Madden NFL 15: Breaking Down QB Passing Percentages

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Madden NFL 15: Breaking Down QB Passing Percentages


    One of the most intriguing things about Madden 15 is that the development team claims to have added more variance to the passing game, based on ratings. Well, given that one of my biggest complaints of the series has been how QB's have seemed automatic, I wanted to put this new aspect of the game to the test.

    Read More - Madden NFL 15: Breaking Down QB Passing Percentages
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • wallofhate
    Pro
    • Nov 2006
    • 654

    #2
    Like someone wrote in a previous blog about this topic the difference between "elite" qbs and the run of the mill average qb isn't a large margin percentage wise so your findings are cool to the fact that madden actually kind of hits the nail on the head with this. Guess we gotta give credit where credit is due. Just weird when you play and they complete those percentages it feels like your getting roasted. It doesn't feel like you're forcing the qb top"settle" for what's available and preventing him from going where he wants. But all in all the game is good imo

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    • BenGerman
      No Place Better
      • Sep 2008
      • 2752

      #3
      Yeah, and I think that's really important to mention. Most QB's in the NFL are only separated by a thin margin, so there's really nothing wrong with the way this experiment went. I would say, just in the overall variety of throws, I didn't feel a huge difference with one QB over the other.
      Writer for Operation Sports

      Gamertag (Xbox One): Bengerman 1031
      PSN Name: BadNewsBen

      Twitter: @BadNewsBenV
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      • Cardot
        I'm not on InstantFace.
        • Feb 2003
        • 6164

        #4
        It Maddens of the past, the game has played differently (and better) in practice mode than it has in other modes. I am not sure if that is the case with '15?

        It would be nice for EA to figure this aspect of the game out. It has been a deterrent to the game for decades. QB's are too accurate, so offenses are too effective....Bandaid in some warping defenders....now too many interceptions, Bandaid in constant drops by defenders....and round and round we go with bandaids on top of bandaids.

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        • BenGerman
          No Place Better
          • Sep 2008
          • 2752

          #5
          Re: Madden NFL 15: Breaking Down QB Passing Percentages

          Originally posted by Cardot
          It Maddens of the past, the game has played differently (and better) in practice mode than it has in other modes. I am not sure if that is the case with '15?

          It would be nice for EA to figure this aspect of the game out. It has been a deterrent to the game for decades. QB's are too accurate, so offenses are too effective....Bandaid in some warping defenders....now too many interceptions, Bandaid in constant drops by defenders....and round and round we go with bandaids on top of bandaids.
          I thought about this, too. I didn't want to count it as a variable because there is really no way of knowing if practice mode is different from everything else at this stage in the game, but you kinda just have to hope that it isn't. It wouldn't shock me, given that that's been a thing for almost a decade now.
          Writer for Operation Sports

          Gamertag (Xbox One): Bengerman 1031
          PSN Name: BadNewsBen

          Twitter: @BadNewsBenV
          Twitch: www.Twitch.TV/Bengerman10

          Comment

          • TMJOHNS18
            MVP
            • May 2011
            • 2586

            #6
            Re: Madden NFL 15: Breaking Down QB Passing Percentages

            I guess you could have traded 2 of the QBs to one of the three teams and subbed them in during practice mode to eliminate the WR variable.

            One thing I did notice in the little I've played in CFM, low rated QBs due tend to throw errant passes more often (which is given), but not on the level you'd expect when comparing an elite player like Manning and the some of the lowest FA QBs. Neither throw enough bad passes. Elite QBs, with time, still miss on throws or are slightly off, not center chest nearly every time.

            Seems to me that the current separation between the very best and very worst reflects what I'd hope to see between 90s rated QBs and 80s rated QBs. Doesn't help CPU seems to nearly be perfect at passing when using higher rated QBs, just don't see much errant passes from them.

            Comment

            • bcruise
              Hall Of Fame
              • Mar 2004
              • 23274

              #7
              Nice article. Can I assume that was on All-Pro with default sliders?

              Comment

              • Mos1ted
                MVP
                • Sep 2002
                • 2267

                #8
                I think human skill definitely plays a large factor. Even with the accuracy slider at 6, I can still take an inaccurate QB like Jake Locker and put the ball where I want it. Once I drop the slider to 1, now I'm having a harder time putting the ball where I want it. Then I bring in a slightly more accurate quarterback and notice right away that I can throw more consistently with him over Jake Locker. So for me, having the QB slider at 1 is probably going to be the ideal setting for me.
                According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                Comment

                • Mos1ted
                  MVP
                  • Sep 2002
                  • 2267

                  #9
                  Re: Madden NFL 15: Breaking Down QB Passing Percentages

                  I was going to make a thread for this article, but it seems better suited posted here:




                  It’s very rare for an NFL quarterback to complete a pass in which the intended receiver is standing more than 45 yards from the line of scrimmage. In fact, NFL quarterbacks only attempted 175 such throws during the entire regular season last year, and only 48 resulted in completions. Joe Flacco was responsible for six of them.

