Madden NFL 15 Video - Simulated Season Stats
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Madden NFL 15 Video - Simulated Season Stats
Last night I ran 2 simulated seasons. I set all teams with "vertical offense"schemes and different playbooks
SD, NO, DENVER, ATL, CHI, PITT, GB, and DAL all had "pass balance"
SEATTLE, AZ, CINN, CAR, TENN, KC, PHIL, NE, IND, MIA, MINN, STL , JAX, BALT, HOUS, DET and WASH ran " balance"
NYJ, CLEV, TB, NYG, BUF, OAK, SF ran " run balance"
Couldn't do screen shots- sorry
5,495- Rodgers
5456- Matt Ryan
5097- P manning
5001- Romo
11-4,000 yd passers( Brady, dalton, stafford, Wilson)
13-3,500 yd passers ( Newton, flacco, Palmer,)
4- 3,000 yd passers( bridgewater, Fitzpatrick, manzeil)
TDs
49- Rodgers
42- Ryan
41- p manning
39- Brees
36- Brady
31-romo
30-cutler
30- rivers
26- Wilson
24- dalton
25- foles
28- stafford
Will post rbs soon- need to get kids to school
I hope EA gets the spelling of ur name right and correct address for payment..lol..anyway..so Angel, it appears to be playbook based issue? Or both playbook and schemes?
Edit: are sack totals worse?
Sent from my iPhone using TapatalkRule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
Rule #2: Never use your real name.
Rule #15: Fight the urge to tell the truth.
Rule #30: Know the playbook so you can call an audible.
Twitter: @318TA621Comment
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Re: Madden NFL 15 Video - Simulated Season Stats
Last night I ran 2 simulated seasons. I set all teams with "vertical offense"schemes and different playbooks
SD, NO, DENVER, ATL, CHI, PITT, GB, and DAL all had "pass balance"
SEATTLE, AZ, CINN, CAR, TENN, KC, PHIL, NE, IND, MIA, MINN, STL , JAX, BALT, HOUS, DET and WASH ran " balance"
NYJ, CLEV, TB, NYG, BUF, OAK, SF ran " run balance"
Couldn't do screen shots- sorry
5,495- Rodgers
5456- Matt Ryan
5097- P manning
5001- Romo
11-4,000 yd passers( Brady, dalton, stafford, Wilson)
13-3,500 yd passers ( Newton, flacco, Palmer,)
4- 3,000 yd passers( bridgewater, Fitzpatrick, manzeil)
TDs
49- Rodgers
42- Ryan
41- p manning
39- Brees
36- Brady
31-romo
30-cutler
30- rivers
26- Wilson
24- dalton
25- foles
28- stafford
Will post rbs soon- need to get kids to schoolComment
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Re: Madden NFL 15 Video - Simulated Season Stats
Looking better Angel. How are RB and WR stats looking?
Also, what quarter is the sim on. (Is that an option in Madden)If a loved one is expecting a baby or just had one, please read about Craniosynostosis. It is a common birth defect that can sometimes be overlooked by doctors.
http://en.wikipedia.org/wiki/CraniosynostosisComment
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Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
Rule #2: Never use your real name.
Rule #15: Fight the urge to tell the truth.
Rule #30: Know the playbook so you can call an audible.
Twitter: @318TA621Comment
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Re: Madden NFL 15 Video - Simulated Season Stats
One, compared to any feature adds (ex. game prep) or wholesale adjustments (randomized draft classes) to CFM this year, simulated game statistics is probably a low-priority issue on the totem pole of potential issues. It was assumed "working" so it was probably left either untouched or only minimally updated compared to any other portion of the game.
Two, the issues with CFM simulated stats don't crash the game or corrupt a game save to where it is entirely unplayable (i.e it cannot be loaded or retrieved from the server at all whatsoever). That automatically makes sim game stats issues a lower priority than any potential game-crashing bug with respect to what gets a developer's attention.
Three, it doesn't _appear_ to have a great effect on the long-term progression of quarterbacks in the mode. Going off the X360 Season Ticket version of Madden 15, I ran a simulation of about ten seasons on account of this issue without making any adjustments. The stats were lower, yes, but there were still plenty of highly-rated QBs in the league.
Four, it's very possible that EA Austin already knew there was an issue with simulated stats before shipping. However, knowing about a bug doesn't magically create time to fix it before launch; Madden was always going to ship on 8/26 regardless of any other issues which might come up; any low-priority non-game-crashing bugs that they knew about late in the cycle automatically get de-escalated compared to anything that is deemed higher-priority or found to crash the game, corrupt a game save file to where it cannot be loaded, or what have you.
