioned by Josh Looman as fixed in a video interview with Tradition Sports or VSN, I forget which but one of the two. The interview was released with the CFM info drop.

                      Beyond that, let's keep the thread on-topic of the simulation stats discussion please. Thanks.
                      Didn't Looman specifically mention they fixed Sim stats as well? I think we should probably assume whatever comes out of his mouth has a 50/50 shot at being right at this point. I wonder how much he is actually involved in the programming of the game? At this point he seems to just be a mouthpiece for madden and their "awesome" features.

                      Comment

                      • Cowboy008
                        MVP
                        • Mar 2012
                        • 4574

                        #521
                        Re: Madden NFL 15 Video - Simulated Season Stats

                        So in order to change the coaches schemes I have to control 32 teams? Will I still be able to just play as one team and let the CPU handle the others? Will they also do trades or is that something I would have to do?
                        Last edited by Cowboy008; 08-26-2014, 09:16 AM.

                        Comment

                        • Hooe
                          Hall Of Fame
                          • Aug 2002
                          • 21555

                          #522
                          Re: Madden NFL 15 Video - Simulated Season Stats

                          Originally posted by lopey986
                          Didn't Looman specifically mention they fixed Sim stats as well? I think we should probably assume whatever comes out of his mouth has a 50/50 shot at being right at this point. I wonder how much he is actually involved in the programming of the game? At this point he seems to just be a mouthpiece for madden and their "awesome" features.
                          We should assume that EA Austin made a good-faith effort to fix it if they specifically mentioned a long-time bug and called it fix. If it isn't fixed, well, they're human after all, and it's a video game so it's not the end of the world and no one should be crucified over it.

                          Looman himself is a lead designer, not a programmer, so his day-to-day responsibilities building and maintaining the code base are probably limited. However, that doesn't mean he lacks programming knowledge. Designers wear many hats at game studios.

                          Comment

                          • Hooe
                            Hall Of Fame
                            • Aug 2002
                            • 21555

                            #523
                            Re: Madden NFL 15 Video - Simulated Season Stats

                            Originally posted by Cowboy008
                            So in order to change the coaches schemes I have to control 32 teams? Will I still be able to just play as one team and let the CPU handle the others? Will they also do trades or is that something I would have to do?
                            When creating coach characters for a 32-user offline CFM, you can set up most roster management tasks - fill roster, offseason free agent signing, depth chart reordering - to be performed by the CPU.

                            The draft is likely going to be something you have to button through (though you can delegate individual picks to the CPU), and trades won't happen in a 32-user setting unless you force them to happen.

                            What one might do is "retire" the created coach characters right as the offseason starts (after resetting their team scheme settings back to the default values) to give the AI full control of its roster management. Retiring an existing coach character does not remove him from the game; i.e. if my character is Jason Garrett and I retire him, Jason Garrett remains in the game save and remains the head coach of the Cowboys, but I lose control of him and can no longer perform any roster moves as the Cowboys.

                            Comment

                            • Jm0ney2001
                              MVP
                              • Nov 2003
                              • 1352

                              #524
                              Re: Madden NFL 15 Video - Simulated Season Stats

                              Can you regain control of them for the next season?

                              Comment

                              • TexInOrd
                                Rookie
                                • Oct 2011
                                • 67

                                #525
                                Re: Madden NFL 15 Video - Simulated Season Stats

                                Originally posted by CM Hooe
                                We should assume that EA Austin made a good-faith effort to fix it if they specifically mentioned a long-time bug and called it fix. If it isn't fixed, well, they're human after all, and it's a video game so it's not the end of the world and no one should be crucified over it.



                                Looman himself is a lead designer, not a programmer, so his day-to-day responsibilities building and maintaining the code base are probably limited. However, that doesn't mean he lacks programming knowledge. Designers wear many hats at game studios.

                                So a lead designer at a major studio, making millions off of madden, promises to fix a known legacy issue that has plagued the game for years, that with this years confidence/progression/regression system causes every single off line cfm players game to be unplayable, and we just appreciate the good faith effort and hope next year when we clonk down 60$ that we didn't get fooled again?

                                Oi.

                                Comment

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