EA Sports UFC Patch 1.03 Available Now, Details Included - Operation Sports Forums

EA Sports UFC Patch 1.03 Available Now, Details Included

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  • 2_headedmonster
    MVP
    • Oct 2011
    • 2263

    #106
    Re: EA Sports UFC Patch 1.03 Available Now, Details Included

    Originally posted by aholbert32
    Finding that balance is hard though. I love the variety in this game right now. I ran a 6 fight card and ended up with 3 decisions (one split), 2 KOs and 1 sub. I'm worried that if you give strikes more power, we will likely see less decisions.

    I agree about the stamina changes that need to be made regarding power strikes. Hopefully, GameplayDev and the team are taking a look at that.
    If power shots overall become much more costly to stamina, then a raise in power is balanced by default. People would hesitate to abuse the strikes if they knew there was a consequence to be paid, and even then, landed, blocked and whiffed strikes would become weaker over time maintaining the decision ratio.

    there is no reason a person should be able to walk through perfectly timed counters and flush shots...especially when they follow that by dropping/ dazing you with a random strike.
    Last edited by 2_headedmonster; 08-29-2014, 04:02 AM.

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    • Phobia
      Hall Of Fame
      • Jan 2008
      • 11635

      #107
      Re: EA Sports UFC Patch 1.03 Available Now, Details Included

      I think this will end up being my sports game of the year. Fantastic job with the patches!

      Comment

      • DaveDQ
        13
        • Sep 2003
        • 7672

        #108
        Re: EA Sports UFC Patch 1.03 Available Now, Details Included

        Excellent points on stamina, Lakers and 2 headed.

        Those two things would greatly improve the stamina scenario.
        Being kind, one to another, never disappoints.

        Comment

        • fishingtime
          Handling it
          • Aug 2013
          • 1742

          #109
          Re: EA Sports UFC Patch 1.03 Available Now, Details Included

          Like someone mentioned, sliders for offline are needed. The online and offline worlds are too far apart. The CPU would never actually resemble a player online. So a lot of changes needed for offline wouldn't translate well for the online players. Sliders are really the only viable option for offline guys.
          @bikingforjesus on Instagram

          Comment

          • ManiacMatt1782
            Who? Giroux!
            • Jul 2006
            • 3990

            #110
            Re: EA Sports UFC Patch 1.03 Available Now, Details Included

            I would say make the parry window to head shots pretty much what it is now, but still keep a big window for body shots, just for game balancing purposes. The body is the preferred area to attack because on top of fight ending damage, you suck away stamina. Make the body a little riskier to go to especially with your hands. Still keep the reward of going down stairs, it just needs to be riskier. Lowering the parry window to shots upstairs does that because if it is very difficult to parry a counter back at your face, you will think twice about spamming shots to the body. Or you will get KTFO'd alot. Either way works for me.
            www.twitch.tv/maniacmatt1228
            www.youtube.com/maniacmatt1782

            Comment

            • phillyfan23
              MVP
              • Feb 2005
              • 2300

              #111
              Re: EA Sports UFC Patch 1.03 Available Now, Details Included

              I agree 100 percent with adding sliders....

              3 main sliders are still needed....

              Stamina
              strike output
              strike damage


              then we can have 30 strike per round affairs when fighting machida


              Sent from my SAMSUNG-SGH-I717 using Tapatalk 2

              Comment

              • DaveDQ
                13
                • Sep 2003
                • 7672

                #112
                Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                Once you get past brown belt in online, the game is stripped of its glory. Guys are throwing 120+ strikes a round and the only hope you have is to do the same.

                I am appreciative of the patch work thus far, but for this game to have legs in online play, they need to fix stamina.
                Being kind, one to another, never disappoints.

                Comment

                • ThinkingOfRobots
                  EA UFC AI Engineer
                  • Jul 2014
                  • 10

                  #113
                  Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                  Originally posted by Gotmadskillzson
                  One thing I noticed post patch is that the CPU, regardless of fighter is a blocking, swaying and parrying machine now on the higher difficulties. I was playing on Hard:

                  Maia, Stipo, Woodley were blocking, parrying and swaying my combos like they were Floyd Mayweather.

                  I managed to get Maia rocked up against the cage with Robbie Lawler, Maia while rocked went on to sway and parry my next 15 punches while his back was up against the cage. I was thinking wow, is this Maia or Floyd Mayweather ?

                  I noticed all fighters I fought against, which was about 8 of them last night, all did the same thing. So now a lot more of my fights are going the distance.
                  Good to see you guys appreciated the changes made for the AI. Shout out to aHolebert for the aggression breakdown, I used that as a basis for the tuning I did. Anybody notice a reduction in the frequency of 'showtime' strikes?

                  re: the increased defense - I didn't actually change anything there, I think that's just a natural consequence of the AI spending less time striking - if they're mid strike, they're not allowed to preform a defensive action. One thing to keep an eye on is your strike output. Not calling you out in particular but there's actually 3 systems in place for defense.

                  The first is very organic and a result of the 'recorded button presses' or REAL AI, and comes out naturally based on what database a particular fighter is assigned. The second is based on the amount of strikes thrown in recent history; in other words, the more you strike within a certain window, you're building up a 'defense meter' for the AI. The 3rd layer is looking at how many of a particular strike you've thrown in a certain window, which is also building up this 'defense meter'. If you're not mixing up your combos, this last meter will be particularly punishing. This is obviously not realistic for all fighters, but there needs to be a mechanism for the AI to counter spamming.

