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  • kwebbvols4423
    VFL
    • Jul 2011
    • 2627

    #1576
    Re: Destiny

    Originally posted by Boltman
    What's being shown here? It's blank on Tapatalk, wish they'd fix this.
    Ghost is taking the ALS ice bucket challenge.
    www.twitter.com/kwebbvols
    www.twitch.tv/kwebbvols

    Comment

    • Spongedaddy
      MVP
      • Feb 2006
      • 2030

      #1577
      Re: Destiny

      I loved playing the beta. Between Destiny, Diablo and Madden I am going to be one happy boy.

      I still do not understand the team concept. Can I join a strike team (I forget the term the game uses) as I am running around zones? How would I do that?
      DON'T PANIC

      Comment

      • LingeringRegime
        Hall Of Fame
        • Jun 2007
        • 17089

        #1578
        Re: Destiny

        There is a special edition of Newsweek that features Destiny. That's right Newsweek. I looked for it today during lunch break but I couldn't find it.


        Sent from my iPhone using Tapatalk

        Comment

        • Candyman5
          Come get some!
          • Nov 2006
          • 14380

          #1579
          Re: Destiny

          I changed my copy to Xbone version. My friend recently got a Xbone and my roommate has a xbone as well so I am switching.
          PS4 Twitch: http://www.twitch.tv/candyman5os

          Steam ID: STEAM_0:0:37844096

          Teams:
          NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
          NCAA/PRO Basketball - Syracuse Orange/NJ Nets
          NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #1580
            Re: Destiny

            Bungie Weekly Update - 08/29/2014

            This close to launch, a lot of the chatter in the community is about endgame content. It’s one of the few very closely guarded secrets about Destiny that remain. As much as the Raids that await the most vigilant Guardians are shrouded in mystery, there are some things about them that should be known prior to Day One.

            Thus, Design Lead Luke Smith has become uncharacteristically chatty about them. Through a contrived question and answer session under the hot lights, he’s spilling the first of the beans that lie between you and the completion of the toughest content Bungie has built to date. Check out the debriefing that he offered up voluntarily:
            Go Noles!!! >>----->

            Comment

            • DakkoN
              All Star
              • Sep 2006
              • 5611

              #1581
              Re: Destiny

              Originally posted by NightOfChampions27
              Anyone going to try and get this game early?
              Good luck trying to play an online only game early.. It's likely the servers won't even be switched to active until the release date..
              PSN: UK2K_Ch33k0
              XBL: Ch33k0
              Twitch: http://www.twitch.tv/Ch33k0

              Comment

              • Cpre5
                Blowing bubbles
                • Jul 2002
                • 3100

                #1582
                Re: Destiny

                Originally posted by DakkoN
                Good luck trying to play an online only game early.. It's likely the servers won't even be switched to active until the release date..
                They said the servers will be live the day before and you can play

                Comment

                • fishepa
                  I'm Ron F'n Swanson!
                  • Feb 2003
                  • 18989

                  #1583
                  Re: Destiny

                  Still probably going to be major issues. Happens with every huge release.


                  Sent from my iPad using Tapatalk

                  Comment

                  • Spongedaddy
                    MVP
                    • Feb 2006
                    • 2030

                    #1584
                    Re: Destiny

                    Between Destiny and Diablo, I may need a 12 step group to tear me away. I expect there will be issues, but the beta ran pretty smoothly for me.
                    DON'T PANIC

                    Comment

                    • Candyman5
                      Come get some!
                      • Nov 2006
                      • 14380

                      #1585
                      Re: Destiny

                      Originally posted by Flawless
                      Q/A from article Flawless posted:

                      • Q: I read somewhere that it took 45 minutes just to open the door to the Raid, what's the deal with that?
                      • Luke: Sounds like that group (it was DeeJ’s!) had some communication issues.

                        For the majority of Raid encounters, you're going to need to work as a group. That group of six is trying to form a metaphorical key which opens a given encounter's lock.

                        By design, we don’t provide much in the way of information to groups in Raids. There aren’t waypoints to follow, or objectives explaining what to do in a given situation.

                        Realistically, for many players, they’ll be turning to the Internet for help on how to do a bunch of the Raid.

                        There's an old Bungie quote about not wanting players to go to the Internet to figure out solutions. That quote certainly wasn't about Raiding in Destiny.

                        We fully expect players to either publish strategy guides on the Internet or keep their group's secrets guarded close to the vest in an effort to keep their rewards even more exclusive.

                        Once your group understands how to open the Vault, it's not going to take anywhere near 45 minutes.

                      • Q: What about the rumor that some “clan” spent 16+ hours playing the Raid and didn't beat it, what's the deal with that?
                      • Luke: There's a whole bunch of missing information in that sentence. So let's just talk about that particular weekend.

                        In March 2014, we brought an organized clan of folks in to playtest the Raid. This would be one of the only times the Vault of Glass would be played by external participants.

                        These folks are shooter players, not -- for the most part -- Raiders from other games. They are a group of people used to working together primarily in competitive multiplayer games, and hadn't been exposed to an experience like this before.

                        We arranged the 24 visitors into four teams.

