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Old 08-29-2014, 04:29 PM   #9
Potatoes002
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OVR: 20
Join Date: Jul 2008
Re: Sliders that control multiple things

Quote:
Originally Posted by RumbleCard
This has been a game changer for me. I started with a team that doesn't have a very good run defense. I've been trying to simulate that with no luck but after putting CPU fumbles to 60 the CPU finally has a strong running game against me.

Also tested CPU QB accuracy being attached to playing calling. I can confirm that's 100% true.

I had the CPU pass accuracy around 20 and the CPU was running way too much. Had to bump it up to 40 to get a reasonable mix.

This thread nailed down some things with sliders I don't think anyone knows about.

It just shouldn't be this way...and I can't see any scenario where EA addresses this. CPU accuracy should have no effect on playcalling. There's no way they did this on purpose.

What is your CPU runblock and USER tackling set at? I'm trying to get a good CPU run game going. Are you on All Pro?
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