What do you think needs to be addressed with sliders?

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  • Anaxamander
    Imperator
    • Mar 2003
    • 2795

    #1

    What do you think needs to be addressed with sliders?

    I was thinking we could have a conversation about what we think needs to be addressed to help the slider guys out. I've been playing quite a bit on default levels, and here is what I'm seeing so far.

    The CPU sometimes gets in a "get sacked 10 straight times" mode. Not sure why.

    CPU QB seems a bit too accurate at times.

    I'm seeing almost zero broken tackles, either for the user or CPU.

    And of course, almost zero penalties on either side.

    What would you guys like to see addressed with sliders?
    Last edited by Anaxamander; 08-26-2014, 01:06 PM.
  • Outkizast
    MVP
    • Nov 2006
    • 1092

    #2
    Re: What do you think needs to be addressed with sliders?

    So far after only a few games, I say qb accuracy needs to go down a little bit and CPU pass block up just a bit.

    I currently am trying both user and cpu qb accuracy at 35 and CPU pass block at 55 and it's playing really well.

    The only other thing jumping out at me is the CPU run game. It seems fine most of the time but then I give up a 70 yd td run like twice a game. Could just be me needing to step up my stick skills though a bit...

    Comment

    • BZito75
      MVP
      • Apr 2003
      • 1472

      #3
      Re: What do you think needs to be addressed with sliders?

      So far for me it's qb accuracy on both sides being way too high. I've pushed it down to 20 and just need to bump human running slightly.
      Twitch Username: CEspo723

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      • acreyman
        Rookie
        • Oct 2008
        • 369

        #4
        Re: What do you think needs to be addressed with sliders?

        I have only adjusted two sliders (all pro) QB accuracy and pass blocking for the CPU. I currently have user at 5 and cpu at 10 on QB accuracy. And the CPU pass blocking is up to 80. I was winning the trench battle easily before this. I am still seeing very accurate backup quarterbacks but the 5 setting for user seems to be good so far. I dont want the cpu to be awful though, I like that I have yet to win a game in the pre seasons I have played.

        Comment

        • BL8001
          MVP
          • Jul 2010
          • 1884

          #5
          Re: What do you think needs to be addressed with sliders?

          In both ncaa and madden I always nerf tackling for both. I mean sink them...down to like 15-20 for CPU and 20-25 for me. I see so many more animations when I do this because first contact doesn't always take down the ball carrier.

          I don't raise the hb ability too much because of this.
          resident curmudgeon

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          • mjavon
            MVP
            • Jul 2013
            • 1502

            #6
            Re: What do you think needs to be addressed with sliders?

            The main issue I have seen is the CPU QB holding the ball for too long. One game I had ten sacks and the saints went 16/20 passing on me. The numbers would have been a lot better had Brees thrown away or forced 7-8 of those ten sacks. Then it'd be more like 17-28 with 2 sacks (I'll pretend that one of the eight made a lucky completion). Everything else seems fine or close to it on default all-pro
            ----------------------
            PSN/Steam: southtitan
            ----------------------

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            • Shon 23
              Pro
              • Sep 2003
              • 634

              #7
              Re: What do you think needs to be addressed with sliders?

              Let's see, one major problem I'm seeing early (like in M25) is the CPU QB taking too many sacks.

              Like others have stated, QB accuracy needs to go down a bit. I'm not seeing many if any errant passes.

              The Speed Threshold slider needs to probably go down from 50, because a player like Tavon Austin, as quick as he is (96 spd, 95 acc I believe) should be getting more separation than I've seen in the past 5 15 min quarter games I've played with him. I'm not seeing that separation. I play on Normal speed if that matters.

              No penalties called, basically.

              That's only after about 5 games, so I haven't played enough yet for more, but the previously mentioned changes by the other members all sound reasonable to me.

              Comment

              • Anaxamander
                Imperator
                • Mar 2003
                • 2795

                #8
                Re: What do you think needs to be addressed with sliders?

                Originally posted by BL8001
                In both ncaa and madden I always nerf tackling for both. I mean sink them...down to like 15-20 for CPU and 20-25 for me. I see so many more animations when I do this because first contact doesn't always take down the ball carrier.

                I don't raise the hb ability too much because of this.
                Exact same for me. I'm not a slider guru, but after the first couple games every year, I lower tackling to 30 or lower. By default, the game falls into a pattern of throw, catch, tackle. Handoff, juke, tackle. The tackles almost always just end the play. In real football, there are a ton of broken and missed tackles.

                Comment

                • Shon 23
                  Pro
                  • Sep 2003
                  • 634

                  #9
                  Re: What do you think needs to be addressed with sliders?

                  Originally posted by Anaxamander
                  Exact same for me. I'm not a slider guru, but after the first couple games every year, I lower tackling to 30 or lower. By default, the game falls into a pattern of throw, catch, tackle. Handoff, juke, tackle. The tackles almost always just end the play. In real football, there are a ton of broken and missed tackles.
                  I certainly agree with this. I also made this suggestion in Slim's All-Pro slider thread. More broken tackles for the user, specifically RBs that in IRL are known to not always go down on first contact.

                  Comment

                  • Bootzilla
                    MVP
                    • Jul 2002
                    • 1433

                    #10
                    Re: What do you think needs to be addressed with sliders?

