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Old 08-29-2014, 11:54 AM   #8
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Re: Sliders that control multiple things

Quote:
Originally Posted by tc020791
With fumble at 5 the CPU is afraid that it will fumble on every touch therefore whenever the ball carrier is met by a tackler he always covers the ball to make sure he doesn't fumble. On the other end of the spectrum with fumble at 95 for the CPU I saw the HB juking, stiff arming and staying on his feet every chance he got. The reason being that he thinks he won't fumble with it at 95.

I haven't done much testing besides those two numbers and 40 and 50. I just wanted to get this info out to anyone struggling with CPU running game. My guess is that fumbles should be 55-60 so that you will see moves attempted but still have a chance for a fumble.
This has been a game changer for me. I started with a team that doesn't have a very good run defense. I've been trying to simulate that with no luck but after putting CPU fumbles to 60 the CPU finally has a strong running game against me.

Also tested CPU QB accuracy being attached to playing calling. I can confirm that's 100% true.

I had the CPU pass accuracy around 20 and the CPU was running way too much. Had to bump it up to 40 to get a reasonable mix.

This thread nailed down some things with sliders I don't think anyone knows about.

It just shouldn't be this way...and I can't see any scenario where EA addresses this. CPU accuracy should have no effect on playcalling. There's no way they did this on purpose.
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