                  The latter two systems are more noticeable on higher difficulties, which probably explains why some were seeing more realistic behaviours on normal. The alternative is to have the AI take less damage and deal more damage statistically to handle difficulty; both methods have their drawbacks and advantages.

                  Comment

                  • Factzzz
                    FA
                    • Aug 2011
                    • 1657

                    #114
                    Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                    The game is too easy on Pro.

                    Every fight is a first round win for me. As soon i get them to the ground and get in mount, it's over.

                    I even played as Rich Franklin vs Jon Jones and TKO'd him in the 1st round.

                    I guess it's back to online for me, but i hope maybe an even higher difficulty can be added, or make the cpu better on Pro, it seems like they really don't watch their stamina and it's an easy sub if i want to every fight as well.

                    Edit: Just played as Sarah Kaufman vs Ronda Rousey on pro and subbed her in the first round by arm bar.

                    Then played as Pat Berry vs Cain Velasquez on pro, he stuffed my takedown, then took me down, then wasted his stamina, and i tapped him out on my back within like 2 minutes of the first round, on pro.

                    No way it should be this easy on the hardest difficulty level.

                    Edit 2: I played as Erik Perez vs Renan Barao on pro, i couldn't take him down for the first 4 minutes, he kept it standing, but then i shot while he was going for a kick and got him down, 30 seconds later the fight is stopped and i win by TKO with about 20 seconds left in round 1.

                    The computer's stand up on pro difficulty is fine IMO, but they're basically clueless on their back and it's an easy finish 99.9% of the time.

                    All of these fights have been with accelerated clock btw.
                    Last edited by Factzzz; 09-01-2014, 08:11 PM.
                    NFL : Atlanta Falcons
                    MLB : Toronto Blue Jays

                    Comment

                    • eliastrip
                      Rookie
                      • Sep 2014
                      • 24

                      #115
                      Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                      I HAVE THE PREVIOUS UFC VERSION OF EA SPORTS
                      WHAT CHANGED? ANYTHING NEW? RECOMMENDATIONS ?

                      Comment

                      • countryboy
                        Baseball is back! 3/14/25
                        • Sep 2003
                        • 52627

                        #116
                        Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                        Originally posted by eliastrip
                        I HAVE THE PREVIOUS UFC VERSION OF EA SPORTS
                        WHAT CHANGED? ANYTHING NEW? RECOMMENDATIONS ?
                        I would recommend trying the demo.
                        I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                        I miss the old days of Operation Sports :(


                        Louisville Cardinals/St.Louis Cardinals

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33173

                          #117
                          Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                          Originally posted by eliastrip
                          I HAVE THE PREVIOUS UFC VERSION OF EA SPORTS
                          WHAT CHANGED? ANYTHING NEW? RECOMMENDATIONS ?
                          Read the thread. Thanks.

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33173

                            #118
                            Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                            Originally posted by ThinkingOfRobots
                            Good to see you guys appreciated the changes made for the AI. Shout out to aHolebert for the aggression breakdown, I used that as a basis for the tuning I did. Anybody notice a reduction in the frequency of 'showtime' strikes?

                            re: the increased defense - I didn't actually change anything there, I think that's just a natural consequence of the AI spending less time striking - if they're mid strike, they're not allowed to preform a defensive action. One thing to keep an eye on is your strike output. Not calling you out in particular but there's actually 3 systems in place for defense.

                            The first is very organic and a result of the 'recorded button presses' or REAL AI, and comes out naturally based on what database a particular fighter is assigned. The second is based on the amount of strikes thrown in recent history; in other words, the more you strike within a certain window, you're building up a 'defense meter' for the AI. The 3rd layer is looking at how many of a particular strike you've thrown in a certain window, which is also building up this 'defense meter'. If you're not mixing up your combos, this last meter will be particularly punishing. This is obviously not realistic for all fighters, but there needs to be a mechanism for the AI to counter spamming.

                            The latter two systems are more noticeable on higher difficulties, which probably explains why some were seeing more realistic behaviours on normal. The alternative is to have the AI take less damage and deal more damage statistically to handle difficulty; both methods have their drawbacks and advantages.

                            I did and I'm happy about that. The only remaining issue I see related to this is the CPU's overuse of the superman punch when its a distance. I understand why the AI does that (to close distance and the superman punch is the best punch strike to do that). I just dont like seeing the CPU throw 5-6 superman punches a fight because I'm using movement.

                            Comment

                            • bdseed316
                              Rookie
                              • Nov 2004
                              • 331

                              #119
                              Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                              After reading through this thread I'm very tempted to buy this game through the PS Plus sale.

                              Comment

                              • SmashMan
                                All Star
                                • Dec 2004
                                • 9488

                                #120
                                Re: EA Sports UFC Patch 1.03 Available Now, Details Included

                                Originally posted by bdseed316
                                After reading through this thread I'm very tempted to buy this game through the PS Plus sale.
                                I just did. I've been holding off, but decided to get the game just off the post-launch support. I was about to order on Amazon when I checked the PS Blog just to see what the updates were this week. Imagine my surprise to see UFC there.

                                Comment

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