                    I wish there was a run reaction slider. I guess by tweaking run block and tackling you can achieve what you want. But the cpu is averaging about 1.5 yards a carry vs. me. Any unblocked linebacker or safety is in the backfield or at the line of scrimmage before the back can do anything. They don't have to wade through any traffic. They just make a beeline directly to the ball carrier. And almost any outside run is completely nerfed because the WRs don't block and the DBs even if they're in coverage react to the run WAY too fast and blow up everything.

                    CPU: Raise pass block, run block. Lower Accuracy, WR catch (more drops, especially in traffic with contact), tackling.

                    User: Raise run block. Lower accuracy, WR catch. Raise pass react and coverage (With extra time for the cpu QB you don't want receivers running wide open) however, lower interceptions so you won't get a bunch a picks. Lower tackling.

                    I've found that it isn't necessary to lower the cpu accuracy by too much. By raising the cpu pass block the cpu QBs are less accurate because their timing is off. The reason it seems to me why they were holding the ball too long is because their receiver wasn't open and they panic. That little extra time is allowing for less panic and more throws. Just now the passes are out of rhythm and subsequently less accurate.
                    Last edited by Bootzilla; 08-27-2014, 08:54 AM.

                    Comment

                    • MikeGiani
                      Pro
                      • Aug 2008
                      • 680

                      #11
                      Re: What do you think needs to be addressed with sliders?

                      Originally posted by Bootzilla
                      I wish there was a run reaction slider. I guess by tweaking run block and tackling you can achieve what you want. But the cpu is averaging about 1.5 yards a carry vs. me. Any unblocked linebacker or safety is in the backfield or at the line of scrimmage before the back can do anything. They don't have to wade through any traffic. They just make a beeline directly to the ball carrier. And almost any outside run is completely nerfed because the WRs don't block and the DBs even if they're in coverage react to the run WAY too fast and blow up everything.

                      CPU: Raise pass block, run block. Lower Accuracy, WR catch (more drops, especially in traffic with contact), tackling.

                      User: Raise run block. Lower accuracy, WR catch. Raise pass react and coverage (With extra time for the cpu QB you don't want receivers running wide open) however, lower interceptions so you won't get a bunch a picks. Lower tackling.

                      I've found that it isn't necessary to lower the cpu accuracy by too much. By raising the cpu pass block the cpu QBs are less accurate because their timing is off. The reason it seems to me why they were holding the ball too long is because their receiver wasn't open and they panic. That little extra time is allowing for less panic and more throws. Just now the passes are out of rhythm and subsequently less accurate.
                      What values did you raise and lower sliders to? I was having similar issues with the CPU run game.
                      PSN - MikeDG719

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                      • talucchesi
                        Pro
                        • Nov 2012
                        • 509

                        #12
                        Re: What do you think needs to be addressed with sliders?

                        A BIG problem I'm having for my players and the CUP is the DB's or lb's nerfing to the ball in the air.

                        When the CPU receiver or one of my receiver's has good position or the ball is placed in what seems like the perfect spot, the defender is able to react at super human speeds and make a play on the ball, often ending in a pick.


                        I play on AM and have pass react and pass coverage at 1 for the CPU but they still react too quickly.

                        Anybody know how to fix this?
                        Forca Barca!

                        Twitch-->https://go.twitch.tv/talucchesi
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                        NBA 2k21 Realistic Pace, Fouls, TO's My League Slider/Roster Set (Next-Gen)

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                        • bartone33
                          Rookie
                          • Nov 2010
                          • 122

                          #13
                          Re: What do you think needs to be addressed with sliders?

                          The only thing that I am seeing that is a problem is that the CPU QB's hold onto the ball too long. The last game I did I only played to the half but I had five sacks with Fletcher Cox (I was him the whole time) against the Jaguars.


                          Other than that I found a nice balance with the QB accuracy for both human (5) and CPU (4). I also have it set to all madden and everything else seems to be just fine.

                          Comment

                          • NYG88
                            Rookie
                            • Aug 2014
                            • 73

                            #14
                            Re: What do you think needs to be addressed with sliders?

                            This year I'm having a difficulty time adjusting to the cpu both on offense and defense.. The CPU QB is always going 18/19 or 17/20 on me and the CPU WR does not drop a thing. Also the cpu defense always seems to get this super speed when I've got a man open and makes the int or bats the ball down. Any help for this? Haven't had an issue with madden in the past.

                            Comment

                            • zizoux
                              Rookie
                              • Mar 2007
                              • 464

                              #15
                              Re: What do you think needs to be addressed with sliders?

                              Originally posted by NYG88
                              Also the cpu defense always seems to get this super speed when I've got a man open and makes the int or bats the ball down. Any help for this? Haven't had an issue with madden in the past.
                              I don't think CPU defensive players have super speed. You probably throw the ball to WR who you think is open but he has a dbacker right behind him and could swat the ball like he would IRL. I know this because I get picked off 2 times at most on all-pro difficulty and I've picked off guys many times online.

                              In previous maddens CPU would just watch the ball pass right them. So many madden fans are used to that. Its normal that they're having trouble.
                              Actually I'm not having any difficulties at all-pro. I just do what a QB would do IRL. Anyways, try lowering the pass reaction slider a bit.

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