                        We put them through a pretty lengthy UR study, filmed them, datamined their adventures, and watched them play it live. Later, the Raid team spent a bunch of time watching player perspective films we captured during the day.

                        We did not offer them help, tips or tricks during their time here. We didn't clarify mechanics for them. We watched, listened and learned.

                        In two days of playing - where they broke for meals and had some ramp up time with the game on day 1, here's what happened:

                      • Two groups made it to the final encounter. Neither group defeated it.

                      • One group made it to the final encounter, but had to be skipped through an earlier encounter.

                      • One group washed out and elected to go back to playing Strikes, Missions and Patrols.

                        With the goal of as many players beating the Normal Raid as were willing to organize, cooperate and communicate, we made a bunch of tuning changes through the rest of the Spring.

                      • Q: A “Normal Raid?” What is that? How does difficulty work in Destiny Raids?
                      • Luke: There are two difficulties for Raiding: Normal and Hard. Upon finishing a Raid on Normal, players can attempt the Hard-mode version of the Raid.

                        Normal mode is about learning the mechanics, working together as a team and building strategies to overcome the encounters.

                        For instance: I’ve gotten a handful of Bungie groups through the Raid on Normal, and you guys (the playerbase) are inevitably better at the game, smarter tacticians, and more clever than we are.

                        Hard modes demand execution.

                        In addition to deadlier combatants, tighter tuning windows for encounter mechanics and a handful of targeted differences, Hard-mode encounters leverage an even harsher death penalty than the Normal modes.

                        Were we to track things like World Firsts, we'd be verifying Hard-mode kills instead of completing the Raid on Normal.

                      • Q: Seriously, how long will it take, I have a life.
                      • Luke: Because we store your progress in a given week, you don't need to clear the activity in one-go. Your group could simply make your way into the Vault and call it an evening, reconvene later in the week and pick up where you left off.

                        However, your progress for the week is reset each Tuesday at the Weekly Reset.

                      • Q: What's kind of loot will I get in the Raid?
                      • Luke: Each class has an entire set of gear to chase across the two difficulties.

                        And of course, there are Raid weapons. Each of Destiny’s nine weapon archetypes (Auto Rifle, Hand Cannon, Pulse Rifle, Fusion Rifle, HMG, Rocket Launcher, Sniper Rifle, Shotgun and Scout Rifle) has a Legendary version that has been created specifically for the Raid.

                        The armor and weapons are completely unique to the Raid activity. They are visually and thematically connected to the combatants you'll fight in the Vault of Glass.

                        And of course, there are more rewards behind the Vault’s door that we won’t detail today.

                      • Q: How does looting work in Destiny Raids?
                      • Luke: The loot you get is private to you - just like the rest of the game.

                        Obtaining loot from a given encounter means that character is not eligible to receive loot from the same encounter again in a given calendar week. This is often referred to as a "Lockout."

                        I italicized “character” above, because if you have multiple Raid-ready characters, you can run the Raid again on a different character - and the Lockout isn't applied to it.

                        Each encounter has a fixed inventory of items it can award to players, e.g., certain pieces of gear or weapons can only drop from certain encounters.

                        Lockouts are cleared at the Weekly Reset.

                      • Q: Would you give an example of a mechanic that we'd face in a Destiny Raid?
                      • Luke: Absolutely not.
                      The bolded should help a lot of you guys in here.
                      Last edited by Candyman5; 08-30-2014, 01:37 PM.
                      PS4 Twitch: http://www.twitch.tv/candyman5os

                      Steam ID: STEAM_0:0:37844096

                      Teams:
                      NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                      NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                      NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

                      Comment

                      • ubernoob
                        ****
                        • Jul 2004
                        • 15522

                        #1586
                        Re: Destiny

                        Same weekly resets as every MMO that has raiding. Smart choice.
                        bad

                        Comment

                        • KMRblue1027
                          MVP
                          • Oct 2011
                          • 1029

                          #1587
                          Re: Destiny

                          Tuesday resets? Perfect you have all weekend to do it then.
                          PSN: KMRBlue1027

                          PS4 Games:
                          Battlefield 4
                          MLB: The Show (Duh)
                          Destiny

                          Comment

                          • Solidice
                            Guns Up!
                            • Jul 2006
                            • 9946

                            #1588
                            Re: Destiny

                            Pre-ordered Digital Guardian Edition from Xbox store, It's up for pre-load and currently downloading. I'll be Ready for release day.
                            College Football 26 Team Information Spreadsheet

                            My CFB 25 Dynasty Spreadsheet
                            My CFB 25 Dynasty Youtube playlist(full games, no commentary)

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                            • DanH35
                              Rookie
                              • Feb 2003
                              • 2324

                              #1589
                              Re: Destiny

                              This site has some new info including screenshots and videos of the moon, Venus, and Mars. If you explore everything, you'll get a code for an in game emblem.



                              Edit: Apparently the code is universal, so if you don't want the go through everything on the website, here it is: 7F9-767-F74
                              Last edited by DanH35; 09-02-2014, 02:42 PM. Reason: added emblem code

                              Comment

                              • Gerg04
                                MVP
                                • Mar 2012
                                • 2647

                                #1590
                                Re: Destiny

                                1 week gents....1 week

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