                  Until recently, this kind of factoid was hard to uncover, but like every other sport, football’s analytics are evolving quickly. Thanks to new forms of data and emerging kinds of analyses, teams, media, and fans are gaining new insights into on-field performances. I have been exploring one such data set, a giant collection of highly detailed passing data created and maintained by ESPN’s Stats & Information group.
                  This was from data taken during the 2012 season.
                  According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

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                  • BenGerman
                    No Place Better
                    • Sep 2008
                    • 2752

                    #10
                    Re: Madden NFL 15: Breaking Down QB Passing Percentages

                    Originally posted by bcruise
                    Nice article. Can I assume that was on All-Pro with default sliders?
                    Thanks! And yep, I used default All-Pro the entire way through.
                    Writer for Operation Sports

                    Gamertag (Xbox One): Bengerman 1031
                    PSN Name: BadNewsBen

                    Twitter: @BadNewsBenV
                    Twitch: www.Twitch.TV/Bengerman10

                    Comment

                    • therizing02
                      MVP
                      • Apr 2003
                      • 4175

                      #11
                      Great work Ben. Not surprised by the results as I agree with the idea that the separation from the great to good, to average quarterback has a lot to do with more than just physical tools. See Jeff George.

                      An interesting experiment to try would be the CPU running the same plays. I have no issues with the USER offense vs. the CPU defense from a QB completion perspective. It's the CPU completion percentage, awareness in the pocket, and how they decide which receiver to throw the ball to on every given play.

                      Just to see the difference I played against Manziel with the Steelers on M25 last night. All Madden default with DPI at 20 and OPI at 19. Manziel had 6 passes that were off target. Most of them were in the 10-20 yard range. I don't think I've seen 6 off target passes in M15 in the last 5 games! It might be fair to say that the QB AI in M25 is better than it is in M15. BTW, I won the game 21-17!

                      Comment

                      • booker21
                        MVP
                        • Jun 2003
                        • 4928

                        #12
                        Originally posted by Mos1ted
                        I think human skill definitely plays a large factor. Even with the accuracy slider at 6, I can still take an inaccurate QB like Jake Locker and put the ball where I want it. Once I drop the slider to 1, now I'm having a harder time putting the ball where I want it. Then I bring in a slightly more accurate quarterback and notice right away that I can throw more consistently with him over Jake Locker. So for me, having the QB slider at 1 is probably going to be the ideal setting for me.
                        This is exaclty my poing. QB miss a few passes but not the amount i was expecting, specially for avg QB like Dalton, Hoyer etc
                        English, is not my first language.

                        Comment

                        • satchmykels
                          Rookie
                          • Nov 2004
                          • 178

                          #13
                          I dropped pass accuracy to 15 and bumped pass blocking up to 60 for both human and cpu. Thought I was getting pretty close to the sweet spot on all-pro but yup, might have to take it even lower.

                          Comment

                          • The JareBear
                            Be Good To One Another
                            • Jul 2010
                            • 11560

                            #14
                            Re: Madden NFL 15: Breaking Down QB Passing Percentages

                            Originally posted by booker21
                            This is exaclty my poing. QB miss a few passes but not the amount i was expecting, specially for avg QB like Dalton, Hoyer etc
                            Yeah I personally,believe the margin between quarterbacks in the league is much wider than represented in the game. The inaccurate passes "feature" this year has not quite lived up to my expectations
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                            • Mos1ted
                              MVP
                              • Sep 2002
                              • 2267

                              #15
                              Re: Madden NFL 15: Breaking Down QB Passing Percentages

                              Here's another good resource related to this topic: http://www.sportingcharts.com/nfl/stats/drops/2013/

                              It tracks WR receptions, drops, and targets. Last year, Pierre Garcon and Andre Johnson led the league with 181 targets. Pierre Garcon caught 113 of those passes and dropped 7; Andre Johnson caught 108 and dropped 8. Since drops only caught the balls that hit the receiver's hand but he didn't catch, it can be assumed that the 61 passes thrown to Pierre Garcon were completely out of reach, reflecting the quarterback's accuracy. That means that one of out every three passes thrown his way were inaccurate.
                              According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

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