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Old 08-26-2014, 08:25 PM   #9
bcruise
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Re: minutes/qtr to achieve accuarat amt of plays

Quote:
Originally Posted by Von Dozier
If you use 15 minutes with 13 second run off (meaning the HUM and CPU are snapping the ball around 4-3 seconds left on the clock), there's really no way you CAN'T get the accurate number of plays. You'd literally be playing exactly how real life NFL is timed.
Right. Plus with Chew Clock this year it finally eliminates the problem of the CPU running too many plays and running up the play total in garbage time (particularly below 2 mins left in the game)
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