This speculation is based on my experience crunching on video games I've had drop-dead dates working on; we've shipped games with known bugs in them that we knew about but there was no time to fix them prior to our scheduled launch, so we had to use title updates to correct those issues.Comment
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Re: Madden NFL 15 Video - Simulated Season Stats
This keeps coming up, I'll try my best to offer an answer.
One, compared to any feature adds (ex. game prep) or wholesale adjustments (randomized draft classes) to CFM this year, simulated game statistics is probably a low-priority issue on the totem pole of potential issues. It was assumed "working" so it was probably left either untouched or only minimally updated compared to any other portion of the game.
Two, the issues with CFM simulated stats don't crash the game or corrupt a game save to where it is entirely unplayable (i.e it cannot be loaded or retrieved from the server at all whatsoever). That automatically makes sim game stats issues a lower priority than any potential game-crashing bug with respect to what gets a developer's attention.
Three, it doesn't _appear_ to have a great effect on the long-term progression of quarterbacks in the mode. Going off the X360 Season Ticket version of Madden 15, I ran a simulation of about ten seasons on account of this issue without making any adjustments. The stats were lower, yes, but there were still plenty of highly-rated QBs in the league.
Four, it's very possible that EA Austin already knew there was an issue with simulated stats before shipping. However, knowing about a bug doesn't magically create time to fix it before launch; Madden was always going to ship on 8/26 regardless of any other issues which might come up; any low-priority non-game-crashing bugs that they knew about late in the cycle automatically get de-escalated compared to anything that is deemed higher-priority or found to crash the game, corrupt a game save file to where it cannot be loaded, or what have you.
This speculation is based on my experience crunching on video games I've had drop-dead dates working on; we've shipped games with known bugs in them that we knew about but there was no time to fix them prior to our scheduled launch, so we had to use title updates to correct those issues.Go Gators!
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Re: Madden NFL 15 Video - Simulated Season Stats
^^^ At least this is what I've taken away from what others have said. I'm picking up my copy today and then I'll probably start looking into some different things.
Edit: Unfortunately, it sounds like there's far too many 95+ defensive players once you simulate a couple years, likely because of the crazy number of sacks.Last edited by Yeah...THAT Guy; 08-26-2014, 10:04 AM.NFL: Bills
NBA: Bucks
MLB: Cubs
NCAA: Syracuse
Soccer: USMNT/DC United
PSN: ButMyT-GunDontComment
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Re: Madden NFL 15 Video - Simulated Season Stats
This was specifically mentioned by Josh Looman as fixed in a video interview with Tradition Sports or VSN, I forget which but one of the two. The interview was released with the CFM info drop.
Beyond that, let's keep the thread on-topic of the simulation stats discussion please. Thanks.Comment
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Re: Madden NFL 15 Video - Simulated Season Stats
So in order to change the coaches schemes I have to control 32 teams? Will I still be able to just play as one team and let the CPU handle the others? Will they also do trades or is that something I would have to do?Last edited by Cowboy008; 08-26-2014, 10:16 AM.Comment
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Re: Madden NFL 15 Video - Simulated Season Stats
Didn't Looman specifically mention they fixed Sim stats as well? I think we should probably assume whatever comes out of his mouth has a 50/50 shot at being right at this point. I wonder how much he is actually involved in the programming of the game? At this point he seems to just be a mouthpiece for madden and their "awesome" features.
Looman himself is a lead designer, not a programmer, so his day-to-day responsibilities building and maintaining the code base are probably limited. However, that doesn't mean he lacks programming knowledge. Designers wear many hats at game studios.Comment
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Re: Madden NFL 15 Video - Simulated Season Stats
The draft is likely going to be something you have to button through (though you can delegate individual picks to the CPU), and trades won't happen in a 32-user setting unless you force them to happen.
What one might do is "retire" the created coach characters right as the offseason starts (after resetting their team scheme settings back to the default values) to give the AI full control of its roster management. Retiring an existing coach character does not remove him from the game; i.e. if my character is Jason Garrett and I retire him, Jason Garrett remains in the game save and remains the head coach of the Cowboys, but I lose control of him and can no longer perform any roster moves as the Cowboys.Comment
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Re: Madden NFL 15 Video - Simulated Season Stats
Can you regain control of them for the next season?Comment
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