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Old 09-01-2014, 03:05 PM   #35
kaptainkev562
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Join Date: Aug 2012
Re: Wizkhid's Madden 15 Silders

Quote:
Originally Posted by WizKhid
Hey, there OS Community. I've deiced to post my slider set I'm been working on for the last past couple of days now and so far I'm liking them right now. Of course there will be change needed to the set but hopefully with everyone help. These slider can become even better!


* Update as of Aug 31

Game Options
Quarter Length - Personal Choice ( I usually go with anywhere between 10-12 minute qtr)
Acc Clock - 17 secs
Injuries - 58
Fatigue - 53 * Updated* [Gonna test this out with the new Auto-Sub slider]
Threshold - Personal Choice ( Right now I'm trying anywhere between 0-15)

---------------

Penalties

Offsides: 100
False Start: 100
Holding:85
Facemask: 50
Offensive PI: 50
Defensive PI: 50
KR/PR Interference: 50
Clipping: 55
Intentional Grounding: 50
Roughing the Passer: 52
Roughing the Kicker: 54


----------------
Red - Indicates new Updates

Sliders v1.0
Player/CPU

Passing
QB ACC: 15 (10)
Pass Blk: 75/85 (95)
WR Catch: 25 (CPU goes up to 40)

Rushing
Run Blk:40/30 ( User raised to 65 while the CPU drops to 25)
Fumble: 15 (CPU raised up to 65)

Pass Defense
React Time: 75 (User Drops to 35/ CPU drops to 65)
Int: 45/30 (CPU get bumped up by 3)
Pass Coverage:75 (User drop to 65/ CPU drop to 35)

Rush Defense
Tackling: 5

Special Teams
FG Power: 50
FG ACC: 40
Punt Power: 50
Punt ACC: 100
Kickoff Power: 52

--------------------

Auto-Sub

OFFENSE
QB OUT-0
QB IN-1
RB OUT-80
RB IN-85
WR OUT-80
WR IN-85
FB/TE OUT-80
FB/TE IN-85
OL OUT-0
OL IN-1

DEFENSE
DT OUT-80
DT IN-85
DE OUT-80
DE IN-85
LB OUT-80
LB IN-85
CB OUT-70
CB IN-85
S OUT-80
S IN-85

____________________

Update 1.1

Both Player/CPU QB Acc - Dropped from 15 to 10
- I want to see if this make a difference at all

Both Player/CPU Pass Blocking - Raised to 65
- I raised both Player and CPU pass Blocking up to 95. So far it been working on both sides of the ball.

CPU WR Catching - Raised from 25 to 40
- I raised the CPU WR catching up. I saw alot of wide open drops that I think shouldn't have happen but also I still realistically still want to see happen.

Both Player/CPU Run Blocking - Lowered the CPU down to 25 and raised user up to 65
- The reason behind this is that I had to run the ball about 30+ times just to get over the 100 yard mark while the CPU did it under just 10 less carries.

CPU Fumble - Raised from 15 to 65
- Reason why I raised this is because I think that has to be tied in with RB abilities. Such as them seeing and deciding what hole to go through and them using moves in the open field.

Both Player/CPU Reaction Time - Lowered the CPU from 75 to 35 and User from 75 to 65
- [ Work in Progress ]I'm just trying out something abit different. I just want to see if this will effect anything in a different way.

CPU Int - Raised from 30 to 33
- I liked that it was at 30. I saw alot more batted passes, but too many times the defenders wouldn't go for the int. So hopefully by moving it up by three I can see a balance between the two.

Both Player/CPUPass Coverage - Lower the CPU from 75 to 65 and lower the User from 75 to 35
- See reaction time
i think u found something with the fumble/rb ability ….turned mine up to 55 and sankey broke loose with multiple jukes and precision spin …wow good catch but he scored 87 yard blur of a td …lol
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