NBA 2K15: Yakkem Trailer (Gameplay Included)

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  • ojandpizza
    Hall Of Fame
    • Apr 2011
    • 29806

    #481
    Re: NBA 2K15: Yakkem Trailer (Gameplay Included)

    Not to nitpick too much, but they need to change it where teams have 13 active players rather than 12. Hopefully that's in this game.


    Sent from my iPhone using Tapatalk

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    • KyotoCarl
      MVP
      • Mar 2010
      • 3827

      #482
      Re: NBA 2K15: Yakkem Trailer (Gameplay Included)

      Originally posted by ojandpizza
      Not to nitpick too much, but they need to change it where teams have 13 active players rather than 12. Hopefully that's in this game.


      Sent from my iPhone using Tapatalk
      That's been confirmed that it's in the game.
      What we know so far about NBA 2K14 - FAQ/QA:
      http://www.operationsports.com/forum...post2045267769

      My thoughts on how replays should be handled:
      http://www.operationsports.com/Kyoto...plays-replays/

      Comment

      • Smirkin Dirk
        All Star
        • Oct 2008
        • 5173

        #483
        Re: NBA 2K15: Yakkem Trailer (Gameplay Included)

        Originally posted by KyotoCarl
        That's a Sony issue, not 2K.
        Besides Sony had an update where I Think they fixed this earlier in the year.
        It was the same problem for Xbox.

        That's why Im assuming its a 2K issue.
        2022 'Plug and play' sim roster (XBX)

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        • WTF
          MVP
          • Aug 2002
          • 20274

          #484
          Re: NBA 2K15: Yakkem Trailer (Gameplay Included)

          It is a 2k issue. I have several games that capture the audio as well.
          Twitter - WTF_OS
          #DropMeAFollow

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          • King_B_Mack
            All Star
            • Jan 2009
            • 24450

            #485
            Re: NBA 2K15: Yakkem Trailer (Gameplay Included)

            I was under the impression 2K did it due to licensing issues with the music in the game.

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            • coolcras7
              MVP
              • Sep 2009
              • 2337

              #486
              Re: NBA 2K15: Yakkem Trailer (Gameplay Included)

              Originally posted by King_B_Mack
              I was under the impression 2K did it due to licensing issues with the music in the game.
              Yeah that what i heard as well, they did not have the right to broadcast the music online, hopefully they have address that over site.
              PSN=Coolcas7

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              • password23
                Rookie
                • Jan 2011
                • 8

                #487
                Re: NBA 2K15: Yakkem Trailer (Gameplay Included)

                Look like a new shoe mold for kobe 9
                Attached Files
                Last edited by password23; 09-02-2014, 09:12 PM.
                ALWAYS BUSINESS NEVER PERSONAL- NINO BROWN

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                • El_Poopador
                  MVP
                  • Oct 2013
                  • 2624

                  #488
                  Re: NBA 2K15: Yakkem Trailer (Gameplay Included)

                  Originally posted by Sundown
                  I'd rather them work it out than just throw something in that isn't ready.

                  And I prefer 2-man animations you can't get out of to 2-man non animations that you can't get out of like they had in 2K12 or 13, where it just slid you out of the way with no contact animations whatsoever, because supposedly 2-man animations were of the devil. It was a worse product that looked terrible and played no better.

                  All this hate for 2-man animations is way overblown. It's sort of wishing for pie-in-the sky with an extremely difficult and challenging problem that hasn't been adequately solved realtime in all of computer science yet. We'll get more dynamic animations when it's ready-- and even then, people will still complain about the lack of interactivity, because hey, you do lose control when you jump into the air and collide with another. And for what it's worth, we're already seening 2K put some collision physics where limbs meet because they no longer clip into each other-- but it's not something anyone mentions.

                  As long as the results are tuned correctly so that contact dunks aren't dominating and results play out realistically (more missed dunks and fouls than not), I'm fine with 2-man anims.
                  Actually, this is one of my biggest pet peaves; It's gotten a little better, but clipping and warping of the ball/limbs are still very evident in the game, especially around the rim. I even saw some in this trailer.

                  In any case, I don't think anyone is saying they would rather have non-animations that you can't get out of. We want the ability to not get stuck in any animation that we should be able to realistically alter.
                  Last edited by El_Poopador; 09-03-2014, 01:51 PM.

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                  • Destru
                    Rookie
                    • Jun 2012
                    • 12

                    #489
                    Re: NBA 2K15: Yakkem Trailer (Gameplay Included)

                    Originally posted by LD2k
                    Full intros. You will get chills.
                    In all game modes? On every intro i've seen in real gameplays at expos...nothing about that. Introducing logos, some players/court angles and no more...

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